Search found 8 matches

by janook
Sat Dec 30, 2017 8:17 am
Forum: Resolved Problems and Bugs
Topic: [16.9] Repeated Crashed, unknown cause
Replies: 2
Views: 1237

[16.9] Repeated Crashed, unknown cause

Not sure what's causing this crash except that I've experienced it 5 times in a row within 30 seconds of loading the attached saved game while simply running around my base. Did a bunch of work on my oil unloading train station before this started happening.
by janook
Fri Dec 29, 2017 12:03 am
Forum: Ideas and Suggestions
Topic: Connecting radars to circuit and logistic networks
Replies: 43
Views: 19930

Radars should send biter information to circuit network

So that I can use this information to enable/disable trainstops and automate artillery train schedules
by janook
Wed Jun 01, 2016 5:35 pm
Forum: General discussion
Topic: What kind of restrictions on Achievements will there be?
Replies: 11
Views: 6172

What kind of restrictions on Achievements will there be?

Hello, exciting for the v13 release!

What kind of things will impact Steam achievements? Will I still get achievements if I use mods? What if I use the console?

Thanks!
by janook
Sun May 15, 2016 5:32 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 305284

Re: [MOD 0.12.30+] SmartTrains 0.3.82

I've never managed to make the "Depart" option work in my games. I think it's bugged. Somebody mentioned a few posts ago that "Depart" does nothing if you have a "Refuel" station but the refuel option is not enabled. Maybe you should change the name of your "Refue...
by janook
Sun May 15, 2016 12:21 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 305284

Re: [MOD 0.12.30+] SmartTrains 0.3.82

I'm having a lot of trouble getting my rail tankers to leave stations that have low oil flow. I have Min flow rate set all the way to 200 for testing but my rail tankers all still stay at stations for their full waiting period. The tankers are assigned to a line with "depart" checked. Am I...
by janook
Thu May 05, 2016 4:18 am
Forum: Mods
Topic: [MOD 0.12.x] Aircraft
Replies: 65
Views: 102093

Re: [MOD 0.12.x] Aircraft

Heads up OP, the mod is broken due to the download file not having an underscore in the correct place. Currenty is "Aircraft 1.0.4.zip", should be "Aircraft_1.0.4.zip"
by janook
Tue Mar 29, 2016 11:17 pm
Forum: General discussion
Topic: Any way to increase running speed (via console)?
Replies: 3
Views: 12530

Any way to increase running speed (via console)?

Hello, working on my 2nd mega-factory but frustrated how slowly the player moves around on the map. Rather than wait for power armor, is there any way (via console command) to increase the player's running speed by 25% or 50%?
by janook
Fri Mar 25, 2016 7:55 am
Forum: Mods
Topic: [MOD 0.12.30] Automatic Belt Planner (old version archive)
Replies: 33
Views: 18268

Re: [MOD 0.12.28] Automatic Belt Planner

Conflicted on this; laying down beltlines is part of the fun, isn't it?

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