Dont know.
But mayby
Chunky_Roboports_0.0.1.zip
or in second order..
RoboCharge_0.0.8.zip
robotarmy_0.2.3.zip
robotMiningSite_0.5.0.zip
Robot_Cleanup_0.1.2.zip
botReplacer_0.14.3.zip
but i dont know what i must looking in?
When you want i uploaded my game with mod to dropbox etc.
Search found 10 matches
- Mon Jan 16, 2017 7:08 am
- Forum: Mods
- Topic: [MOD 1.1] Inventory Sensor
- Replies: 177
- Views: 77119
- Sun Jan 15, 2017 1:51 pm
- Forum: Mods
- Topic: [MOD 1.1] Inventory Sensor
- Replies: 177
- Views: 77119
Re: [MOD 0.13/0.14] Inventory Sensor 1.1.5
I use meny mods. add-loader_0.0.8.zip Advanced-Electric_0.1.3.zip advanced-logistics-system_0.4.0.zip Advanced_Personal_Defense_0.1.3.zip air-filtering_0.4.3.zip Aircraft_1.1.4.zip AlertCombinator_0.0.1.zip Alien Oil_1.0.10.zip alien-artifact-loot_0.14.4.zip alien-biomes_0.1.4.zip ambientjamsmod-tan...
- Fri Jan 13, 2017 9:36 am
- Forum: Mods
- Topic: [MOD 1.1] Inventory Sensor
- Replies: 177
- Views: 77119
- Thu May 05, 2016 4:37 am
- Forum: Mods
- Topic: [MOD 0.14] Red Alerts 1.1.2
- Replies: 54
- Views: 65125
Re: [MOD 0.12.30] Red Alerts 1.0.4
Can You add "smart alarm"?
- Wed May 04, 2016 12:17 pm
- Forum: Mods
- Topic: [MOD 0.12.x] SolarSatellites
- Replies: 16
- Views: 30230
Re: [MOD 0.12.x] SolarSatellites
I compared the code in control.lua with control.lua in usefulSpace.
Big part code seem copy and pasted
:/
Shame to this author
Big part code seem copy and pasted
:/
Shame to this author
- Sat Apr 30, 2016 10:04 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.12.X] Biter-Friendly Rails
- Replies: 36
- Views: 23876
Re: [0.12.X] Biter-Friendly Rails
DONT USE THIS SHIT. AFTER USE THIS SHIT YOU CAN'T USE BLUPRINT
- Sat Apr 30, 2016 10:50 am
- Forum: Not a bug
- Topic: [0.12.29] Trains Stops/Rails Not Showing On Map
- Replies: 9
- Views: 4649
Re: Trains Stops/Rails Not Showing On Map
have this same problem "name": "base", "name": "actuator", "name": "advanced-logistics-system", "name": "air-filtering", "name": "Aircraft", "name": "auto-inserter", "name&quo...
- Thu Apr 28, 2016 11:59 pm
- Forum: Mods
- Topic: [MOD 0.12.x]Logistic Turrets
- Replies: 24
- Views: 26518
Re: [MOD 0.12.x]Logistic Turrets
Please compare dem in sniper with sniper MK1 in Bob
- Wed Apr 13, 2016 4:13 am
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 241010
Re: [MOD 0.12.x] Autofill
how to change the default amount of ammunition inserted into turrets
Now i heave
http://i.imgur.com/eDDVld0.jpg
Now i heave
http://i.imgur.com/eDDVld0.jpg
- Tue Apr 12, 2016 2:10 am
- Forum: Mods
- Topic: [MOD 1.1] N.Tech-Chemistry
- Replies: 119
- Views: 85144
Re: [MOD 0.12.+] N.Tech-Chemistry
Hi
Sorry for my broken english.
My question is
I heave bob and N.Tech
How clean see water to make clean water, to make carbon from coal and clean water, to make pump to clean water? :/
Sorry for my broken english.
My question is
I heave bob and N.Tech
How clean see water to make clean water, to make carbon from coal and clean water, to make pump to clean water? :/