Search found 169 matches

by malecord
Sun Nov 17, 2024 7:16 pm
Forum: News
Topic: Friday Facts #437 - Cargo Pod Deep Dive
Replies: 41
Views: 5646

Re: Friday Facts #437 - Cargo Pod Deep Dive

When I first sent the engineer to space that animation was pure magic. And the planetfall as well, it is an emotion for every new planet.

I really love this expansion. It makes me wish there were more and more worlds to explore and exploit.
by malecord
Mon Nov 11, 2024 5:54 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 154
Views: 31469

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

Apparently, they are not really territorial animals (worms?). I expected them to react somehow when one comes to the territory of another, but they just clip through each other :lol: 11-10-2024, 13-45-00.png Now you have done it. Give it 30 days and you will have a baby demolisher looking to claim ...
by malecord
Mon Nov 04, 2024 10:55 pm
Forum: Ideas and Suggestions
Topic: Copy Quality Setting
Replies: 0
Views: 124

Copy Quality Setting

TL;DR I'd like to have a shortcut to copy just the quality settings from an entity into another. What? For instance, suppose I have a row of inserters each one configured with a different filter item to common quality. I'd like to configure manually the first one, let's say a filter battery common,...
by malecord
Fri Oct 18, 2024 1:12 pm
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 27673

Re: Friday Facts #433 - Liftoff Initiated

Best thing about that video was we can finally all agree now on the pronunciation of GLEBA. Ha! No more Glee-ba or Xterms fav Glubba <3 And we learned that Factorio is Italian. "Itsa me, Factorio!" It happens that I speak italian. And I can tell you that one of the most cringe things I he...
by malecord
Fri Oct 18, 2024 12:34 pm
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 27673

Re: Friday Facts #433 - Liftoff Initiated

Shit... I had my employer release scheduled this week end and 4 days holidays already booked from Tuesday since June. But ofc stupid contractors messed up and now I it has been postponed 1 month. Don't spoil anything on this forum in the coming weeks or I will send you a demolisher at home. :mrgreen:
by malecord
Mon Oct 14, 2024 7:41 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 35800

Re: Friday Facts #432 - Aquilo

mmmPI wrote: Mon Oct 14, 2024 6:00 am I'm curious to know what happens to bots flying if all the robotports end ups freezing due to lack of heat now.
They will slowly return to the closest active port. So on Gleba probably. :mrgreen:
by malecord
Sat Oct 12, 2024 9:39 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 35800

Re: Friday Facts #432 - Aquilo

Now... shouldn't the heat pipes attach to the machines on this planet? If the atmosphere is that cold having a tube nearby won't be enough, right? It would just disperse the heat.
by malecord
Fri Oct 11, 2024 1:23 pm
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 35800

Re: Friday Facts #432 - Aquilo

So the embargo lifts on Monday.

I don't know if I will have the change to play the week after release and I will avoid content cretors for a while.

If I come back here for FFF will there be spoilers too? Or will it be safe?
by malecord
Fri Sep 20, 2024 7:10 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 154
Views: 31469

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

It seems pretty antithetical to Factorio to me - as a big part of vanilla is that biters continually drain your resources, until you've invested quite a bit in a fully sustainable defense (e.g., lasers + flamethrowers). Only that iron and copper are infinite on vulcanus so there is no point to add ...
by malecord
Fri Sep 20, 2024 2:05 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 154
Views: 31469

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

Could be, but they already revealed the tesla turret, and mentioned in that FFF that there was a hand-held version, so it's not really something they can't talk about yet. If I were designing it I would make it so that if you shoot it while in a cloud it will hurt you. This would a balance thing. I...
by malecord
Fri Sep 20, 2024 12:35 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 154
Views: 31469

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

I was looking forward to people encountering Demolishers during the playtesting event so I joined different servers to watch the first encounters. The sadist side of a developer job. :twisted: My comment on the creature... pretty much like for Dune movie, it doesn't make sense for a worm to move li...
by malecord
Tue Sep 17, 2024 12:16 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 16467

Re: Friday Facts #428 - Reactor & Logistics circuit control

Just a thought. All these changes to logistic, trains and automation in general we saw in the last months, they are awsome but they make me wonder if those features should be unlocked "incrementally" with different research. I'm not new to the game, so probably for me and most people here ...
by malecord
Sun Sep 15, 2024 10:02 am
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 16467

Re: Friday Facts #428 - Reactor & Logistics circuit control

All in all a set of very awesome changes, as always :D The reactor thing is nice, although I am not sure if the thermal mass of reactors, pipes and heatexchangers is enough to make sure nothing is wasted, but we will see, the last sentence was quite interessting Anyway... reading the heat and conte...
by malecord
Fri Sep 06, 2024 12:00 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 34349

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

Have fun at the LAN party! Leave some pentapods alive for day1.
by malecord
Sat Aug 31, 2024 4:46 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 91
Views: 16467

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

I just noticed something, whatever creatures run around on Vulcanus are probably quite terrifying, otherwise how would you justify that packed ring of turrets around the coal patch: how would you justify not protecting the mine to the top right at all whatsoever if they were truly terrifying? xD Th...
by malecord
Fri Aug 30, 2024 5:27 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 91
Views: 16467

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

OR Whatever is running around there, has just a taste for coal :D Must be Germans then. We will attack with the biggest Mechs you can imagine and dig your Coal! Do you have any particular IP in mind here? Only thing I can think of atm is Iron Harvest and I am sure their mechs run on oil. Yes I do i...
by malecord
Tue Aug 20, 2024 7:35 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 35723

Re: Friday Facts #424 - Gleba Pentapod Enemies

It also tells me that players will have no agency, no way to change that if they want to play a different way, just as you don't have any agency to change the way you deal with their new spoilage mechanic. What is wrong here guys? It's a supermoddable game. Everyone will find a way to mod out stuff...
by malecord
Fri Aug 16, 2024 8:02 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 35723

Re: Friday Facts #424 - Gleba Pentapod Enemies

Say, quick question - Gleba has no coal... or Uranium. How are you getting all this power? From farming products you say? Ah, good, no problem there then, carry on... Seems like it. Although shipping in Uranium might also be a strong option. ? Why? On this planet petroleum is obtained through farmi...
by malecord
Fri Aug 16, 2024 5:34 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 35723

Re: Friday Facts #424 - Gleba Pentapod Enemies

I think the first mod I get will be a change to the models Devs, please consider a 'pentaphobia mode' those things are disturbing and creepy and viscerally disgusting like I had to close the window because they were that icky and I say this as someone who loves spiders Awesome. We can always use so...
by malecord
Fri Aug 16, 2024 12:53 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 35723

Re: Friday Facts #424 - Gleba Pentapod Enemies

Maybe the agriculture tower could be repurposed to "plant" and "harvest" egg rafts? I think eggs will be produced in the biochamber... so in theory you have to harves one manually to craft a biochamber and then with that chamber you can produe more. The issue is that if you don'...

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