Search found 9 matches
- Sun Aug 24, 2025 8:53 pm
- Forum: Modding interface requests
- Topic: Add basic_settings to MapSettings
- Replies: 2
- Views: 477
Re: Add basic_settings to MapSettings
Bumping this. I don't know if there is a technical or design incentive for preventing mods from modifying the default settings in the first place. Couldn't the game just allow modifications to the default preset normally? From my understanding the default property achieves nothing aside from ...
- Sun Dec 15, 2024 10:10 pm
- Forum: Won't fix.
- Topic: [raiguard] [2.0.23] Loading sprites longer than in 1.0, to the point of unplayability with some mods.
- Replies: 4
- Views: 931
Re: [raiguard] [2.0.23] Loading sprites longer than in 1.0, to the point of unplayability with some mods.
I was intrigued by the VRAM difference and Rseding's comment on it and it seems like the VRAM usage was set to High? By changing it to Low, it now takes a reasonnable amount of time to load the full py suite. I'll probably have to change hardware at some point anyway but at least now I can boot the ...
- Sun Dec 08, 2024 7:02 pm
- Forum: Won't fix.
- Topic: [raiguard] [2.0.23] Loading sprites longer than in 1.0, to the point of unplayability with some mods.
- Replies: 4
- Views: 931
[raiguard] [2.0.23] Loading sprites longer than in 1.0, to the point of unplayability with some mods.
The problem appeared after 2.0 and the problem is not there if I downgrade to 1.1. At first I thought it was the side effect of some baking optimization or something, but on large mods like pyanodons it becomes downright unplayable as it takes more than a minute to progress 1% in the loading sprites ...
- Sun Nov 03, 2024 7:07 pm
- Forum: Duplicates
- Topic: Freeze when Steam's low battery warning pops up on Linux (Mint)
- Replies: 1
- Views: 258
Freeze when Steam's low battery warning pops up on Linux (Mint)
Log file in attachments. It started happening a couple of patches ago, but didn't start immediately after the release of 2.0.
- Thu Jun 13, 2024 12:56 pm
- Forum: Duplicates
- Topic: Crash when trying to preview build (non existing fluidbox and fixed recipe)
- Replies: 1
- Views: 466
Crash when trying to preview build (non existing fluidbox and fixed recipe)
The crash happens when I try to place an assembling machine which I forgot to put fluidboxes for, except it has a fixed recipe that outputs a fluid. I don't want to put the code of my mod on the forums just yet so if a developer would like to get the mod zipfile, you can contact me on Discord as ...
- Mon Apr 22, 2024 4:21 pm
- Forum: Duplicates
- Topic: Fuel burnt result cycle and recipe cycle causes loading screen to hang
- Replies: 7
- Views: 1537
Re: Fuel burnt result cycle and recipe cycle causes loading screen to hang
I can try on a Windows VM, my other computer is broken so I can't test with other hardware.
Edit: Nevermind I don't think I can, it's a lot harder than I expected.
Edit: Nevermind I don't think I can, it's a lot harder than I expected.
- Mon Apr 22, 2024 3:25 pm
- Forum: Duplicates
- Topic: Fuel burnt result cycle and recipe cycle causes loading screen to hang
- Replies: 7
- Views: 1537
Re: Fuel burnt result cycle and recipe cycle causes loading screen to hang
The only mod I was using was editor extensions (and flib) but even after disabling those, the change persists. I just tried to make a new mod and have only data.lua and info.json (before I still had the other files even if I commented out all the 'requires') and the problem is still here so it has ...
- Mon Apr 22, 2024 12:26 pm
- Forum: Duplicates
- Topic: Fuel burnt result cycle and recipe cycle causes loading screen to hang
- Replies: 7
- Views: 1537
Re: Fuel burnt result cycle and recipe cycle causes loading screen to hang
The dreaded "it works on my machine" :lol:
That might be because I'm on linux yeah, but what I can tell is that if I don't have these fuel cyclic references the game loads fine. So maybe it only causes problems on linux but I think those recipes and fuels are what causes something to break further ...
That might be because I'm on linux yeah, but what I can tell is that if I don't have these fuel cyclic references the game loads fine. So maybe it only causes problems on linux but I think those recipes and fuels are what causes something to break further ...
- Mon Apr 22, 2024 11:28 am
- Forum: Duplicates
- Topic: Fuel burnt result cycle and recipe cycle causes loading screen to hang
- Replies: 7
- Views: 1537
Fuel burnt result cycle and recipe cycle causes loading screen to hang
The game gets stuck at 95% loading when you have two items that have each other as burnt result and two recipes that turn the items into each other. It happens if there are more than 3 items and if the cycles don't go the same way (a > b > c > a for fuel, a > c > b > a for recipe still breaks).
It ...
It ...