Search found 26 matches

by MatthewGP
Sun Nov 26, 2017 5:15 pm
Forum: Mods
Topic: [MOD 0.15.x] Pretty Fair Resources
Replies: 29
Views: 12056

Re: [MOD 0.15.x] Pretty Fair Resources

:( I discovered yesterday that when used with Angel's Infinite Ores, all of the ore patches in the starting area are less than 100%. So your miners only get an ore only once in a great while. Haven't tried it with regular angel's ores as I am trying to do a sparse resource, hard enemies run. So at t...
by MatthewGP
Sat Nov 25, 2017 9:26 pm
Forum: Mods
Topic: [MOD 0.15.x] Pretty Fair Resources
Replies: 29
Views: 12056

Re: [MOD 0.15.x] Pretty Fair Resources

@aklesey1 You could try unzipping the mod and editing the resourceCustomization.lua file as follows: -- This file is for manually tweaking the resource generation in PFR. -- Add the resources you want to tweak to the PresetResources object. -- PresetResources is a dictionary of resource name to reso...
by MatthewGP
Thu Jun 01, 2017 2:16 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 361133

Re: [MOD 0.13.17+] Rampant - 0.15.10

Ah, excellent. It is probably that then. Thanks for your help and the great mod!
by MatthewGP
Thu Jun 01, 2017 1:49 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 361133

Re: [MOD 0.13.17+] Rampant - 0.15.10

Every once in awhile there will be a small trickle of biters, but it is like every 15 minutes for maybe a few minutes. When I say small, I mean like 1 or 2 biters at a time going up to the walls. Not a whole attack unit of 20+. If you would like any other info or the whole save, let me know. I love ...
by MatthewGP
Thu Jun 01, 2017 12:58 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 361133

Re: [MOD 0.13.17+] Rampant - 0.15.10

I am getting this message "Rampant: The ground begins to shake". I kept thinking that something bad was going to happen because all of the biters started disappearing and there is just the base and worms. I thought maybe they were tunneling into my base. 4 solid rows of laser turrets later...
by MatthewGP
Sat May 27, 2017 7:46 am
Forum: Mods
Topic: Mylon's Many Mods
Replies: 306
Views: 138145

Re: Mylon's Multiple Mods

After playing for a bit, there are still some challenges: A. Bluebuild stops deconstruction after a period of time. Toggle it on and off does not get it to work. Tried in multiple areas at different times to see if it would start working. At first I thought you had implemented something so that it w...
by MatthewGP
Fri May 26, 2017 10:22 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 306
Views: 138145

Re: Mylon's Multiple Mods

Nice work! Stays around 0.5 utilization and doesn't crash when there are modules in my blueprint. Very nice, thanks for taking the time to update it :D
by MatthewGP
Thu May 25, 2017 5:22 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 306
Views: 138145

Re: Mylon's Multiple Mods

Thank you for many many months of BlueBuild enjoyment. I am happy to say I had no problems. Of course, no thank you is complete without the "however" :) So presently, when Autodemo is set to true my FPS/UPS drop to 30 and the script update time on bluebuild jumps up to 17-20. Turning it of...
by MatthewGP
Tue Aug 09, 2016 10:37 pm
Forum: Ideas and Requests For Mods
Topic: Quick & cheap & early way to mark/colour large areas
Replies: 19
Views: 6981

Re: Quick & cheap & early way to mark/colour large areas

I like it. I am using the Chunk marker sort of like graph paper. Thanks for putting this together!
by MatthewGP
Fri Aug 05, 2016 12:07 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 317221

Re: [MOD 0.13.9] Robot Army. 0.2.0

I like the video of the firebots. However, the name... The name makes me think of something else... Are you going to have the version of the firebot that has the fire extinguisher? The AI will be attracted to forest fire pollution and spray it down with fire suppressant. That would be hilarious. Imp...
by MatthewGP
Thu Aug 04, 2016 12:18 am
Forum: Pending
Topic: [0.12.33][0.13.13] [Pending] Crash to desktop on monitor PS
Replies: 2
Views: 2014

Re: [0.12.33][0.13.13] [Pending] Crash to desktop on monitor PS

This does not happen every time the monitor goes into power save. This time I loaded a saved game, but did not clear the Hints and Tips. Then I left to go have dinner. When I came back it had the message in the screenshot. I have attached the output of factorio-current.log also. If you need the save...
by MatthewGP
Mon Aug 01, 2016 6:23 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 317221

Re: [MOD 0.13.9] Robot Army. 0.2.0

Okay, yes, I like. Very nifty.

I had another idea too. The droid barracks can be upgraded. The different levels of the barracks allow different distances that the droids will go.

But really, whatever you do is awesome. I am happy right now :D
by MatthewGP
Thu Jul 28, 2016 9:13 pm
Forum: Mods
Topic: [MOD 0.14] Filtered Deconstruction Planner 0.4.10
Replies: 73
Views: 52073

Re: [MOD 0.13] Filtered Deconstruction Planner 0.4.6

I had to to come on here and say thank you very much for this mod. I had made a mistake when I deployed my 1000 strong bot based electric furnace setup. I had run it fine for a day connected to a limited logistics network and it was fully populated with ore and plates. When I connected it to the res...
by MatthewGP
Thu Jul 28, 2016 8:43 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 317221

Re: [MOD 0.13.9] Robot Army. 0.2.0

Hiya, The groups that you saw that were not in hunting or retreating mode were originally 20 strong. All of the groups you saw had been spawned by those two assemblers. There had been a lot more aliens around there when i put the assemblers down :D . You can understand why I like your mod so much. I...
by MatthewGP
Thu Jul 28, 2016 12:23 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 317221

Re: [MOD 0.13.9] Robot Army. 0.2.0

Hi again. 1) Confirmed it is set to 10. There are two droid assemblers next to each other for the scenario I am giving you. When I described my problem earlier, all of those droids had come from single droid assemblers that are still in place. 2) I am not positive, but I think this happened once whe...
by MatthewGP
Wed Jul 27, 2016 4:40 am
Forum: Energy Production
Topic: [13.9+] Cheap no-power hysteresis in 4x4 space using belts
Replies: 8
Views: 20414

Re: [13.9+] Cheap no-power hysteresis in 4x4 space using belts

I just wanted to say thank you. This is an awesome little thing that got rid of a bunch of pain in the butt stuff. Cheers!
by MatthewGP
Wed Jul 27, 2016 1:17 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 317221

Re: [MOD 0.13.9] Robot Army. 0.2.0

Hi, I have been enjoying your mod very much still. Thank you again. I have three things I wanted to mention, the first has to do with the retreat setting. I presently am deploying groups of twenty droids and have retreat set to 10 droids remaining. When they get down to 10 droids, the retreat method...
by MatthewGP
Mon Jul 25, 2016 9:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.10] [pending] CTD after Check for updated mods
Replies: 3
Views: 1855

[0.13.10] [pending] CTD after Check for updated mods

Windows 8.0 64 bit Factorio 0.13.10 64 bit Standalone Zip I opened the game, selected Mods, and then clicked Check for updates. It crashed to the desktop without even giving me the normal Factorio has crashed, report a bug error. 0.000 2016-07-25 16:03:44; Factorio 0.13.10 (build 23530, win64, alpha...
by MatthewGP
Mon Jul 18, 2016 1:41 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.13.0] Cancel button in blueprint gui
Replies: 5
Views: 2575

Re: [Rseding91] [0.13.0] Cancel button in blueprint gui

The Clear Blueprint button should be a trashcan in my opinion.

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