Search found 12 matches

by GreyFoxx
Wed Dec 25, 2024 8:53 am
Forum: Minor issues
Topic: [2.0.28] 99%/fractional science packs left over after research complete
Replies: 3
Views: 748

Re: [2.0.28] 99%/fractional science packs left over after research complete

Fair enough. However, I'm sure the part about the packs being consumed without contributing research credit can be fixed.
by GreyFoxx
Tue Dec 24, 2024 12:49 pm
Forum: Minor issues
Topic: [2.0.28] 99%/fractional science packs left over after research complete
Replies: 3
Views: 748

[2.0.28] 99%/fractional science packs left over after research complete

When using inserters to move science packs between labs, sometimes research will complete with an extra 99% science pack left over. The act of moving a science pack while research is ongoing causes some of the science pack to be consumed without contributing credit to the in-progress research. This ...
by GreyFoxx
Mon Jul 15, 2024 7:23 pm
Forum: Ideas and Suggestions
Topic: Geometric Combinators
Replies: 2
Views: 675

Re: Geometric Combinators

Oh certainly, there is a way to do it and it isn't particularly difficult, 100%. The problem is you need at least up to the 6th iteration of the series to get a decent approximation. Assuming you want a precision of 3 decimal points, cubing your number nearly pushes it over the integer overflow. To ...
by GreyFoxx
Mon Jul 15, 2024 3:37 pm
Forum: Ideas and Suggestions
Topic: Geometric Combinators
Replies: 2
Views: 675

Geometric Combinators

TL;DR
Add trigonometric functions (sin, cos, tan, asin, acos, atan) and hyperbolic functions (sinh, cosh, tanh, asinh, acosh, atanh) to arithmetic combinators, or add a new geometric combinator to support them.


What ?
Arithmetic combinators OR the new geometric combinator can now process ...
by GreyFoxx
Mon Jul 15, 2024 2:05 pm
Forum: Ideas and Suggestions
Topic: Control Artillery Turrets with Circuit Networks
Replies: 1
Views: 729

Control Artillery Turrets with Circuit Networks

TL;DR
Allow circuit networks to order artillery strikes at specified coordinates and read enemy positions.


What ?
Artillery turrets can now be connected to a circuit network via red/green wire. A few options are available when connected:


Override firing control (checkbox)

Relative x ...
by GreyFoxx
Tue Jun 25, 2024 1:44 am
Forum: Ideas and Suggestions
Topic: Toggle Ghost Visibility in Shortcut Bar
Replies: 9
Views: 2120

Re: Toggle Ghost Visibility in Shortcut Bar

Edit: Fixed post to adhere to the style guide, should be more legible now.
by GreyFoxx
Mon Jun 24, 2024 8:51 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: 8x8 Belt Balancer (76-tile footprint)
Replies: 1
Views: 7903

8x8 Belt Balancer (76-tile footprint)

Hello! Here's a small-footprint 8x8 (8-input, 8-output) belt balancer design I just threw together!

8 inputs (fully balanced)
8 outputs (fully balanced)
Unlimited throughput
All belt types
Low footprint (76 tiles: 8x9 + 2x2)

(Passed cursory brute-force testing of input and output balancing ...
by GreyFoxx
Mon Jun 24, 2024 8:22 pm
Forum: Gameplay Help
Topic: Is this 8 belt balancer efficient?
Replies: 13
Views: 3846

Re: Is this 8 belt balancer efficient?

I know you said you don't want to use blueprints, but I put together this 8x8 belt balancer if you need it. (Inputs on left, outputs on right.) Hope this helps! :D

0eNqdmEtu2zAQhq9CcJWgTiE+JFHatYt2021XbVD4wSQEZEqQqNSGYaBn6dF6klJSEDsxKZOzk2Xy4895ccQDXlW9bFqlDS4PeCO7dasao2qNS4zQvz9 ...
by GreyFoxx
Mon Jun 24, 2024 6:49 pm
Forum: Ideas and Suggestions
Topic: Toggle Ghost Visibility in Shortcut Bar
Replies: 9
Views: 2120

Re: Toggle Ghost Visibility in Shortcut Bar


1: You can whitelist entities in decon planners.
Pretty sure ghosts can be whitelisted too.


You can whitelist ghosts, though you cannot use that feature to discriminate between different ghost entity types; it considers all ghosts equally. However, even if a workaround exists for that one ...
by GreyFoxx
Mon Jun 24, 2024 7:10 am
Forum: Ideas and Suggestions
Topic: Toggle Ghost Visibility in Shortcut Bar
Replies: 9
Views: 2120

Toggle Ghost Visibility in Shortcut Bar

TL;DR
Add a "Toggle ghosts" button to the shortcut bar to enable and disable ghost entity visibility.


What ?
A "Toggle ghosts" feature would allow users to selectively enable and disable the visibility of all ghost entities at once. Similarly to the "Toggle "Alt-mode"" feature, the "Toggle ...
by GreyFoxx
Sun Jun 04, 2023 7:44 am
Forum: Duplicates
Topic: Artillery Turret render order issues.
Replies: 1
Views: 766

Artillery Turret render order issues.

artillery.png
artillery.png (1.74 MiB) Viewed 766 times
The rendering order of the Artillery Turret's barrel is improperly configured. As seen in the attached photo, the barrel can sometimes render behind another turret's platform sprite.
by GreyFoxx
Sun Jun 04, 2023 7:24 am
Forum: Not a bug
Topic: Artillery Wagon unlocked before Railway technology researched.
Replies: 1
Views: 759

Artillery Wagon unlocked before Railway technology researched.

Fairly self-descriptive: Artillery Wagons can be researched via the Artillery technology, which doesn't have the Railway technology as a prerequisite. This means that the player can craft a type of rail car before unlocking the technology needed to craft rail-related items in the first place, making ...

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