I have only two questions.
1) Since quality is supposed to be "expansion only" content, what stop someone from making a mod that enables/re-implements it in vanilla game?
2) The mod. When? I want to try it. Now.
Search found 10 matches
- Thu Sep 28, 2023 12:59 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 197490
- Thu Jan 30, 2020 10:09 am
- Forum: Outdated/Not implemented
- Topic: API hooks into train pathfinding
- Replies: 5
- Views: 2952
Re: API hooks into train pathfinding
They do not teleport. They are destroyed on old surface and created on new surface. This is illusion and you were fooled by it :) What is teleportation if not desintegration and rebuilding exact copy at other location in real time? (thats why I would never want to be teleported in real life as its ...
- Thu Jan 30, 2020 9:54 am
- Forum: Outdated/Not implemented
- Topic: API hooks into train pathfinding
- Replies: 5
- Views: 2952
Re: API hools into train pathfinding
I already see thats not true as per working mod Train Tunnels (also presented in a video I've attached).
https://mods.factorio.com/mod/traintunnels
This idea was already working, just needs some polishing.
- Thu Jan 30, 2020 9:40 am
- Forum: Outdated/Not implemented
- Topic: API hooks into train pathfinding
- Replies: 5
- Views: 2952
API hooks into train pathfinding
TL;DR Way for modders to inject their pieces of code into train pathfinder or into the way train pathfinder graph is being built. What ? Most important case for me in this regard is adding ability for modders to convince pathfinding algorythm that two pieces of rail not connected physically are act...
- Sun Nov 20, 2016 2:51 pm
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 49329
Re: Friday Facts #165 - Death by a thousand cuts
Regarding playing with different mods, is there an easy way to play several local games with different mods and switch between them without having to manually toggle the mods needed? I know Factorio has to restart when changing mods, but it would be great to have a button that lets one switch to th...
- Fri Nov 11, 2016 5:37 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 119898
Re: Friday Facts #164 - Nuclear power
2. Why Reactor Explosions? Reactors in RL are build in a Way that prevents any kind of Explosion in a Critical Situation. the worse that can happen is that the Rods will Melt together into a Blob and will Destory all Normal Biological Life around it for a Long time. The Only way a Reactor can Actua...
- Tue Nov 08, 2016 9:33 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Logistics Trains
- Replies: 2
- Views: 1822
Re: [Request] Logistics Trains
I knew I've seen it somewhere before! But browsing mod portal for trains, logistics, bots, etc, didn't turn out expected result.steinio wrote:In 0.12 there was 5dim trains which brought this feature in.
I would like to get the Logistic Rails back.
- Tue Nov 08, 2016 12:35 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Logistics Trains
- Replies: 2
- Views: 1822
[Request] Logistics Trains
Hello, The idea is quite simple. Logistics-enabled train with cargo wagons as inventory. Functionality similar to personal roboport. More details: Train with construction area active around it (or possibly attached wagons themselves) Optionally: way to increase construction area radius (similar to h...
- Tue Jun 28, 2016 9:53 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 205050
Re: Version 0.13.0
Would I be correct to assume there is no workaround to "chunk errors" in newly generated areas on old (0.12) maps?
- Fri Jun 17, 2016 6:03 pm
- Forum: News
- Topic: Friday Facts #143 - Nat Punching Again
- Replies: 114
- Views: 54479
Re: Friday Facts #143 - Nat Punching Again
Basically unless something very unexpected happens (i.e. the office being hit by the meteor and our release server not surviving the impact=)) that is when the release will be. So, lets investigate... spaceweather.com Recent & Upcoming Earth-asteroid encounters: 2016 LK49 - Jun 16 - 30 m 2016 L...