like, when a miner has stopped working, due to lack of ore, you can just shoot it into oblivion with an artillery shellJackTheSpades wrote: βFri May 10, 2024 11:30 amWith turrets and artillery in the circuit network, all that is left is being able to send target coordinates to a artillery unit. Why? No idea but it could be fun
Search found 7 matches
- Fri May 10, 2024 11:33 am
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 89
- Views: 11863
Re: Friday Facts #410 - Rocket turret & Target priorities
- Fri Mar 01, 2024 5:06 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 12717
Re: Friday Facts #400 - Chart search and Pins
this is true quality of life, meant for people who play the game. none of those feels like a feature that was intentionally left out during gamedevelopment, only to implement it later as dlc. truly heartfelt optimizations based on realtime experience gained while playing the game.
kudos guys
kudos guys
- Fri Feb 16, 2024 4:12 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 25463
Re: Friday Facts #398 - Fulgora
Oh come on, you're really going to make us wait another week to see what's going on?! Earendel, you TEASE! That's the trick. They release some vague information, and have us speculate about the implications, and then they scoop up the good ideas and implement them. all of 2.0 has just been a refine...
- Fri Jan 26, 2024 4:17 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 18465
Re: Friday Facts #395 - Generic interrupts and Train stop priority
these are all very good and important quality of life improvements. i am as always in awe at the dedication of the factorio devs. somehow i get the feeling that factory-like genres tend to be run by a lot more passionate devs than any other genre that i have seen so far. maybe because they are not &...
- Fri Nov 03, 2023 4:11 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 172
- Views: 30938
Re: Friday Facts #383 - Super force building
wow i didnt know that i needed this feature, but now that i saw it.... how did i ever do it without it?!
- Fri Oct 27, 2023 4:03 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 37380
Re: Friday Facts #382 - Logistic groups
bro i want that building-construction animation everywhere, not just on the platform! its so good looking, feels like im playing old time rts again!!
- Sat Sep 16, 2023 7:15 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 365
- Views: 59834
Re: Friday Facts #376 - Research and Technology
I am super excited about the quality mechanic and i am definitely going to rush +1 medium electric Poles asap for that sweet both sides of an assembler-reach hehe. it makes me think that maybe we will be getting "quality"-enemies aswell, depending on difficulty/evolution level etc. imagine...