Search found 7 matches

by solidzaku
Sun Nov 26, 2023 12:53 am
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 25814

Re: Friday Facts #386 - Vulcanus

I'm also in the 'this looks absolutely awesome, get it on the store page right this instant!' and also 'why is a German person telling me about the people's bums?' camp. A minor change to the name, even swapping a vowel, would do wonders.
by solidzaku
Sat Sep 30, 2023 11:51 pm
Forum: General discussion
Topic: Pre Space DLC saves
Replies: 6
Views: 1139

Re: Pre Space DLC saves

I'll be honest. I have literal days put into my SE megabase, but I'm looking forward to retiring it for a clean Space Age save.
by solidzaku
Sat Sep 30, 2023 11:40 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 80118

Re: Friday Facts #378 - Trains on another level

I'm going to have a gluten overdose because of all the spaghetti this is going to facilitate. Great addition.
by solidzaku
Fri Sep 22, 2023 3:27 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 50938

Re: Friday Facts #377 - New new rails

The Fat Controller laughed.
"This is awesome."
by solidzaku
Sat Sep 16, 2023 10:15 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 270380

Re: [0.17+] Space Exploration WIP

I had the most frustrating...achievement...lately. I spent the last 10 hours or so building a superfactory on Callidus Orbit because I thought that the power output from solar would obviate the need for nuclear. It DID...but the fuel costs of getting so many supplies there broke the bank back on Nau...
by solidzaku
Sat Sep 16, 2023 10:03 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 365
Views: 58433

Re: Friday Facts #376 - Research and Technology

While I'm not as much of a power player to know how or if these new researches will break SPM's, I have to say I'm MUCH happier about this early game change than I was about the randomness FFF. I think putting certain technologies behind achievements gives the player a bigger sense of agency about t...
by solidzaku
Wed Sep 13, 2023 9:52 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132769

Re: Friday Facts #375 - Quality

I can't support this. Let's say you're making copper wire. My trains pick up a specific amount because I have them keyed to certain ratios. Now all of that is going to be thrown out the window if I enable this. People are going to have to babysit their boxes at all times until they unlock logistics ...

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