Search found 344 matches

by GewaltSam
Wed May 28, 2014 12:31 am
Forum: Off topic
Topic: Awaited Indie Games Thread
Replies: 49
Views: 36383

Re: Awaited Indie Games Thread

I'm waiting for Stardew Valley; that's a quite good looking game similar to Harvest Moon. The clou is that it got multiplayer. Look it up, Chucklefish releases it, too.
by GewaltSam
Wed May 28, 2014 12:19 am
Forum: Ideas and Suggestions
Topic: Trains - "Time until departure" in tooltip/GUI
Replies: 5
Views: 2422

Re: Trains - "Time until departure" in tooltip/GUI

Yeah, I'd like that a lot too!
Maybe even the schedule with stopping times in the tooltip on the right?
by GewaltSam
Tue May 27, 2014 11:56 pm
Forum: Show your Creations
Topic: Blue Science pack advice
Replies: 7
Views: 9528

Re: Blue Science pack advice

I am not showing off my creation per se, but I'll try to give you the advice you asked for. Some general guide first: 1. Don't try to rush T3 after you get to T2. Look at it more in the way of a benchmark: If you get everything together to craft T3 packs, you are "ready" for T3 research. Y...
by GewaltSam
Tue May 27, 2014 11:18 pm
Forum: Show your Creations
Topic: CDR's Learning Cascade (First shenanigans in Factorio.)
Replies: 9
Views: 11192

Re: CDR's Learning Cascade (First shenanigans in Factorio.)

Well, if you really just started playing a short time before, I have to say you grasped a lot of the concepts nicely. Clean setups and lots of production all over the place, can't say my factories where as effective as yours at the beginning :)

Have you tried freeplay so far? You should.
by GewaltSam
Tue May 27, 2014 10:38 pm
Forum: Show your Creations
Topic: Gimmicks Of Tomorrow: Radar Station
Replies: 7
Views: 19990

Gimmicks Of Tomorrow: Radar Station

Today, I present to you a fully self-sufficient Radar Station. It's designated to scan areas far away from your base. I usually grab a few of these and some cans in the old Landrover, drive a little into the outback behind my shack and put them down right there. If I feel the need, I take some walls...
by GewaltSam
Tue May 27, 2014 8:24 pm
Forum: Show your Creations
Topic: Oil Processing designs?
Replies: 16
Views: 16076

Re: Oil Processing designs?

I think the general secret for an easy setup is simply space. This is from my last factory, I liked the general setup. One could build it a lot more compact for sure, but i like designs which are clear and easy to understand (and change). And i didn't need the space :D Oil cracking is north of the t...
by GewaltSam
Tue May 27, 2014 8:16 pm
Forum: Show your Creations
Topic: My ~35 hour base
Replies: 6
Views: 7648

Re: My ~35 hour base

That circle pattern rail junction is pretty nice, I think I'll steal that :P
by GewaltSam
Tue May 27, 2014 7:37 pm
Forum: General discussion
Topic: GIF Mini Tutorials!
Replies: 38
Views: 40098

Re: GIF Mini Tutorials!

Nice one! A friend of mine just started playing, I think that'll help him a lot.
Also, there are some nice things I didn't realize too :) Keep it up!
By the way, i really like how nice most of the gifs loop. Good work!
by GewaltSam
Tue May 27, 2014 7:12 pm
Forum: Wiki Talk
Topic: Solar sensor on the wiki page seems wrong to me
Replies: 6
Views: 14034

Re: Solar sensor on the wiki page seems wrong to me

so the way this work is that the regular inserter will constantly take the wood out of the chest. so while this inserter is on, the chest should be empty majority of the time since this inserter will be connected to the main network and there should always be power in the main network. I still need...
by GewaltSam
Tue May 27, 2014 8:31 am
Forum: Ideas and Suggestions
Topic: Outpost logistics
Replies: 25
Views: 19680

Re: Outpost logistics

I don't know, I always see the option to make trains work like this also. High possible volume, average to setup (maybe difficult in conjunction with a circuit network), really fast - not as fast as a few seconds like you demanded, but I guess its fast enough and some forward planning wouldn't hurt :)
by GewaltSam
Tue May 27, 2014 7:59 am
Forum: Balancing
Topic: Map generator: Spread out enemy bases and resources more
Replies: 14
Views: 24286

Re: Map generator: Spread out enemy bases and resources more

Okay, i should maybe try that. I anyway have the feeling that there are too many nests in most cases and even far from my base are a lot of resources with starting area on very big (and i mean really far enough).

