Search found 4 matches

by grzybk
Fri Jan 26, 2024 2:37 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 18074

Re: Friday Facts #395 - Generic interrupts and Train stop priority

And yet another mod gets integrated to the base game, but in an even better form. Not that I'm complaining, this looks awesome :D One suggestion that I would make, if rich text starts having actual functionality, then it should be more discoverable. As it stands it's a very niche thing that's kind o...
by grzybk
Fri Dec 01, 2023 12:54 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 40835

Re: Friday Facts #387 - Swimming in lava

Yeaaah, nice big bulky machines, they fit perfectly, really like the foundry idea! On another note of feedback β€” have you noticed that (all) mining drill's digging sound is very dull and almost as if it were of a low quality??? Almost as if it was recorded with low quality microphone. It is pretty ...
by grzybk
Fri Sep 22, 2023 11:52 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 50982

Re: Friday Facts #377 - New new rails

Speaking of which, the bigger curve radius means that with 4 tiles in between directions, now the minimal convenient blueprint module size is 32x32 tiles.
We have increased the big electric pole range to 32 to go along with this.
Finally, chunk aligned big electric poles!
by grzybk
Fri Sep 15, 2023 12:19 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 365
Views: 58519

Re: Friday Facts #376 - Research and Technology

Are the changes to technology (and I assume the engine additions too) enabled in the 2.0 update or the DLC? I'm not sure about the processing techs being unlocked just by mining a resource. It's weird that mining a piece of uranium tells you the secrets of centrifuges. I think it could be better if ...

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