Search found 13 matches

by GrandMasterB
Fri May 10, 2024 7:20 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 67
Views: 5182

Re: Friday Facts #410 - Rocket turret & Target priorities

On the other hand - in 3k hours I never found mines to be useful - a mine layer tower with drone like in Riftbreaker would be so cool (but should immerdialty hide if enemy are approaching) I've thought the same thing for a long time, but if you play on very hard difficulty levels, it can still make...
by GrandMasterB
Fri May 10, 2024 6:16 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 67
Views: 5182

Re: Friday Facts #410 - Rocket turret & Target priorities

Great! I would also be happy about more towers. Conon towers and shotgun towers would be ok, but they already existed in mods. Krastorio has the best towers. Turrets with different behavior would be great. For example, if they took longer to get ready to fire, or if they rotated slower or faster. Th...
by GrandMasterB
Fri Sep 22, 2023 1:01 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 51012

Re: Friday Facts #377 - New new rails

Klonan wrote: ↑
Fri Sep 22, 2023 12:57 pm
As such:
It is wonderful! Thank you!

I like big Turnarounds and I can not lie!
by GrandMasterB
Fri Sep 22, 2023 12:55 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 51012

Re: Friday Facts #377 - New new rails

Unknow0059 wrote: ↑
Fri Sep 22, 2023 12:42 pm
Now you can finally add diagonal walls. And belts.
No ... I love right angles! :D
by GrandMasterB
Fri Sep 22, 2023 11:33 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 51012

Re: Friday Facts #377 - New new rails

Very cool! I'm glad about the new options and the prettier rail! Very good work! It always annoyed me that the distance between the rails had to be so large. :D But I also like right angles and I'm afraid that I have to straighten the crooked rails of my friends constantly. :? Note: Multi-level item...
by GrandMasterB
Sat Sep 09, 2023 12:48 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 133349

Re: Friday Facts #375 - Quality

I have now slept one night. Slept badly. The planned feature kept me awake all night. I would like to say here that Factorio is my favorite game and I have great respect for the work and ideas that have led to this game. Things I love about Factorio: In each stage of development you have a different...
by GrandMasterB
Fri Sep 08, 2023 7:20 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 133349

Re: Friday Facts #375 - Quality

People are way too upset about this quality feature, but are forgetting that it's an optional mechanic. If you don't like it, you don't have to do it. Except it's an opportunity cost in terms of game features. They spend a bunch of time adding an optional feature I won't be using instead of spendin...
by GrandMasterB
Fri Sep 08, 2023 6:33 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 133349

Re: Friday Facts #375 - Quality

In process engineering there are also often circular processes in which the degree of purity of a substance is increased. The reduction of the impurity of the desired substance is therefore the goal of many real processes. A multistage chemical reactor in continuous or batch operation always has a p...
by GrandMasterB
Fri Sep 08, 2023 6:09 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 133349

Re: Friday Facts #375 - Quality

What happens if you craft something using different quality ingredients? Would your output quality be the minimum input quality, the maximum input quality, or some weighted average of the input qualities? As I understand it, there is a probability for each quality level. Each basic material of high...
by GrandMasterB
Fri Sep 08, 2023 5:56 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 133349

Re: Friday Facts #375 - Quality

I am afraid! There are many things that disappointed me: 1. So far, each item had its own appearance and special function. Red arms grab objects further away. Blue ones are faster. The quality levels only change values but not functionality or visual appearance. Complexity without new game mechanics...
by GrandMasterB
Fri Sep 01, 2023 10:57 am
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 71948

Re: Friday Facts #373 - Factorio: Space Age

You should check the game Oxygen Not Included I did. The game looks interesting, thanks for the tip. But I don't like the graphic style, too cute and not technical enough! Even if it is pretty in and many like that for sure. Also, there are citizens with abilities. So it is a society simulation wit...
by GrandMasterB
Thu Aug 31, 2023 11:57 am
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 71948

Re: Friday Facts #373 - Factorio: Space Age

No by-products or waste products. One small example but uranium processing generates U-238 that we have to deal with. I think there are plenty of by-products, waste products and ways to deal with waste that some mods add. No pressure losses in the pipes There is pressure loss in the pipes. Both nor...
by GrandMasterB
Wed Aug 30, 2023 5:48 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 71948

Re: Friday Facts #373 - Factorio: Space Age

Hello, I am an engineer and simulation specialist for thermal systems. It's great that Friday Facts is back. I have played Factorio now 1430h with (K2, IR2, SE) and without mods. It's a wonderful logistics game, but the problems an engineer has to solve don't exist in Factorio. Not even in the mods,...

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