Search found 183 matches

by LazyLoneLion
Fri Apr 22, 2016 6:46 pm
Forum: Show your Creations
Topic: Using a Cargo Car as a Buffer
Replies: 12
Views: 8489

Re: Using a Cargo Car as a Buffer

Neotix wrote:Using wagon as buffer have one advantage. You can set filters and prevent from overflow. Chest can be easily filled with one type od item and entire process will stuck.
You can set filters on a chest, can't you?
by LazyLoneLion
Fri Apr 15, 2016 2:29 pm
Forum: Gameplay Help
Topic: Train Signals
Replies: 2
Views: 1076

Re: Train Signals

I suppose you'd better move your middle track to the right and make it the rightmost. Or else you may effectively remove your rightmost "shortcut" track and leave one remaining (middle) track as a two-direction one -- because there will be no effect in having that shortcut (trains will any...
by LazyLoneLion
Fri Apr 15, 2016 7:16 am
Forum: Ideas and Suggestions
Topic: Upgradable Inventory Sizes
Replies: 12
Views: 3879

Re: Upgradable Inventory Sizes

Quite a good idea. Where do I vote for it? :)
by LazyLoneLion
Fri Apr 15, 2016 7:13 am
Forum: Ideas and Suggestions
Topic: Planting of Trees
Replies: 4
Views: 2006

Re: Planting of Trees

+1 Actually, it shouldn't be difficult. And our factories could be prettier with some tree parks too. You take some wood, add some water (and maybe some fertilizer produced from a coal and oil products like an acid), create some small tree which you can plant anywhere and it will grow fast. Sadly it...
by LazyLoneLion
Wed Apr 13, 2016 2:37 pm
Forum: Gameplay Help
Topic: Main bus
Replies: 3
Views: 5433

Re: Main bus

Maybe propane, sulfuric acid, water and lubricant.
Maybe batteries.
by LazyLoneLion
Tue Apr 12, 2016 3:06 pm
Forum: Ideas and Suggestions
Topic: reorder build que
Replies: 4
Views: 4057

Re: reorder build que

I suppose I'd like to replace production queue (FIFO) with a stack (LIFO). Maybe with an option in the game settings. Like if I asked to build 100 red science, and all of a sudden want to build one track, it will be put either first in queue, or the second after already started first of hundred scie...
by LazyLoneLion
Mon Apr 11, 2016 1:41 pm
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 75268

Re: Friday Facts #133 - The train struggle

The ideal solution would be to change the perspective or use a true grid and 3d graphics. But this would mean to rewrite the game from scratch It shouldn't. Only display part and human input part (like mouse-click). All game-logic, calculating optimization, data-structure, etc. should remain mostly...
by LazyLoneLion
Mon Apr 11, 2016 7:07 am
Forum: Ideas and Suggestions
Topic: Suggestion - Trains transporting liquids
Replies: 6
Views: 1855

Re: Suggestion - Trains transporting liquids

Use the mod, Luke.
:(

( this one, for example: viewtopic.php?f=93&t=6847 )

+1 to liquid tank in vanilla
by LazyLoneLion
Sun Apr 10, 2016 7:01 pm
Forum: Gameplay Help
Topic: look for backup for "low power" situation
Replies: 4
Views: 2427

Re: look for backup for "low power" situation

put an electric pump (or four) after the offshore pump?
by LazyLoneLion
Sun Apr 10, 2016 2:49 pm
Forum: Gameplay Help
Topic: [answered] (just curious) stack bonus vs belts (again?)
Replies: 9
Views: 2727

Re: The most throughput? Box/inserter, or blue belt?

