I've found these two videos which address the problems mentioned. He's using combinators to dispatch only the required number of trains.
Designing an LTN-style Logistics Train Network in Vanilla Factorio 2.0 Using Interrupts https://www.youtube.com/watch?v=EggDldJVggM
Parametrising Blueprints and ...
Search found 11 matches
- Sat Apr 12, 2025 8:03 am
- Forum: Logistic Train Network
- Topic: Trying to reacrate LTN's 'pull' system
- Replies: 12
- Views: 944
- Fri Apr 11, 2025 6:37 pm
- Forum: Logistic Train Network
- Topic: Trying to reacrate LTN's 'pull' system
- Replies: 12
- Views: 944
Re: Trying to reacrate LTN's 'pull' system
The downside of a push system is that it requires more trains.
Let's say you have 5 providers of iron, 1 requester. Also 1 provider and 1 requester of copper. You put 3 trains into the system.
If the iron providers produce (even just a little) more than what is used by the requesters, eventually ...
Let's say you have 5 providers of iron, 1 requester. Also 1 provider and 1 requester of copper. You put 3 trains into the system.
If the iron providers produce (even just a little) more than what is used by the requesters, eventually ...
- Sun Aug 25, 2024 9:29 am
- Forum: Outdated/Not implemented
- Topic: Train stops on curved/diagonal rails
- Replies: 4
- Views: 1100
Re: Train stops on curved/diagonal rails
True! You're referring to https://www.factorio.com/blog/post/fff-377.
My thinking is: Rails are getting a big overhaul. New curves, new diagonals, elevation. Why stop there?
My thinking is: Rails are getting a big overhaul. New curves, new diagonals, elevation. Why stop there?

- Sat Aug 24, 2024 5:03 pm
- Forum: Outdated/Not implemented
- Topic: Train stops on curved/diagonal rails
- Replies: 4
- Views: 1100
Train stops on curved/diagonal rails
TL;DR
Allow train stops on curved or diagonal rails for more compact station designs.
What ?
Currently, train stops can only be built on straight rails.
It would be nice if train stops would offer more alternatives for station designs, e. g. a station like this:
08-24-2024, 18-46-33.png
Why ...
Allow train stops on curved or diagonal rails for more compact station designs.
What ?
Currently, train stops can only be built on straight rails.
It would be nice if train stops would offer more alternatives for station designs, e. g. a station like this:
08-24-2024, 18-46-33.png
Why ...
- Thu Aug 22, 2024 9:28 pm
- Forum: General discussion
- Topic: Testing science- and energyefficiency of chained science lab
- Replies: 75
- Views: 33373
Re: Testing science- and energyefficiency of chained science lab
I've done some tests regarding efficiency of daisy chained labs in 1.1.109. Didn't see a rule about unearthing old topics.
I've only investigated 60 s 6-science research.
Inserters next to labs activate when the science value becomes 1. That requires all inserters to be limited to a stack of 1 ...
I've only investigated 60 s 6-science research.
Inserters next to labs activate when the science value becomes 1. That requires all inserters to be limited to a stack of 1 ...
- Sun Jun 30, 2024 9:23 am
- Forum: Combinator Creations
- Topic: Mall with perfect fulfillment
- Replies: 5
- Views: 4426
Re: Mall with perfect fulfillment
My main motivation was that I don't want three cars lying around in chests. I think the items that should be produced in small quantities should get special treatment.
But you're right, for most items it doesn't matter if there's three too many. It's more of an engineering challenge than of great ...
But you're right, for most items it doesn't matter if there's three too many. It's more of an engineering challenge than of great ...
- Sat Jun 29, 2024 9:22 pm
- Forum: Combinator Creations
- Topic: Mall with perfect fulfillment
- Replies: 5
- Views: 4426
Mall with perfect fulfillment
I've been trying to design a mall circuit that delivers the exact amount of items requested. So if 7 belts are requested, it won't deliver 8 or 9, but exactly 7. Similar to this topic .
Here's my current design:
2024-06-29 19_44_06-Factorio 1.1.107.png ...
Here's my current design:
2024-06-29 19_44_06-Factorio 1.1.107.png ...
- Thu Jun 27, 2024 5:25 am
- Forum: Show your Creations
- Topic: Multi-signal, 3 combinator memory cell
- Replies: 1
- Views: 6851
Re: Multi-signal, 3 combinator memory cell
You posted the edit link to the blueprint. Here's the working link: https://factorioprints.com/view/-LXNpyTm9_3pVRdhNcCk
Here's a blueprint that demonstrates how to use this, with some timers.
0eNrlmd9v4jgQx/8VK9JJ7TZ08zuAru9tpT6V1T3crZBJDFibOJHjdA9V/O83TkqBQMBO2O2t9qVqYPy1PZ ...
Here's a blueprint that demonstrates how to use this, with some timers.
0eNrlmd9v4jgQx/8VK9JJ7TZ08zuAru9tpT6V1T3crZBJDFibOJHjdA9V/O83TkqBQMBO2O2t9qVqYPy1PZ ...
- Fri May 12, 2023 6:14 pm
- Forum: Duplicates
- Topic: [0.17.58] Player can walk through boiler connection
- Replies: 1
- Views: 737
Re: [0.17.58] Player can walk through boiler connection
Not a bug. For reference:
> I explicitly made boilers work this way to prevent complications with the boilers now being 3x2 entities.
https://forums.factorio.com/viewtopic.php?t=44622
> I explicitly made boilers work this way to prevent complications with the boilers now being 3x2 entities.
https://forums.factorio.com/viewtopic.php?t=44622
- Sat Apr 29, 2023 11:54 pm
- Forum: Technical Help
- Topic: Steam play time still counting when computer sleeps
- Replies: 3
- Views: 2478
Re: Steam play time still counting when computer sleeps
I hadn't considered that. Thanks for letting me know.
- Sat Apr 29, 2023 7:28 pm
- Forum: Technical Help
- Topic: Steam play time still counting when computer sleeps
- Replies: 3
- Views: 2478
Steam play time still counting when computer sleeps
My play time seems quite inflated. I don't think I played 120 hours yet. Maybe I'm in denial...
When I stop playing I usually don't exit Factorio, but use Windows' Sleep to turn off the computer. I'm under the impression that Factorio will still count this time as play time. Am I wrong? Seems like ...
When I stop playing I usually don't exit Factorio, but use Windows' Sleep to turn off the computer. I'm under the impression that Factorio will still count this time as play time. Am I wrong? Seems like ...