Search found 5 matches

by cj_1601
Sat Mar 16, 2024 8:43 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 35484

Re: Friday Facts #402 - Lightspeed circuits

With these insane crafting speeds can we see easy access to a option to reduce game speed? It was already difficult to troubleshoot setups that ran at 'max speed' before. Looking at the demo video in this post, I can't tell what is going on at all. That or some feature built in to show detailed craf...
by cj_1601
Fri Jan 19, 2024 5:42 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 32076

Re: Friday Facts #394 - Assembler flipping and circuit control

The question in my head now is, what about rails? I guess 'flipping' would also go from right hand to left hand traffic or the other way around but, would be cool to not need several blueprints for every possible rail station layout. As it is the process for putting in a flipped station is to remove...
by cj_1601
Thu Sep 14, 2023 1:00 am
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 99449

Re: Friday Facts #373 - Factorio: Space Age

If we are talking about power creep in that way, then we are talking biters and only biters. At some point in the game the biters just become annoying anyway for one thing. I mean, one could play on peaceful but then the game seems dull at the start. Once you really start expanding out it becomes fa...
by cj_1601
Mon Sep 11, 2023 12:21 am
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 99449

Re: Friday Facts #373 - Factorio: Space Age

One should keep in mind that this is not 'introducing new content' as a mod or as some change to an early access product that is there for balance. This is supposed to be the next chapter of the game, and not given to us by modders. Not to say anything bad about modding, modding communities for game...
by cj_1601
Sun Sep 10, 2023 6:32 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 99449

Re: Friday Facts #373 - Factorio: Space Age

I really want to throw out there that I think it is a horrible idea to gate stuff that already exists in the game into these new planets. I understand the 'spirt' of the new features is meant to be played best on a new save but I seriously think that only new content should be gated behind these pla...

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