Search found 154 matches
- Wed Oct 09, 2019 10:15 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 408469
Re: [MOD 0.17+] Untitled WIP
I got same with IR + Aircraft. Really annoying with aircraft lots of bullets going for nothing :'( Really easy to reproduce the situation. Then report it to Aircraft. I can't stop other mods from breaking IR because they are assuming they will only ever be modifying vanilla prototypes. Players need...
- Wed Oct 09, 2019 8:45 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 408469
Re: [MOD 0.17+] Untitled WIP
Im not sure if anyone else has seen it, but Ive had an interesting edge case with the new turrets relating to diagonals. In particular, turrets shooting at stationary enemies (generally spitters), but the ammo not *quite* reaching the enemy. Seems not to happen on cardinal headings. But sometimes o...
- Tue Oct 08, 2019 1:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [17.69] Error with the file
- Replies: 6
- Views: 2806
- Tue Oct 08, 2019 11:40 am
- Forum: Resolved Problems and Bugs
- Topic: [17.69] Error with the file
- Replies: 6
- Views: 2806
- Tue Oct 08, 2019 11:04 am
- Forum: Resolved Problems and Bugs
- Topic: [17.69] Error with the file
- Replies: 6
- Views: 2806
[17.69] Error with the file
Hey, I had an error while decompressing the file "MS Windows (64 bit zip package)" downloaded on https://www.factorio.com/download ! C:\Users\gbe\Downloads\Factorio_x64_0.17.69.zip: CRC failure in Factorio_0.17.69\data\base\graphics\entity\logistic-robotlogistic-robot.png. The file is corr...
- Sun Aug 11, 2019 8:42 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 408469
Re: [MOD 0.17+] Deadlock's Industrial Revolution (WIP)
Hey !
I just looked all your screenshots of this mod ...
and i'm fuck*** hyped !!!
waiting this first release (and i'll probably play with Krastorio + (SE ? ))
I just looked all your screenshots of this mod ...
and i'm fuck*** hyped !!!
waiting this first release (and i'll probably play with Krastorio + (SE ? ))
- Thu Feb 28, 2019 8:13 pm
- Forum: Translations
- Topic: [Bilka] [0.17.3] Translation issue
- Replies: 2
- Views: 2028
[Bilka] [0.17.3] Translation issue
A screenshot is better than a big text (look at alert place)
- Thu Feb 28, 2019 8:18 am
- Forum: Releases
- Topic: Version 0.17.2
- Replies: 50
- Views: 36778
Re: Version 0.17.2
one thing i found that i felt was different and kinda bugged me abit, was when i opened my blueprint book, and wanted to take 1 blueprint out and into my inventory, before i could just put it directly into my bar, cuz it was part of my inventory, but now since its not, i have to hold the blueprint ...
- Wed Feb 27, 2019 8:31 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [request] Wave Defense Scenario modification
- Replies: 6
- Views: 5148
Re: [request] Wave Defense Scenario modification
Hey Redstylt, i found this at the Factorio Mods site. https://mods.factorio.com/mod/clusterio I think so thats all what you need with some additional little mods. Have a look! Regards jkkopp I dont understand the connection between this mod and my idea. Also I don't want to make a mod but a server ...
- Wed Feb 27, 2019 1:49 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [request] Wave Defense Scenario modification
- Replies: 6
- Views: 5148
Re: [request] Wave Defense Scenario modification
I think now with the 0.17 is possible
So someone can help me ?
Thx
So someone can help me ?
Thx
- Tue Nov 06, 2018 4:01 pm
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 138207
Re: Mylon's Many Mods
Hey, I'm using Dangerous Ore as main mod on my server. I activated 'Floor is lava' option. (the one should stop exploration of players). It appears that you can't die from ore or from biters. Also cars never explode when you are inside Can i have a fast fix please :D Also i got a suggestion : Can yo...
- Tue Aug 28, 2018 11:16 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1574339
Re: Development and Discussion
Hi it appears with the 0.7.11 Angel's petrochem
Is it you or sea block ?
Is it you or sea block ?
- Mon Aug 27, 2018 4:19 pm
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 58479
Re: [MOD 0.16.x] SCTM
A little type fault
- Mon Aug 27, 2018 4:05 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1098702
Re: [0.16] Sea Block Pack 0.2.13
Hey guys i just realize something really annoying ... Copper ore and iron ore can be able to stack by 50 but all the others ore are stacked by 200... So it makes a huge trouble of size for warehouse (see pic) because we can stock 4 times less Could you be able to change on your mod ? NOTE : I asked ...
- Mon Aug 27, 2018 3:59 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1574339
Re: Development and Discussion
Hey guys i just realize something really annoying ... Copper ore and iron ore can be able to stack by 50 but all the others ore are stacked by 200... So it makes a huge trouble of size for warehouse (see pic) because we can stock 4 times less Could you be able to change on your mod ? ores.PNG You h...
- Mon Aug 27, 2018 3:54 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1407017
Re: Bugs & FAQ
Same error
Error -------------
Failed to load mod "angelspetrochem": __angelspetrochem__/data-final-fixes.lua:1: ...gelspetrochem__/prototypes/petrochem-global-override.lua:124: attempt to index field 'solid-resin-2' (a nil value)
---------------------
Please hotfix ?
Error -------------
Failed to load mod "angelspetrochem": __angelspetrochem__/data-final-fixes.lua:1: ...gelspetrochem__/prototypes/petrochem-global-override.lua:124: attempt to index field 'solid-resin-2' (a nil value)
---------------------
Please hotfix ?
- Fri Aug 24, 2018 9:12 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1574339
Re: Development and Discussion
Hey guys i just realize something really annoying ...
Copper ore and iron ore can be able to stack by 50 but all the others ore are stacked by 200...
So it makes a huge trouble of size for warehouse (see pic) because we can stock 4 times less
Could you be able to change on your mod ?
Copper ore and iron ore can be able to stack by 50 but all the others ore are stacked by 200...
So it makes a huge trouble of size for warehouse (see pic) because we can stock 4 times less
Could you be able to change on your mod ?
- Tue Aug 21, 2018 6:45 am
- Forum: Technical Help
- Topic: [Steam Cloud] The blueprint librairy
- Replies: 5
- Views: 4876
[Steam Cloud] The blueprint librairy
Hello devs,
Can you include the blueprints library in the steam cloud because it is very annoying to have two different libraries when playing on 2 computers ?
Or do you have an other solution ?
Thx
Can you include the blueprints library in the steam cloud because it is very annoying to have two different libraries when playing on 2 computers ?
Or do you have an other solution ?
Thx
- Sun Aug 19, 2018 10:50 am
- Forum: News
- Topic: Friday Facts #256 - The little things 3
- Replies: 111
- Views: 53249
Re: Friday Facts #256 - The little things 3
Hello devs,
Speaking to little things, can you include the blueprints library in the steam cloud because it is very annoying to have two different libraries when playing on 2 computers
Thx
Speaking to little things, can you include the blueprints library in the steam cloud because it is very annoying to have two different libraries when playing on 2 computers
Thx
- Sat Jul 14, 2018 4:06 pm
- Forum: Multiplayer
- Topic: [FR]Cherche joueurs pour coop
- Replies: 23
- Views: 11238
Re: [FR]Cherche joueurs pour coop
Je te trouve pas sur steamLord_ElGrande wrote:Bonjours y a tils toujours d'entre vous qui joue a Factorio sa serais cool de jouer ensemble
mon Steam est : thememorial678
posibilité discord ou teamspeak
voici mon discord : https://discord.gg/GNyp3FG