Search found 45 matches
- Tue Nov 12, 2024 1:06 am
- Forum: Bug Reports
- Topic: [2.0.15] Stompers do not take damage from land mines when attacking
- Replies: 0
- Views: 247
[2.0.15] Stompers do not take damage from land mines when attacking
Stompers don't seem to be affected by land mines in attack mode. They just destroy the mines and don't take any damage. Strangely, they appear to interact with land mines properly when they're not attacking anything and just walking around.
- Thu Nov 07, 2024 6:12 pm
- Forum: Releases
- Topic: Version 2.0.15
- Replies: 17
- Views: 12133
Re: Version 2.0.15
Any idea why I'm not seeing this version on Steam? I'm still getting 2.0.14.
- Wed Nov 06, 2024 5:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.14] Heating tower with spoilage doesn't have full output
- Replies: 1
- Views: 880
[Rseding91] [2.0.14] Heating tower with spoilage doesn't have full output
Heating towers will only consume 15 MW of spoilage, which is especially noticeable at higher qualities. This is annoying when trying to dispose of several stacks of spoilage at once. To reproduce (using the map editor): Build a legendary heating tower, with enough exchangers/turbines to consume all ...
- Sun Nov 03, 2024 5:40 pm
- Forum: Bug Reports
- Topic: [2.0.13] Factoriopedia does not show speed stats for strafers and stompers
- Replies: 0
- Views: 80
[2.0.13] Factoriopedia does not show speed stats for strafers and stompers
I wanted to look up stats in Factoriopedia to see how many rocket turrets I would need to kill a stomper. What I expected: speeds were listed like with biters, spitters, and wrigglers. What happened: no speed was listed for any size of strafer or stomper. I have not checked if this happens with demo...
- Fri Nov 01, 2024 4:37 pm
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 119
- Views: 44616
Re: Factorio: Space Age is here!
I believe the next major update will be Factorio 2.1, similar to how 1.1 was released after the initial release, with lots of QoL and bugfixes.
- Thu Oct 31, 2024 3:07 pm
- Forum: Not a bug
- Topic: [2.0.9] Missing barrel recipes
- Replies: 3
- Views: 456
Re: [2.0.9] Missing barrel recipes
Is there a particular reason not to allow these in barrels?
- Thu Oct 31, 2024 2:46 pm
- Forum: Ideas and Suggestions
- Topic: Build from Space Platform inventory
- Replies: 2
- Views: 321
Re: Build from Space Platform inventory
Press Q (or whatever you have bound to pipette) on a stack.
- Tue Oct 29, 2024 8:58 pm
- Forum: Ideas and Suggestions
- Topic: [DLC] Strange fail conditions for the "Rush to space" achievement
- Replies: 7
- Views: 695
Allow researching science packs for "Rush to Space" achievement
TL;DR Disqualify "Rush to Space" upon either crafting or using the science packs, instead of upon researching them. What? Players should be allowed to research production and utility science and still get Rush to Space, so long as they didn't actually research anything with them. Looking ...
- Sat Oct 26, 2024 9:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7] Crash when I try to manually save (macOS 10.16) (TrioWriteDouble)
- Replies: 28
- Views: 1950
Re: [StrangePan][2.0.7] Crash when I try to manually save (macOS 10.16)
Issue still exists in 2.0.11.
- Mon Oct 21, 2024 3:39 pm
- Forum: Duplicates
- Topic: [StrangePan][2.0.7] Crash when clicking old save file (TrioWriteDouble)
- Replies: 6
- Views: 344
Re: Crash when clicking old save file
Update: it doesn't seem to be specific to that save—all of my saves do it. The game crashes when I select a save other than the one that the UI opens to.
Ran into the linked issue when trying to test whether it happens with post-2.0 saves.
Ran into the linked issue when trying to test whether it happens with post-2.0 saves.
- Mon Oct 21, 2024 3:29 pm
- Forum: Duplicates
- Topic: [StrangePan][2.0.7] Crash when clicking old save file (TrioWriteDouble)
- Replies: 6
- Views: 344
- Mon Oct 21, 2024 2:34 pm
- Forum: Duplicates
- Topic: [StrangePan][2.0.7] Crash when clicking old save file (TrioWriteDouble)
- Replies: 6
- Views: 344
[StrangePan][2.0.7] Crash when clicking old save file (TrioWriteDouble)
I clicked on a save file ~3 years old just to see what I was doing then, and the game crashed. Game log: 0.001 2024-10-21 09:24:18; Factorio 2.0.7 (build 79385, mac-x64, steam) 0.001 Operating system: macOS 10.16.0 0.000 Initializing Steam API. 0.001 Program arguments: "/Users/nick/Library/Appl...
- Fri Aug 30, 2024 4:21 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 16473
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
Shouldn't yummy values be measured in kcal instead of MJ?
- Fri Jul 19, 2024 3:05 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 24591
Re: Friday Facts #420 - Fusion Reactor
So we have thermofluid now? What's next on the list of mechanics ported over from Space Exploration? All joking aside, this looks pretty cool and I imagine it will play out similar to impact reactors from Mindustry, where your whole power grid can collapse if there's a hiccup in the fuel or coolant....
- Fri Jun 07, 2024 3:16 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 59302
Re: Friday Facts #414 - Spoils of Agriculture
Perishable items is something I always wondered if we could have in a factory game, however…
Does this mean we won't get refrigerated cargo wagons?This process is inevitable and can't be delayed
- Fri May 10, 2024 2:07 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 112
- Views: 23944
Re: Friday Facts #410 - Rocket turret & Target priorities
Unlocked on one of the three initial planets. The fact that they didn't specify which one means it's definitely going to be Aquilo. Have we learned anything about Aquilo other than the name? I forgot they dropped the name, I forget where we learned that... Military planet, hopefully? Edit: typo It'...
- Fri May 10, 2024 1:33 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 112
- Views: 23944
Re: Friday Facts #410 - Rocket turret & Target priorities
The fact that they didn't specify which one means it's definitely going to be Aquilo.Unlocked on one of the three initial planets.
- Mon May 06, 2024 11:32 pm
- Forum: Ideas and Suggestions
- Topic: New Research - Drone Charging Speed
- Replies: 22
- Views: 2589
Re: New Research - Drone Charging Speed
Hard no. This would make logistic bots even more overpowered than they already are.
What kind of situation are you running into that this would be important?
What kind of situation are you running into that this would be important?
- Mon May 06, 2024 7:42 pm
- Forum: Ideas and Suggestions
- Topic: Freehand lasso selection
- Replies: 3
- Views: 558
Re: Freehand lasso selection
Add this one to "why don't we have this yet". This looks like an extremely useful tool.
- Tue Apr 23, 2024 1:41 am
- Forum: Ideas and Suggestions
- Topic: Better mechanism for hand building over ghosts before robots
- Replies: 66
- Views: 16033