Search found 7 matches

by Ghulmeister
Fri May 10, 2024 11:33 am
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 89
Views: 11863

Re: Friday Facts #410 - Rocket turret & Target priorities

JackTheSpades wrote: ↑
Fri May 10, 2024 11:30 am
With turrets and artillery in the circuit network, all that is left is being able to send target coordinates to a artillery unit. Why? No idea but it could be fun :P
like, when a miner has stopped working, due to lack of ore, you can just shoot it into oblivion with an artillery shell :P
by Ghulmeister
Fri Mar 01, 2024 5:06 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 12717

Re: Friday Facts #400 - Chart search and Pins

this is true quality of life, meant for people who play the game. none of those feels like a feature that was intentionally left out during gamedevelopment, only to implement it later as dlc. truly heartfelt optimizations based on realtime experience gained while playing the game.

kudos guys
by Ghulmeister
Fri Feb 16, 2024 4:12 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 25463

Re: Friday Facts #398 - Fulgora

Oh come on, you're really going to make us wait another week to see what's going on?! Earendel, you TEASE! That's the trick. They release some vague information, and have us speculate about the implications, and then they scoop up the good ideas and implement them. all of 2.0 has just been a refine...
by Ghulmeister
Fri Jan 26, 2024 4:17 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 18465

Re: Friday Facts #395 - Generic interrupts and Train stop priority

these are all very good and important quality of life improvements. i am as always in awe at the dedication of the factorio devs. somehow i get the feeling that factory-like genres tend to be run by a lot more passionate devs than any other genre that i have seen so far. maybe because they are not &...
by Ghulmeister
Fri Nov 03, 2023 4:11 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 30938

Re: Friday Facts #383 - Super force building

wow i didnt know that i needed this feature, but now that i saw it.... how did i ever do it without it?!
by Ghulmeister
Fri Oct 27, 2023 4:03 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 37380

Re: Friday Facts #382 - Logistic groups

bro i want that building-construction animation everywhere, not just on the platform! its so good looking, feels like im playing old time rts again!!
by Ghulmeister
Sat Sep 16, 2023 7:15 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 365
Views: 59834

Re: Friday Facts #376 - Research and Technology

I am super excited about the quality mechanic and i am definitely going to rush +1 medium electric Poles asap for that sweet both sides of an assembler-reach hehe. it makes me think that maybe we will be getting "quality"-enemies aswell, depending on difficulty/evolution level etc. imagine...

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