Search found 10 matches
- Wed Apr 30, 2025 4:04 pm
- Forum: Won't fix.
- Topic: [2.0.43] Pumps don't pump fluids if their energy usage is 0J
- Replies: 3
- Views: 492
Re: [2.0.43] Pumps don't pump fluids if their energy usage is 0J
I already am, it's just surprising that 0J energy usage equals disabled building.
- Tue Apr 29, 2025 6:06 pm
- Forum: Won't fix.
- Topic: [2.0.43] Pumps don't pump fluids if their energy usage is 0J
- Replies: 3
- Views: 492
[2.0.43] Pumps don't pump fluids if their energy usage is 0J
Reproduction:
* Run the attached save with the attached mod.
* Extend the pipeline through the forest and wait for a bit.
* The spawned pipeline-pipes-turret sections will open fire.
* Modify the mod at `modules/oil.lua:247` to say `energy_usage = "0J"` and redo the above steps.
* The spawned ...
* Run the attached save with the attached mod.
* Extend the pipeline through the forest and wait for a bit.
* The spawned pipeline-pipes-turret sections will open fire.
* Modify the mod at `modules/oil.lua:247` to say `energy_usage = "0J"` and redo the above steps.
* The spawned ...
- Sat Apr 26, 2025 7:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.43] Crash with modded pipes "Invalid pipe combination: 18"
- Replies: 2
- Views: 1099
Re: [boskid][2.0.43] Crash with modded pipes "Invalid pipe combination: 18"
Good to know, thanks.
- Sat Apr 26, 2025 4:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.43] Crash with modded pipes "Invalid pipe combination: 18"
- Replies: 2
- Views: 1099
[boskid][2.0.43] Crash with modded pipes "Invalid pipe combination: 18"
I'm getting a game crash with the following error while messing with some pipe modding:
43.959 Error Pipe.cpp:199: Invalid pipe combination: 18
I'm including the save file, WIP mod and logfile from a crashing run. To reproduce, extend the underground pipes into the forest, then wait for a bit ...
43.959 Error Pipe.cpp:199: Invalid pipe combination: 18
I'm including the save file, WIP mod and logfile from a crashing run. To reproduce, extend the underground pipes into the forest, then wait for a bit ...
- Sun Sep 10, 2023 4:17 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 274626
Re: Friday Facts #375 - Quality
We could really say the same to this criticism that people tell it is constructive but nothing really comes out of it. Really people are creating problems and call it criticism, you are disingenuous yourself.
It's a fair point that criticism kind of leads to wall of text, so it's harder to ...
- Sun Sep 10, 2023 3:04 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 274626
Re: Friday Facts #375 - Quality
I guess my main mistake was to seriously try proving to delusional people that they are delusional. Fighting windmills, happens.
I'd still like you to make an effort. Responding to a wall of text with "you're just delusional" is indeed fighting windmills, except you're the windmill. Doubly so ...
- Sun Sep 10, 2023 1:39 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 274626
Re: Friday Facts #375 - Quality
Future features? What is coming in the next year is essentially Factorio 2, and it is in the development for how long now, 3 years or more? And you already want Factorio 3 or what? Upcoming update may be the last one ever. And developers said they had large playtests and quality system is ...
- Sun Sep 10, 2023 10:48 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 274626
Re: Friday Facts #375 - Quality
As you are ultimately arguing on a topic of your original first post, I'll reply to it instead of trying to convince you that it is indeed a proper defense to say it's optional against some delusional players who can't figure out common sense .
I'll give you more arguments to consider, all in ...
- Fri Sep 08, 2023 7:04 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 274626
Re: Friday Facts #375 - Quality
People are way too upset about this quality feature, but are forgetting that it's an optional mechanic. If you don't like it, you don't have to do it.
Except it's an opportunity cost in terms of game features. They spend a bunch of time adding an optional feature I won't be using instead of ...
- Fri Sep 08, 2023 4:31 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 274626
Re: Friday Facts #375 - Quality
I really, really, really don't like this update. I think it's explicitly taking the game in the wrong direction.
See, the early and midgame in Factorio has two components to it: the grind and the automation. The grind is meticulously setting up more and more stuff to produce more and more things ...
See, the early and midgame in Factorio has two components to it: the grind and the automation. The grind is meticulously setting up more and more stuff to produce more and more things ...