Search found 3 matches
- Fri Jun 21, 2024 11:34 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 74916
Re: Friday Facts #416 - Fluids 2.0
Seems the problem with the old system wasnt that it was quirky or realistic, just that it was unpredictable. If i know what the limits are and they aren't too arbitrary i can compensate for them and work around it, although its a given the order things were placed to determine how the fluids flow wa...
- Fri Mar 29, 2024 12:23 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 23642
Re: Friday Facts #404 - Frustration not found
pipette? pipette pipettes? pipette-ception
also someone said something similar, being able to disconnect power poles before they're placed would be great. saves having to disconnect then reconnect with what i need
also someone said something similar, being able to disconnect power poles before they're placed would be great. saves having to disconnect then reconnect with what i need
- Fri Dec 08, 2023 2:22 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 35398
Re: Friday Facts #388 - Smaller things for 2.0
Cliff explosives are not unlocked from the start of the game, and with the expansion they are even more delayed. To avoid nonsensical marking of cliffs for deconstruction when you force build on top of them, we changed it so that the cliffs are only marked for deconstruction once the cliff explosiv...