Search found 32 matches
- Sun Nov 05, 2017 9:17 pm
- Forum: Mods
- Topic: [MOD 0.15] Blueprint Request Chest
- Replies: 0
- Views: 1396
[MOD 0.15] Blueprint Request Chest
[ENGLISH] This mod allows the creation of a request chest that automatically requests the inserted blueprint items. If the blueprint has more than 12 different items, additional boxes are created on the right, requesting the rest of the materials. IMPORTANT: The requested items do not appear with t...
- Mon May 08, 2017 9:49 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 178087
Re: [MOD 0.14.x]Helmod: Assistant to plan its base.
New game: WorkingJoeWhizer wrote:Getting this error now after the recent 0.4.4 update.
The error appears on a save that doesn't had helmod included before, with 0.4.3 this is working:
Load Game: Not Working
- Sat May 06, 2017 9:41 pm
- Forum: Show your Creations
- Topic: [0.15] UPDATE - Tens and Tens of Blueprints
- Replies: 10
- Views: 11412
Re: [0.15] UPDATE - Tens and Tens of Blueprints
I updated the POST. I put the blueprint of each book separately.
- Wed May 03, 2017 7:47 pm
- Forum: Show your Creations
- Topic: [0.15] UPDATE - Tens and Tens of Blueprints
- Replies: 10
- Views: 11412
Re: [0.15] Tens and Tens of Blueprints
Sorry, I hurried. The night I will post the blueprints codes, I've even added some more
- Tue May 02, 2017 3:50 pm
- Forum: Show your Creations
- Topic: [0.15] UPDATE - Tens and Tens of Blueprints
- Replies: 10
- Views: 11412
[0.15] UPDATE - Tens and Tens of Blueprints
A collection of dozens of blueprints I collected :) Trains; Blueprint for each laboratory item (red, green, purple, blue, yellow, black); Modules for manufacturing of items; ... And so on, everything separated into libraries Image: http://i.imgur.com/1AbdQiz.png Blueprints: [Some codes are gigantic,...
- Sun Apr 30, 2017 5:08 pm
- Forum: Show your Creations
- Topic: Blueprint to new Lab 0.15
- Replies: 5
- Views: 8323
Re: Blueprint to new Lab 0.15
Truth. You can use this blueprint to start and then just expand the other labs behind the first labs and so on.
- Fri Apr 28, 2017 10:48 am
- Forum: Ideas and Suggestions
- Topic: Increase one weapon slot of this character
- Replies: 1
- Views: 999
Increase one weapon slot of this character
have 4 categories of weapons and only 3 weapons slots.
- Wed Apr 26, 2017 11:30 pm
- Forum: Energy Production
- Topic: [0.15] Simple Uranium Process Power
- Replies: 0
- Views: 2123
[0.15] Simple Uranium Process Power
Simple Uranium Process Power
Outpost Loadingbased in: viewtopic.php?f=208&t=45060, i make my outpost unloading e processing:
- Wed Apr 26, 2017 8:12 pm
- Forum: Energy Production
- Topic: [0.15] Uranium enrichment process
- Replies: 17
- Views: 38026
Re: [0.15] Uranium enrichment process
Awesome... post your blueprint
- Tue Apr 25, 2017 2:08 pm
- Forum: Show your Creations
- Topic: Blueprint to new Lab 0.15
- Replies: 5
- Views: 8323
Blueprint to new Lab 0.15
I made this blueprint based on this released image: Https://i.imgur.com/Jbw3H5v.jpg My Blueprint: http://i.imgur.com/nXEVZsY.png 0eNqtmVuOozAQRffib5BcBXmuYXYwikYkcTKWeMmYVkcRex8T0rS6Yxhf1F8RUNyy6/i6sHIXx7xVtdGlFfu70KeqbMT+9100+lpmeX/P3mol9kJbVYhIlFnRX+XZUXSR0OVZvYs9dYdIqNJqq9Xw+uPi9qdsi6MyLuDLi5Goq8...
- Tue Apr 25, 2017 12:46 pm
- Forum: General discussion
- Topic: Create a blueprint portal [blueprints.factorio.com]
- Replies: 0
- Views: 969
Create a blueprint portal [blueprints.factorio.com]
Now with the possible sharing of native blueprints, they could create a portal for sharing them between players.
- Sat Apr 22, 2017 5:55 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Alien Goop Cracking
- Replies: 21
- Views: 8967
Re: [MOD 0.14.x] Alien Goop Cracking
Error: "Error Util.cpp:57: Error in assignID, fluid with name 'alien-goop-cracking-super-goop'" Mods List: { "mods": [ { "name": "base", "enabled": "true" }, { "name": "blueprint-string", "enabled": "true&...
- Fri Jul 15, 2016 10:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.8] Archievement GOLEM not active
- Replies: 1
- Views: 2544
[0.13.8] Archievement GOLEM not active
I own 959 hit and not activated
- Mon Jun 13, 2016 12:16 am
- Forum: Mods
- Topic: [MOD 0.12.X] Auto Request to Logistic Chest Requester
- Replies: 8
- Views: 7972
Re: [MOD 0.12.X] Auto Request to Logistic Chest Requester
Thank youAbor wrote:I would like to thank you for this great mod!
- Sat Jun 11, 2016 1:19 am
- Forum: Mods
- Topic: [MOD 0.12.X] Artifact Hatch
- Replies: 7
- Views: 4704
Re: [MOD 0.12.X] Artifact Hatch
awesome
- Sat Jun 11, 2016 1:18 am
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 67584
Re: Friday Facts #142 - Playtesting
They could give a preview of how will operate the library of blueprints
- Thu Jun 09, 2016 7:52 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 149155
Re: Version 0.12.35
kovarex wrote:You can get achievements with mods, but they are in different category and they are not reported to steam.
If I activate an achievement in a save with MOD, then you can enable it again, but without MOD another new save (now reporting to steam)?
- Thu Jun 09, 2016 1:50 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Research queue 1.2.6
- Replies: 194
- Views: 129405
Re: [MOD 0.12.12+] Research queue 1.2.6
In the configuration file, I leave like this:
rq.q_per_page = 8
rq.research_table_width = 10
rq.research_table_height = 7
My resolution: 1366 x 768
So independent of any chosen configuration in the GUI, it is always in the maximum size as in the following figure:
rq.q_per_page = 8
rq.research_table_width = 10
rq.research_table_height = 7
My resolution: 1366 x 768
So independent of any chosen configuration in the GUI, it is always in the maximum size as in the following figure:
- Sun Jun 05, 2016 12:23 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Fusion Reactor
- Replies: 45
- Views: 35247
Re: [MOD 0.12.x] Fusion Reactor
This is an amazing MOD! I translated it into Portuguese of Brazil, "pt-br" if you want to use. Congratulations on MOD: D [item-name] reactor-plate = Metal Galvanizado deuterium-capsule = Capsula de Deutério big-fusion-reactor = Reator de Fusão [fluid-name] deuterium-fluid = Deutério [entit...
- Mon May 30, 2016 2:53 pm
- Forum: Ideas and Requests For Mods
- Topic: Robots automatically go pro ROBOPORT
- Replies: 1
- Views: 1086
Robots automatically go pro ROBOPORT
When creating a robot automatically go pro ROBOPORT.