Search found 7 matches

by SprocketCreations
Mon Feb 06, 2023 4:34 pm
Forum: Modding interface requests
Topic: LuaRendering.draw_on_map
Replies: 26
Views: 9845

Re: LuaRendering.draw_on_map

+1 to this. Would be super useful to draw icons/shapes and text to the map.
by SprocketCreations
Fri Dec 30, 2022 3:39 am
Forum: Modding help
Topic: Maximum spritesheet width is 8192, but image is 1024 wide
Replies: 7
Views: 1792

Re: Maximum spritesheet width is 8192, but image is 1024 wide

Yup. Just noticed it myself after copy-pasting the prototype definition of the vanilla cargo wagon over mine. Thank you all for the help!

line_length defaults to 0, which means one row. Hence the bigger than 8k issue. It wasn't actually bigger than 8k, it just thought it was.
by SprocketCreations
Fri Dec 30, 2022 1:40 am
Forum: Modding help
Topic: Maximum spritesheet width is 8192, but image is 1024 wide
Replies: 7
Views: 1792

Re: Maximum spritesheet width is 8192, but image is 1024 wide

I tried replacing the settings to match the vanilla cargo wagon's but it is still throwing the same error (max width 8192). empty_flatbed_wagon.pictures = { layers = { { priority = "very-low", width = 222, height = 205, dice = 4, direction_count = 128, allow_low_quality_rotation = true; ba...
by SprocketCreations
Thu Dec 29, 2022 11:05 pm
Forum: Modding help
Topic: Maximum spritesheet width is 8192, but image is 1024 wide
Replies: 7
Views: 1792

Re: Maximum spritesheet width is 8192, but image is 1024 wide

I tried changing the width and height to something really small, like 12, and that let me into the game with no errors. But when I placed down my modded wagon, it was invisible.
by SprocketCreations
Thu Dec 29, 2022 10:41 pm
Forum: Modding help
Topic: Maximum spritesheet width is 8192, but image is 1024 wide
Replies: 7
Views: 1792

Re: Maximum spritesheet width is 8192, but image is 1024 wide

Interestingly, that did change my error. 1.397 Error AtlasSystem.cpp:1543: The given sprite rectangle (left_top=1024x0, right_bottom=1280x256) is outside the actual sprite size (left_top=0x0, right_bottom=1024x1024). See the log file for more information.: __mod__/graphics/entity/empty-flatbed-wagon...
by SprocketCreations
Thu Dec 29, 2022 10:18 pm
Forum: Modding help
Topic: Maximum spritesheet width is 8192, but image is 1024 wide
Replies: 7
Views: 1792

Re: Maximum spritesheet width is 8192, but image is 1024 wide

The definition for the prototype (with comments removed) is as follows: local empty_flatbed_wagon = util.table.deepcopy(data.raw["cargo-wagon"]["cargo-wagon"]); empty_flatbed_wagon.name = "flatbed_wagon"; empty_flatbed_wagon.inventory_size = 0; empty_flatbed_wagon.minab...
by SprocketCreations
Thu Dec 29, 2022 8:23 pm
Forum: Modding help
Topic: Maximum spritesheet width is 8192, but image is 1024 wide
Replies: 7
Views: 1792

Maximum spritesheet width is 8192, but image is 1024 wide

Hello, I am out of ideas on how to get past this, so I have come here for help. My mod includes a bunch of sprite sheets, but no matter how I resize or recombine them, I always get this error on launch: 1.072 Error ModManager.cpp:1560: Error while loading entity prototype "flatbed_wagon" (...

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