Search found 4 matches

by DDRJake
Fri Feb 09, 2024 12:18 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 18342

Re: Friday Facts #397 - Factoriopedia

Very nice. Could we please be able to mouse over entities and explore this while the game is paused? Checking stats on moving objects is very difficult and pause stops tooltips dead.
by DDRJake
Fri Dec 08, 2023 12:16 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 25920

Re: Friday Facts #388 - Smaller things for 2.0

Often times you want to set some constant number, like "I want 7.5 stacks here", and doing the calculation MANUALLY is of course unacceptable. It is your first time playing Factorio, you have just unlocked a new item, let's say cliff explosives. You want to create five stacks of them to p...
by DDRJake
Sat Oct 28, 2023 9:49 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 37358

Re: Friday Facts #382 - Logistic groups

Weight is a solution for the rocket launches, but an uncomfortable one from what I see here. A whole mechanic for one action but otherwise ignored? It rips away at immersion because we accept that Factorio engineer is doing unfeasible things as long as we don't have to further scrutinize it. We can ...
by DDRJake
Sat Sep 09, 2023 11:51 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 135489

Re: Friday Facts #375 - Quality

Interesting concept, terrible naming conventions and symbols. I actually do not enjoy the late game of Factorio, where I'm largely just stamping down the same solved problems across the land to feed the machine, optimizing for quality seems like a much more enjoyable task, but fishing for Epic and L...

Go to advanced search