Same question here (with answer): https://forums.factorio.com/viewtopic.php?f=18&t=23315 And here: https://wiki.factorio.com/index.php?title=Belt_transport_system#Belts Yellow belt goes 1.875 tiles per second with 7.143 items per tile. It's ~13.4 item*tiles/sec Fast inserter goes 2.4 turns/sec o...
by LazyLoneLion
Sun Apr 10, 2016 3:48 am
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 75268

Re: Friday Facts #133 - The train struggle

The Phoenixian wrote:Even Factorio itself has run into this with a few aspects of it's development, like multiplayer: The issues with descyning required a huge amount of bug fixing and that ate up massive amounts of dev time.
But it did became better, didn't it? :)
by LazyLoneLion
Sat Apr 09, 2016 6:57 pm
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 75268

Re: Friday Facts #133 - The train struggle

Here is a radical idea, if you changed the grid spacing to something a bit wider than high (even if only in a 1.2 ratio)... That would mean redoing most of the factorio graphics, like rails, transport belts, terrain, most of the buildings, pipes etc. But it will be for good. Not to say that now fac...
by LazyLoneLion
Sat Apr 09, 2016 11:50 am
Forum: Mods
Topic: [MOD 0.12.x] Colorblind Ores (1.0.1)
Replies: 9
Views: 9257

Re: [MOD 0.12.x] Colorblind Ores (1.0.1)

thanks from me too.
by LazyLoneLion
Sat Apr 09, 2016 10:20 am
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 75268

Re: Friday Facts #133 - The train struggle

If the display grid is square, then every item in the game seems higher than wider, isn't it? Including belts, for example.
Maybe it really shouldn't be square display grid then?
(Maybe it shouldn't be horizontal+vertical, but diagonal instead, but that's probably too big for a change)
by LazyLoneLion
Fri Apr 08, 2016 10:42 am
Forum: Gameplay Help
Topic: [answered] (just curious) stack bonus vs belts (again?)
Replies: 9
Views: 2727

[answered] (just curious) stack bonus vs belts (again?)

Just an abstract question. Is there someone with numbers ready? :) What is faster in the means of bandwidth: long-handed inserter with two containers (say chests) and full stack bonus, or yellow/red/blue belt of equivalent length (chest + long-handed + chest)? Just thinking about replacing the main ...
by LazyLoneLion
Fri Apr 08, 2016 10:22 am
Forum: Gameplay Help
Topic: No End-Game message
Replies: 6
Views: 2581

Re: No End-Game message

xlRadioActivelx wrote:I've launched now two rockets with satellites on board each, but I still haven't gotten the message,
Yes, I've received the message, so you should have too.
by LazyLoneLion
Fri Apr 08, 2016 10:17 am
Forum: General discussion
Topic: Questions to DEVs about optimization of CPU usage
Replies: 9
Views: 5625

Re: Questions to DEVs about optimization of CPU usage

maybe there should be some "golf-field-grass tile" in the factorio :) Or even trees... but a grass at least. We all like to have our factories nice-looking, I suppose.

...Sure, I doubt there will be smth like that in vanilla soon. Just a dream :) And there are mods for growing trees.
by LazyLoneLion
Thu Apr 07, 2016 5:03 pm
Forum: Ideas and Suggestions
Topic: [Trains vs Player] Level crossing and/or boom barrier
Replies: 13
Views: 4886

Re: [Trains vs Player] Level crossing and/or boom barrier

Well, my suggestion shouldn't be too complex, won't change the balance, won't decrease fun. And there is some demand for it. So why not? Because everthing it needs to build this is already in the game or will come with v0.13. See from Koub linked discussions... I've looked over those discussions an...
by LazyLoneLion
Thu Apr 07, 2016 1:03 pm
Forum: Ideas and Suggestions
Topic: [Trains vs Player] Level crossing and/or boom barrier
Replies: 13
Views: 4886

Re: [Trains vs Player] Level crossing and/or boom barrier

Expecially the https://forums.factorio.com/viewtopic.php?f=80&t=7717. Well, my suggestion shouldn't be too complex, won't change the balance, won't decrease fun. And there is some demand for it. So why not? Also a nice mod (with ass kicking name) : https://forums.factorio.com/viewtopic.php?f=97...

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