Search found 1067 matches

by n9103
Sun May 22, 2016 12:55 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 497
Views: 576340

Re: Let's see your clever builds

Not if he still wanted to use substations for power distro.
by n9103
Sun May 15, 2016 12:11 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 497
Views: 576340

Re: Let's see your clever builds

Maja153 wrote:
20160514224226_1.jpg
I have a pretty complex design that i uploaded to a section i started as well
This is in too low a resolution to be useful. Can you try again with a larger image?
by n9103
Tue May 10, 2016 1:13 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 357876

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.2.21

I have literally worked with the equipment in that illustration, and had trained using that illustration.
Not that it's particularly relevant, but the info's available if wanted.
by n9103
Fri Apr 08, 2016 4:45 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 357876

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3

Nice work.
Hope it gets incorporated.
by n9103
Tue Apr 05, 2016 6:29 pm
Forum: Mods
Topic: [MOD 0.11.x] Mohole 0.0.3 - Updated graphics
Replies: 15
Views: 27457

Re: [MOD 0.11.x] Mohole 0.0.3 - Updated graphics

fireball wrote:So, "lava plus plate" = stone + ores?

This means you put plates in and get ores back out, meaning you have to smelt them twice?
Yes, but you get out more ore than you put in.
by n9103
Fri Mar 25, 2016 2:04 pm
Forum: Frequently Suggested / Link Collections
Topic: Can the player be killed by train? (Train kills?!) ☸
Replies: 82
Views: 71119

Re: Can the player be killed by train? (Train kills?!) ☸

Lukea153 wrote:One thing about Factorio is player deaths are very melodramatic. (You get immediately brought to a "You have been defeated" message).
Just FYI, this is the opposite of melodramatic.
by n9103
Tue Mar 01, 2016 1:49 pm
Forum: Mods
Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
Replies: 87
Views: 82051

Re: [MOD 0.12.x] Slipstream Chests - 2.0.0

.12.21's an old experimental release anyway, and I wouldn't expect that it would.
by n9103
Sat Feb 20, 2016 6:17 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 289008

Re: [MOD 0.12.x] The Fat Controller. Remote train management

Code: Select all

* Absent Minded
Player killed while remote controlling a train.

* Wanton Recklessness
Kill a train you're remote controlling.
by n9103
Mon Jan 11, 2016 10:14 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 347733

Re: [MOD 0.12.x] Treefarm REDUX

An adaptation is a work based on one or more pre-existing works. What constitutes an adaptation depends on applicable law, however translating a work from one language to another or creating a film version of a novel are generally considered adaptations. In order for an adaptation to be protected b...
by n9103
Fri Nov 27, 2015 2:15 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 347733

Re: [MOD 0.12.x] Treefarm REDUX

Unless you're in a huge desert biome, or are using another mod that uses wood, (or the fields) there's very little need for the Lite version.
Most of the time you'll hear Treefarm mentioned, it'll be the All Content version being referenced.
by n9103
Thu Nov 19, 2015 4:47 pm
Forum: Frequently Suggested / Link Collections
Topic: Can the player be killed by train? (Train kills?!) ☸
Replies: 82
Views: 71119

Re: Can the player be killed by train? (Train kills?!) ☸

ssilk wrote:
ratchetfreak wrote:It also doesn't match how the block lights work IRL
I think you missed this part.
by n9103
Wed Nov 18, 2015 8:38 pm
Forum: Frequently Suggested / Link Collections
Topic: Can the player be killed by train? (Train kills?!) ☸
Replies: 82
Views: 71119

Re: Can the player be killed by train? (Train kills?!) ☸

<insert necro comments here> Notice that none of the colors really mean "completely safe". This is very different than what the signals mean when driving a train or driving a car IRL: green is good, yellow is dangerous, red is very dangerous. Completely off on that completely safe irl part...
by n9103
Fri Oct 30, 2015 1:26 pm
Forum: Ideas and Requests For Mods
Topic: Smart LED Signals
Replies: 5
Views: 9313

Re: Smart LED Signals

Year old thread that's already been implemented. good job. :roll:
by n9103
Tue Aug 25, 2015 8:56 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 497
Views: 576340

Re: Let's see your clever builds

Off the top of my head, that design is horrible for expanding and scaling. If you add even one train that's longer than your buffer blocks, you have to retrofit *all* your buffer blocks to be long enough, or you've just backed up all the trains that use the intersection behind that train. In the exa...
by n9103
Sat Aug 01, 2015 12:18 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 289008

Re: [0.12.x] The Fat Controller. Remote train management

Both I imagine, and seems useful for that purpose.
by n9103
Thu Jul 30, 2015 11:52 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 497
Views: 576340

Re: Let's see your clever builds

Curves.
Busy sections that you need to cross on foot.
Slight protection for power poles.

There's three. Debate the last if you want, that'd be fair, but the first and second are perfectly valid.
by n9103
Mon Jul 20, 2015 12:37 pm
Forum: Mods
Topic: [MOD 0.11.22] Smart Circuit Systems - 0.3.8
Replies: 101
Views: 71024

Re: [MOD 0.11.22] Smart Circuit Systems - 0.3.8

Since the underlying mechanics weren't possible to implement in any traditional fashion, it shouldn't be a surprise that they broke sometimes. But if you knew the handful of specific situations to avoid, it worked as well as any other mod. I suppose most/all of this is a moot point since most of it ...
by n9103
Sun Jul 19, 2015 12:17 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 347733

Re: [MOD 0.12.x] Treefarm REDUX

drs9999 wrote:
Everything about downloads
My short and honest response: I don't care, take it or leave it.
Hear hear!
by n9103
Sun Jul 19, 2015 12:14 pm
Forum: Mods
Topic: [MOD 0.11.22] Smart Circuit Systems - 0.3.8
Replies: 101
Views: 71024

Re: [MOD 0.11.22] Smart Circuit Systems - 0.3.8

That seems rather judgmental and premature. .12 just came out 2 days ago. If the people working on it don't check on a daily basis, then it's unreasonable to expect that they would have a patch already ready for release. Furthermore, they could be waiting for the initial bugpatch frenzy to die down,...

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