Search found 4 matches
- Fri Feb 09, 2024 12:18 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 119
- Views: 18342
Re: Friday Facts #397 - Factoriopedia
Very nice. Could we please be able to mouse over entities and explore this while the game is paused? Checking stats on moving objects is very difficult and pause stops tooltips dead.
- Fri Dec 08, 2023 12:16 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 25920
Re: Friday Facts #388 - Smaller things for 2.0
Often times you want to set some constant number, like "I want 7.5 stacks here", and doing the calculation MANUALLY is of course unacceptable. It is your first time playing Factorio, you have just unlocked a new item, let's say cliff explosives. You want to create five stacks of them to p...
- Sat Oct 28, 2023 9:49 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 37358
Re: Friday Facts #382 - Logistic groups
Weight is a solution for the rocket launches, but an uncomfortable one from what I see here. A whole mechanic for one action but otherwise ignored? It rips away at immersion because we accept that Factorio engineer is doing unfeasible things as long as we don't have to further scrutinize it. We can ...
- Sat Sep 09, 2023 11:51 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 135489
Re: Friday Facts #375 - Quality
Interesting concept, terrible naming conventions and symbols. I actually do not enjoy the late game of Factorio, where I'm largely just stamping down the same solved problems across the land to feed the machine, optimizing for quality seems like a much more enjoyable task, but fishing for Epic and L...