Search found 4 matches

by GalegO
Fri Mar 22, 2024 9:07 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 130
Views: 18827

Re: Friday Facts #403 - Train stops 2.0

- Increase the number of the Positions (white brackets); There's a setting in game for this. Yes but limited, sometimes more than it shows at max settings This can also be configured through settings. :) Didn't know about that. It shows it is a needed QOL and the change will be even smaller, maybe ...
by GalegO
Fri Mar 22, 2024 8:25 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 130
Views: 18827

Re: Friday Facts #403 - Train stops 2.0

FuryoftheStars wrote: ↑
Fri Mar 22, 2024 4:26 pm
GalegO wrote: ↑
Fri Mar 22, 2024 4:25 pm
- Increase the number of the Positions (white brackets);
There's a setting in game for this.
Yes but limited, sometimes more than it shows at max settings
by GalegO
Fri Mar 22, 2024 4:25 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 130
Views: 18827

Re: Friday Facts #403 - Train stops 2.0

Taking the opportunity of Train Station subject, I have two Small QOL request.

- Increase the number of the Positions (white brackets);
- Inform the number inside it, so we don't need to manually count them to place the trains.

Thank you!
by GalegO
Fri Sep 29, 2023 4:41 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 81782

Re: Friday Facts #378 - Trains on another level

Hi all, I generally post on reddit, just a suggestion because this post made my day. Make tunnels available in a simple way, similar to the underground belts: you have an entrance and an exit with limited length without turns. If the locomotive runs out fuel, make it stop right after the tunnel exit...

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