Search found 344 matches
- Wed May 28, 2014 12:31 am
- Forum: Off topic
- Topic: Awaited Indie Games Thread
- Replies: 49
- Views: 36383
Re: Awaited Indie Games Thread
I'm waiting for Stardew Valley; that's a quite good looking game similar to Harvest Moon. The clou is that it got multiplayer. Look it up, Chucklefish releases it, too.
- Wed May 28, 2014 12:19 am
- Forum: Ideas and Suggestions
- Topic: Trains - "Time until departure" in tooltip/GUI
- Replies: 5
- Views: 2422
Re: Trains - "Time until departure" in tooltip/GUI
Yeah, I'd like that a lot too!
Maybe even the schedule with stopping times in the tooltip on the right?
Maybe even the schedule with stopping times in the tooltip on the right?
- Tue May 27, 2014 11:56 pm
- Forum: Show your Creations
- Topic: Blue Science pack advice
- Replies: 7
- Views: 9528
Re: Blue Science pack advice
I am not showing off my creation per se, but I'll try to give you the advice you asked for. Some general guide first: 1. Don't try to rush T3 after you get to T2. Look at it more in the way of a benchmark: If you get everything together to craft T3 packs, you are "ready" for T3 research. Y...
- Tue May 27, 2014 11:18 pm
- Forum: Show your Creations
- Topic: CDR's Learning Cascade (First shenanigans in Factorio.)
- Replies: 9
- Views: 11192
Re: CDR's Learning Cascade (First shenanigans in Factorio.)
Well, if you really just started playing a short time before, I have to say you grasped a lot of the concepts nicely. Clean setups and lots of production all over the place, can't say my factories where as effective as yours at the beginning ![Smile :)](./images/smilies/icon_e_smile.gif)
Have you tried freeplay so far? You should.
![Smile :)](./images/smilies/icon_e_smile.gif)
Have you tried freeplay so far? You should.
- Tue May 27, 2014 10:38 pm
- Forum: Show your Creations
- Topic: Gimmicks Of Tomorrow: Radar Station
- Replies: 7
- Views: 19990
Gimmicks Of Tomorrow: Radar Station
Today, I present to you a fully self-sufficient Radar Station. It's designated to scan areas far away from your base. I usually grab a few of these and some cans in the old Landrover, drive a little into the outback behind my shack and put them down right there. If I feel the need, I take some walls...
- Tue May 27, 2014 8:24 pm
- Forum: Show your Creations
- Topic: Oil Processing designs?
- Replies: 16
- Views: 16076
Re: Oil Processing designs?
I think the general secret for an easy setup is simply space. This is from my last factory, I liked the general setup. One could build it a lot more compact for sure, but i like designs which are clear and easy to understand (and change). And i didn't need the space :D Oil cracking is north of the t...
- Tue May 27, 2014 8:16 pm
- Forum: Show your Creations
- Topic: My ~35 hour base
- Replies: 6
- Views: 7648
Re: My ~35 hour base
That circle pattern rail junction is pretty nice, I think I'll steal that ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
- Tue May 27, 2014 7:37 pm
- Forum: General discussion
- Topic: GIF Mini Tutorials!
- Replies: 38
- Views: 40098
Re: GIF Mini Tutorials!
Nice one! A friend of mine just started playing, I think that'll help him a lot.
Also, there are some nice things I didn't realize too
Keep it up!
By the way, i really like how nice most of the gifs loop. Good work!
Also, there are some nice things I didn't realize too
![Smile :)](./images/smilies/icon_e_smile.gif)
By the way, i really like how nice most of the gifs loop. Good work!
- Tue May 27, 2014 7:12 pm
- Forum: Wiki Talk
- Topic: Solar sensor on the wiki page seems wrong to me
- Replies: 6
- Views: 14034
Re: Solar sensor on the wiki page seems wrong to me
so the way this work is that the regular inserter will constantly take the wood out of the chest. so while this inserter is on, the chest should be empty majority of the time since this inserter will be connected to the main network and there should always be power in the main network. I still need...
- Tue May 27, 2014 8:31 am
- Forum: Ideas and Suggestions
- Topic: Outpost logistics
- Replies: 25
- Views: 19680
Re: Outpost logistics
I don't know, I always see the option to make trains work like this also. High possible volume, average to setup (maybe difficult in conjunction with a circuit network), really fast - not as fast as a few seconds like you demanded, but I guess its fast enough and some forward planning wouldn't hurt ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Tue May 27, 2014 7:59 am
- Forum: Balancing
- Topic: Map generator: Spread out enemy bases and resources more
- Replies: 14
- Views: 24286
Re: Map generator: Spread out enemy bases and resources more
Okay, i should maybe try that. I anyway have the feeling that there are too many nests in most cases and even far from my base are a lot of resources with starting area on very big (and i mean really far enough).
