Search found 7 matches

by takisama
Thu Oct 31, 2024 2:14 pm
Forum: Modding help
Topic: Change rocket_lift_weight
Replies: 0
Views: 155

Change rocket_lift_weight

Hi folks, I'm trying to make rocket bringing more items to my ISS, so I find a way to increase its lifting weight. I scan through lua-api factorio and found an interesting constant: rocket_lift_weight . It's in core/prototypes/utility-constants.lua , line 507. I change the value by add a 0 at the en...
by takisama
Mon Jun 24, 2024 7:38 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 75072

Re: Friday Facts #416 - Fluids 2.0

Nemoricus wrote: ↑Mon Jun 24, 2024 7:34 pm
takisama wrote: ↑Mon Jun 24, 2024 7:33 pm I'm new to this kind of topic. Is this implemented in game or it's just a topic for talking about?
It’s implemented and being tweaked.
Thanks mate. I'm a bit lazy reading patch note. Do you know what version did this change applied? Thannk you!
by takisama
Mon Jun 24, 2024 7:33 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 75072

Re: Friday Facts #416 - Fluids 2.0

I'm new to this kind of topic. Is this implemented in game or it's just a topic for talking about?
by takisama
Sun Mar 26, 2023 5:24 am
Forum: Gameplay Help
Topic: How to divide full belt into precision number
Replies: 10
Views: 2179

Re: How to divide full belt into precision number

There is no problem, you just need regular splitters. If you provide enough to begin with, the machines will consume what they need and the rest will back up on the belt, forcing the unneeded items to take a different path towards another machine that needs them. Oh. I just realize I could set a in...
by takisama
Sun Mar 26, 2023 3:46 am
Forum: Gameplay Help
Topic: How to divide full belt into precision number
Replies: 10
Views: 2179

Re: How to divide full belt into precision number

There is no problem, you just need regular splitters. If you provide enough to begin with, the machines will consume what they need and the rest will back up on the belt, forcing the unneeded items to take a different path towards another machine that needs them. Sooner or later my base will become...
by takisama
Sun Mar 26, 2023 3:45 am
Forum: Gameplay Help
Topic: How to divide full belt into precision number
Replies: 10
Views: 2179

Re: How to divide full belt into precision number

FuryoftheStars wrote: ↑Sat Mar 25, 2023 11:35 pm Your image does not load for me. Try attaching it directly to your post (see "Attachments" tab below where the submit button is while composing/editing your post) vs using a third party host that you link to.
Thank you for noticing me that. It's the first time I post in forum
by takisama
Sat Mar 25, 2023 7:15 pm
Forum: Gameplay Help
Topic: How to divide full belt into precision number
Replies: 10
Views: 2179

How to divide full belt into precision number

Hello guys. I will go straight to the question. Right now I'm using Factorio Calculator to setup my base. The problem is instead of paying full belt or half belt for 1 line of assembling machine, I need to divide the belt into float number. Below I posted a picture for an example. https://ibb.co/rGd...

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