Search found 11 matches
- Sat Apr 29, 2023 2:46 pm
- Forum: Modding help
- Topic: Can you make an entity despawn after a while?
- Replies: 9
- Views: 1762
Re: Can you make an entity despawn after a while?
Then add this mod , reload the game, and type "/gvv" in the chat window to open the GUI of gvv. You can then inspect the contents of your global table. Also, you should add "log()" commands to your code so you can follow what happens and see whether the part that should destroy the entities is ...
- Sat Apr 29, 2023 11:53 am
- Forum: Modding help
- Topic: Can you make an entity despawn after a while?
- Replies: 9
- Views: 1762
Re: Can you make an entity despawn after a while?
Thank you!
I will load now, however, the entity wont despawn. Should the entire code be in control.lua? Should I do something else to the entity to make it interact with the event script?
I will load now, however, the entity wont despawn. Should the entire code be in control.lua? Should I do something else to the entity to make it interact with the event script?
- Sat Apr 29, 2023 10:07 am
- Forum: Modding help
- Topic: Can you make an entity despawn after a while?
- Replies: 9
- Views: 1762
Re: Can you make an entity despawn after a while?
Thanks for the reply!
I've been trying to implement the script as good as I can, but I still getting error messages that I don't understand what it means.
the code that I have been running in the control.lua is
local function register_entity(event)
local tick = event.tick
local entity = event ...
I've been trying to implement the script as good as I can, but I still getting error messages that I don't understand what it means.
the code that I have been running in the control.lua is
local function register_entity(event)
local tick = event.tick
local entity = event ...
- Tue Apr 25, 2023 11:48 pm
- Forum: Modding help
- Topic: Can you make an entity despawn after a while?
- Replies: 9
- Views: 1762
Re: Can you make an entity despawn after a while?
Thanks for the reply and help! :D
I am so lost in what the piece of code that you posted means, which makes me unable to implement my entity to it, this is my entity that I want to give a despawn timer, how would the script code look like with this in mind?
data:extend({
{
type = "simple-entity ...
I am so lost in what the piece of code that you posted means, which makes me unable to implement my entity to it, this is my entity that I want to give a despawn timer, how would the script code look like with this in mind?
data:extend({
{
type = "simple-entity ...
- Mon Apr 24, 2023 5:34 pm
- Forum: Modding help
- Topic: Can you make an entity despawn after a while?
- Replies: 9
- Views: 1762
Can you make an entity despawn after a while?
Hello,
I was wondering if there is way to make a "simple-entity" have a duration/despawn -timer? So far I haven't been able to find a way to make them disappear after a couple of seconds. The only things that I have been able to find, are ghosts, character-corpse, smoke-with-trigger, but none of ...
I was wondering if there is way to make a "simple-entity" have a duration/despawn -timer? So far I haven't been able to find a way to make them disappear after a couple of seconds. The only things that I have been able to find, are ghosts, character-corpse, smoke-with-trigger, but none of ...
- Thu Apr 06, 2023 4:27 pm
- Forum: Modding help
- Topic: My settings gets overwritten by another mods
- Replies: 6
- Views: 1314
Re: My settings gets overwritten by another mods
That did the trick! Tried so many different ways to get the "if settings.startup["vanilla-flashlight"].value" to work, thank you again for the help I would have never come up with the solution by myself!
<3

- Thu Apr 06, 2023 1:36 pm
- Forum: Modding help
- Topic: My settings gets overwritten by another mods
- Replies: 6
- Views: 1314
Re: My settings gets overwritten by another mods
Just tested the code again, without the Gear Girl Character mod, and it the game crashed saying that it couldn't find ["GearGirl-skin"].
Guess I still need some help figuring out how I can implement the settings...
Guess I still need some help figuring out how I can implement the settings...
- Thu Apr 06, 2023 11:30 am
- Forum: Modding help
- Topic: My settings gets overwritten by another mods
- Replies: 6
- Views: 1314
Re: My settings gets overwritten by another mods
It worked when I put GearGirl as a dependency and then I added the code to the data.lua:
if settings.startup["vanilla-flashlight"].value then
data.raw["character"]["character"]["light"] = off
else
data.raw.character["GearGirl-skin"].light = off
end
Edit:
Thank you for the help! :D
if settings.startup["vanilla-flashlight"].value then
data.raw["character"]["character"]["light"] = off
else
data.raw.character["GearGirl-skin"].light = off
end
Edit:
Thank you for the help! :D
- Thu Apr 06, 2023 12:36 am
- Forum: Modding help
- Topic: My settings gets overwritten by another mods
- Replies: 6
- Views: 1314
My settings gets overwritten by another mods
Hello,
I was wondering if someone could help me with trying to find out if its possible for me, to not have one of my settings get overwritten by another mod?
The script that I want to "overwrite" ( don't know the proper terminology) another mods settings is:
My settings.lua code:
data:extend ...
I was wondering if someone could help me with trying to find out if its possible for me, to not have one of my settings get overwritten by another mod?
The script that I want to "overwrite" ( don't know the proper terminology) another mods settings is:
My settings.lua code:
data:extend ...
- Tue Apr 04, 2023 5:08 pm
- Forum: Modding help
- Topic: Make stickers not to have any effect on Player character?
- Replies: 0
- Views: 466
Make stickers not to have any effect on Player character?
Hello,
I was wondering if the sticker prototype can be made to not affect the player, but other objects in the game world?
Such as, making a poison sticker that only affects the enemies and not the player? Have I understood the sticker prototype right? Or are they dependent on the the way that ...
I was wondering if the sticker prototype can be made to not affect the player, but other objects in the game world?
Such as, making a poison sticker that only affects the enemies and not the player? Have I understood the sticker prototype right? Or are they dependent on the the way that ...
- Sun Mar 12, 2023 10:43 pm
- Forum: Modding discussion
- Topic: New to Modding, what is allowed?
- Replies: 3
- Views: 1611
New to Modding, what is allowed?
Hello,
I've just started to look at just making some small changes in other peoples mods, going into their .lua scripts and changing the colors, recipe resources, etc.
As I was doing it, I started to look into more complex mods that I've enjoyed and wanted to see "how-it-works", while doing so I ...
I've just started to look at just making some small changes in other peoples mods, going into their .lua scripts and changing the colors, recipe resources, etc.
As I was doing it, I started to look into more complex mods that I've enjoyed and wanted to see "how-it-works", while doing so I ...