Search found 45 matches

by ChefOfRamen
Tue Nov 12, 2024 1:06 am
Forum: Bug Reports
Topic: [2.0.15] Stompers do not take damage from land mines when attacking
Replies: 0
Views: 247

[2.0.15] Stompers do not take damage from land mines when attacking

Stompers don't seem to be affected by land mines in attack mode. They just destroy the mines and don't take any damage. Strangely, they appear to interact with land mines properly when they're not attacking anything and just walking around.
by ChefOfRamen
Thu Nov 07, 2024 6:12 pm
Forum: Releases
Topic: Version 2.0.15
Replies: 17
Views: 12133

Re: Version 2.0.15

Any idea why I'm not seeing this version on Steam? I'm still getting 2.0.14.
by ChefOfRamen
Wed Nov 06, 2024 5:30 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.14] Heating tower with spoilage doesn't have full output
Replies: 1
Views: 880

[Rseding91] [2.0.14] Heating tower with spoilage doesn't have full output

Heating towers will only consume 15 MW of spoilage, which is especially noticeable at higher qualities. This is annoying when trying to dispose of several stacks of spoilage at once. To reproduce (using the map editor): Build a legendary heating tower, with enough exchangers/turbines to consume all ...
by ChefOfRamen
Sun Nov 03, 2024 5:40 pm
Forum: Bug Reports
Topic: [2.0.13] Factoriopedia does not show speed stats for strafers and stompers
Replies: 0
Views: 80

[2.0.13] Factoriopedia does not show speed stats for strafers and stompers

I wanted to look up stats in Factoriopedia to see how many rocket turrets I would need to kill a stomper. What I expected: speeds were listed like with biters, spitters, and wrigglers. What happened: no speed was listed for any size of strafer or stomper. I have not checked if this happens with demo...
by ChefOfRamen
Fri Nov 01, 2024 4:37 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 119
Views: 44616

Re: Factorio: Space Age is here!

I believe the next major update will be Factorio 2.1, similar to how 1.1 was released after the initial release, with lots of QoL and bugfixes.
by ChefOfRamen
Thu Oct 31, 2024 3:07 pm
Forum: Not a bug
Topic: [2.0.9] Missing barrel recipes
Replies: 3
Views: 456

Re: [2.0.9] Missing barrel recipes

Is there a particular reason not to allow these in barrels?
by ChefOfRamen
Thu Oct 31, 2024 2:46 pm
Forum: Ideas and Suggestions
Topic: Build from Space Platform inventory
Replies: 2
Views: 321

Re: Build from Space Platform inventory

Press Q (or whatever you have bound to pipette) on a stack.
by ChefOfRamen
Tue Oct 29, 2024 8:58 pm
Forum: Ideas and Suggestions
Topic: [DLC] Strange fail conditions for the "Rush to space" achievement
Replies: 7
Views: 695

Allow researching science packs for "Rush to Space" achievement

TL;DR Disqualify "Rush to Space" upon either crafting or using the science packs, instead of upon researching them. What? Players should be allowed to research production and utility science and still get Rush to Space, so long as they didn't actually research anything with them. Looking ...
by ChefOfRamen
Mon Oct 21, 2024 3:39 pm
Forum: Duplicates
Topic: [StrangePan][2.0.7] Crash when clicking old save file (TrioWriteDouble)
Replies: 6
Views: 344

Re: Crash when clicking old save file

Update: it doesn't seem to be specific to that save—all of my saves do it. The game crashes when I select a save other than the one that the UI opens to.

Ran into the linked issue when trying to test whether it happens with post-2.0 saves.
by ChefOfRamen
Mon Oct 21, 2024 3:29 pm
Forum: Duplicates
Topic: [StrangePan][2.0.7] Crash when clicking old save file (TrioWriteDouble)
Replies: 6
Views: 344

Re: Crash when clicking old save file

Rseding91 wrote: Mon Oct 21, 2024 2:37 pm Thanks for the report, can you please post the save file here that's crashing?
003 getting the red n green tech.zip
(4.06 MiB) Downloaded 14 times
Loewchen wrote: Mon Oct 21, 2024 2:39 pm see 116239
Don't think that's related. My game crashes as soon as I click on the save file.
by ChefOfRamen
Mon Oct 21, 2024 2:34 pm
Forum: Duplicates
Topic: [StrangePan][2.0.7] Crash when clicking old save file (TrioWriteDouble)
Replies: 6
Views: 344

[StrangePan][2.0.7] Crash when clicking old save file (TrioWriteDouble)

I clicked on a save file ~3 years old just to see what I was doing then, and the game crashed. Game log: 0.001 2024-10-21 09:24:18; Factorio 2.0.7 (build 79385, mac-x64, steam) 0.001 Operating system: macOS 10.16.0 0.000 Initializing Steam API. 0.001 Program arguments: "/Users/nick/Library/Appl...
by ChefOfRamen
Fri Aug 30, 2024 4:21 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 91
Views: 16473

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

Shouldn't yummy values be measured in kcal instead of MJ?
by ChefOfRamen
Fri Jul 19, 2024 3:05 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 24591

Re: Friday Facts #420 - Fusion Reactor

So we have thermofluid now? What's next on the list of mechanics ported over from Space Exploration? All joking aside, this looks pretty cool and I imagine it will play out similar to impact reactors from Mindustry, where your whole power grid can collapse if there's a hiccup in the fuel or coolant....
by ChefOfRamen
Fri Jun 07, 2024 3:16 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 59302

Re: Friday Facts #414 - Spoils of Agriculture

Perishable items is something I always wondered if we could have in a factory game, however…
This process is inevitable and can't be delayed
Does this mean we won't get refrigerated cargo wagons?
by ChefOfRamen
Fri May 10, 2024 2:07 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 112
Views: 23944

Re: Friday Facts #410 - Rocket turret & Target priorities

Unlocked on one of the three initial planets. The fact that they didn't specify which one means it's definitely going to be Aquilo. Have we learned anything about Aquilo other than the name? I forgot they dropped the name, I forget where we learned that... Military planet, hopefully? Edit: typo It'...
by ChefOfRamen
Fri May 10, 2024 1:33 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 112
Views: 23944

Re: Friday Facts #410 - Rocket turret & Target priorities

Unlocked on one of the three initial planets.
The fact that they didn't specify which one means it's definitely going to be Aquilo.
by ChefOfRamen
Mon May 06, 2024 11:32 pm
Forum: Ideas and Suggestions
Topic: New Research - Drone Charging Speed
Replies: 22
Views: 2589

Re: New Research - Drone Charging Speed

Hard no. This would make logistic bots even more overpowered than they already are.

What kind of situation are you running into that this would be important?
by ChefOfRamen
Mon May 06, 2024 7:42 pm
Forum: Ideas and Suggestions
Topic: Freehand lasso selection
Replies: 3
Views: 558

Re: Freehand lasso selection

Add this one to "why don't we have this yet". This looks like an extremely useful tool.
by ChefOfRamen
Tue Apr 23, 2024 1:41 am
Forum: Ideas and Suggestions
Topic: Better mechanism for hand building over ghosts before robots
Replies: 66
Views: 16033

Re: Snap hand-placement to blueprints.

nethus wrote: Mon Apr 22, 2024 10:17 pm you can already do that by activating the snap to grid option.
I don't think that's what they were asking for. I think they were asking to be able to manually build the blueprint faster, by just dragging the mouse over it.

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