Sorry for the wall of text, I'll try to keep it quick'n'dirty next time![Smile :)](./images/smilies/icon_e_smile.gif)
Sorry for the wall of text, I'll try to keep it quick'n'dirty next time
![Smile :)](./images/smilies/icon_e_smile.gif)
- Mon May 26, 2014 11:12 pm
- Forum: Ideas and Suggestions
- Topic: Outpost logistics
- Replies: 25
- Views: 19680
Re: Outpost logistics
It's more of a workaround, and setting the inserters on my supply station anew every time i build an outpost or need more or less materials is kind of messy. I would prefer a good circuit logic or smart wagons any day of the week. But, well, what can you do ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Mon May 26, 2014 11:06 pm
- Forum: Implemented Suggestions
- Topic: Trees should regenerate health (or have hidden HP bars) ☸
- Replies: 59
- Views: 25657
Trees should regenerate health (or have hidden HP bars) ☸
Just another small suggestion: it would be great if trees regenerate their hp. Most people prefer clearing trees out of the way by shooting them with some weapon (shotgun for example). You hit a lot of trees on the sides that aren't completely destroyed with this method, and they have health bars fr...
- Mon May 26, 2014 6:42 pm
- Forum: Implemented Suggestions
- Topic: Showing turret range
- Replies: 16
- Views: 6152
Re: Showing turret range
That would be great, I'm all for that idea.
- Mon May 26, 2014 6:39 pm
- Forum: Ideas and Suggestions
- Topic: Outpost logistics
- Replies: 25
- Views: 19680
Re: Outpost logistics
I've also had this problem and here's my current attempt to solve it: I haven't tried this yet because I currently have no time to play , but I'd like to hear your ideas about it! * Have a supply train with only one cargo wagon * Have two stations in your main base: ___ The first station simply unl...
- Mon May 26, 2014 5:53 pm
- Forum: Ideas and Suggestions
- Topic: Circuit Networks: More colors and wireless transmission
- Replies: 1
- Views: 780
Circuit Networks: More colors and wireless transmission
I just started to build some more advanced circuit systems. Because of that, the need for two things arised: 1. Give us more circuit colors please. Shouldn't be too hard to have like 10 different colors. You don't need that much right now, and if you plan ahead well, you can do a lot with two differ...
- Mon May 26, 2014 4:30 pm
- Forum: Balancing
- Topic: Map generator: Spread out enemy bases and resources more
- Replies: 14
- Views: 24286
Re: Map generator: Spread out enemy bases and resources more
Oh, I need to read into that. I am just planning an automated system that supplies my outposts with everything they need. I got some good ideas how to do that with the current system, I just don't know if it works in practice (but it should). Let's see what you already wrote about that topic ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- Mon May 26, 2014 3:24 pm
- Forum: Implemented Suggestions
- Topic: Better Savegame management. (Already lost a 50h savegame)
- Replies: 3
- Views: 1665
Re: Better Savegame management. (Already lost a 50h savegame
It would maybe just help if you autosave based on the map you play, so you have like 3 autosaves for every map. If there's an option to set how much autosaves you want to have, that could help too.
- Mon May 26, 2014 1:33 pm
- Forum: Ideas and Suggestions
- Topic: Better grid (maybe even configurable in some way)
- Replies: 2
- Views: 1093
Better grid (maybe even configurable in some way)
So I configured the debug mode a bit at some point (something that i would suggest to everybody who likes to work with some reference lines). I made it so if I hit F5, it only shows the grid and FPS. It helps a bit with building, but it could be a lot better if you could configure it a bit better. R...
- Mon May 26, 2014 1:17 pm
- Forum: Ideas and Suggestions
- Topic: Requests in chests and inventory should be additive
- Replies: 0
- Views: 1864
Requests in chests and inventory should be additive
Just a small suggestion, but it would help a lot sometimes. Say, i want to fill a chest with 1,5k of something (or smaller numbers, like 150, or exact numbers like 215). Right now, the system allows only small exact numbers below ten or stuff in huge chunks, which is generally fine. But why not make...