Search found 9 matches

by Xeridanus
Fri Sep 27, 2024 11:38 am
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 318
Views: 41607

Re: Friday Facts #430 - Drowning in Fluids

There's a visual bug in the last video on the right. Part of the pump is drawn above the power pole. Literally unplayable.

Am I the only one who thinks Wube should not change the size limit to 256? They should change it to 64 to make the long distance pump station blueprint easier.
by Xeridanus
Fri Jan 19, 2024 12:48 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 31977

Re: Friday Facts #394 - Assembler flipping and circuit control

I don't understand why a distinction had to be made between input and output pipes for flipping buildings. That's the only reason I can see why the Space Manufactory isn't considered symmetrical, because if output and input are considered the same, it is symmetrical. In the blueprint case, all the i...
by Xeridanus
Sat Jun 08, 2019 12:50 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.45] Trains repathing in chain signals don't obey reserved block restriction under certain circumstances
Replies: 4
Views: 3225

Re: [kovarex] [0.17.45] Trains repathing in chain signals don't obey reserved block restriction under certain circumstan

I think I know the cause of the problem. From reading through the posts I think the pathfinder is finding a reserved block in all possible paths so it defaults to previous behaviour of going for the shortest path possible. Do you think this lines up with your findings?
by Xeridanus
Thu Apr 25, 2019 10:40 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Inline 4-4 Lane Balancer
Replies: 6
Views: 46058

Re: Inline 4-4 Lane Balancer

Mango wrote: ↑Wed Mar 20, 2019 5:08 pm Symmetricity
And Symmetry is the word you're looking for. ;)
by Xeridanus
Fri Apr 19, 2019 8:22 am
Forum: Not a bug
Topic: [0.17.1] Headless servers can have no admins
Replies: 15
Views: 9729

Re: [0.17.1] Headless servers can have no admins

This problem is exascerbated by the fact that some hosts such as clanhost don't offer access to the servers console, unless you want us to type it as part of the command line to start the server. That seems clunky and unintuitive given we can see the "admins" : [] in the server settings js...
by Xeridanus
Sun Mar 31, 2019 1:19 pm
Forum: Logistic Train Network
Topic: Can I have multiple provider stations sharing the same warehouse?
Replies: 2
Views: 1582

Re: Can I have multiple provider stations sharing the same warehouse?

I know this is a bit late but I have a solution that would work for you. Filter the output of the warehouse to each station using a decider combinator (if copper > 0 output copper, use input value). Same for iron to the other station. Or if you want both stations to be able to provide both kinds of ...
by Xeridanus
Wed Mar 27, 2019 6:17 am
Forum: Releases
Topic: Version 0.17.19
Replies: 22
Views: 14928

Re: Version 0.17.19

Dear Devs Can you PLEASE make resource frequency in random gen be even less. With frequency set to it's lowest I still get a bunch of patches close to starting area. For a proper railworld game I would like to tune down frequency about 300 to 600% from what the current lowest setting gives. Please?...
by Xeridanus
Sun Apr 10, 2016 6:22 pm
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 114
Views: 97154

Re: [MOD 0.12.29] Nucular 0.2.0 - Nuclear Reactors and Weapons

There's a process which uses steam and methane to produce hydrogen and carbon dioxide. You could use this as a step for going to fusion power.
by Xeridanus
Fri Mar 25, 2016 11:59 am
Forum: Mods
Topic: [MOD 0.12.29] RoboportLogistics 0.1.0
Replies: 5
Views: 8943

Re: [MOD 0.12.29] RoboportLogistics 0.1.0

I'm getting this error when I load the game with your mod: Error in assignID, item with name 'directional-sensor' does not exist. Am I missing a dependency or something?

EDIT: Nevermind I ended up downloading the wrong version some how.

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