Sorry for the wall of text, I'll try to keep it quick'n'dirty next time :)
by GewaltSam
Mon May 26, 2014 11:12 pm
Forum: Ideas and Suggestions
Topic: Outpost logistics
Replies: 25
Views: 19680

Re: Outpost logistics

It's more of a workaround, and setting the inserters on my supply station anew every time i build an outpost or need more or less materials is kind of messy. I would prefer a good circuit logic or smart wagons any day of the week. But, well, what can you do :)
by GewaltSam
Mon May 26, 2014 11:06 pm
Forum: Implemented Suggestions
Topic: Trees should regenerate health (or have hidden HP bars) ☸
Replies: 59
Views: 25657

Trees should regenerate health (or have hidden HP bars) ☸

Just another small suggestion: it would be great if trees regenerate their hp. Most people prefer clearing trees out of the way by shooting them with some weapon (shotgun for example). You hit a lot of trees on the sides that aren't completely destroyed with this method, and they have health bars fr...
by GewaltSam
Mon May 26, 2014 6:42 pm
Forum: Implemented Suggestions
Topic: Showing turret range
Replies: 16
Views: 6152

Re: Showing turret range

That would be great, I'm all for that idea.
by GewaltSam
Mon May 26, 2014 6:39 pm
Forum: Ideas and Suggestions
Topic: Outpost logistics
Replies: 25
Views: 19680

Re: Outpost logistics

I've also had this problem and here's my current attempt to solve it: I haven't tried this yet because I currently have no time to play , but I'd like to hear your ideas about it! * Have a supply train with only one cargo wagon * Have two stations in your main base: ___ The first station simply unl...
by GewaltSam
Mon May 26, 2014 5:53 pm
Forum: Ideas and Suggestions
Topic: Circuit Networks: More colors and wireless transmission
Replies: 1
Views: 780

Circuit Networks: More colors and wireless transmission

I just started to build some more advanced circuit systems. Because of that, the need for two things arised: 1. Give us more circuit colors please. Shouldn't be too hard to have like 10 different colors. You don't need that much right now, and if you plan ahead well, you can do a lot with two differ...
by GewaltSam
Mon May 26, 2014 4:30 pm
Forum: Balancing
Topic: Map generator: Spread out enemy bases and resources more
Replies: 14
Views: 24286

Re: Map generator: Spread out enemy bases and resources more

Oh, I need to read into that. I am just planning an automated system that supplies my outposts with everything they need. I got some good ideas how to do that with the current system, I just don't know if it works in practice (but it should). Let's see what you already wrote about that topic :)
by GewaltSam
Mon May 26, 2014 3:24 pm
Forum: Implemented Suggestions
Topic: Better Savegame management. (Already lost a 50h savegame)
Replies: 3
Views: 1665

Re: Better Savegame management. (Already lost a 50h savegame

It would maybe just help if you autosave based on the map you play, so you have like 3 autosaves for every map. If there's an option to set how much autosaves you want to have, that could help too.
by GewaltSam
Mon May 26, 2014 1:33 pm
Forum: Ideas and Suggestions
Topic: Better grid (maybe even configurable in some way)
Replies: 2
Views: 1093

Better grid (maybe even configurable in some way)

So I configured the debug mode a bit at some point (something that i would suggest to everybody who likes to work with some reference lines). I made it so if I hit F5, it only shows the grid and FPS. It helps a bit with building, but it could be a lot better if you could configure it a bit better. R...
by GewaltSam
Mon May 26, 2014 1:17 pm
Forum: Ideas and Suggestions
Topic: Requests in chests and inventory should be additive
Replies: 0
Views: 1864

Requests in chests and inventory should be additive

Just a small suggestion, but it would help a lot sometimes. Say, i want to fill a chest with 1,5k of something (or smaller numbers, like 150, or exact numbers like 215). Right now, the system allows only small exact numbers below ten or stuff in huge chunks, which is generally fine. But why not make...

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