Totally understandable
Search found 434 matches
- Sun Apr 12, 2026 5:48 pm
- Forum: Outdated/Not implemented
- Topic: Tailslayer
- Replies: 2
- Views: 109
Re: Tailslayer
- Sun Apr 12, 2026 5:29 pm
- Forum: Outdated/Not implemented
- Topic: Tailslayer
- Replies: 2
- Views: 109
Tailslayer
TL;DR
Implement tailslayer for RAM reads (all? hottest?) to lower average read latency and address the most common megabase hardware limitation
What?
Avoid waiting for DRAM refresh with clever software tricks.
https://www.youtube.com/watch?v=KKbgulTp3FE
Why?
Bigger, more performant ...
Implement tailslayer for RAM reads (all? hottest?) to lower average read latency and address the most common megabase hardware limitation
What?
Avoid waiting for DRAM refresh with clever software tricks.
https://www.youtube.com/watch?v=KKbgulTp3FE
Why?
Bigger, more performant ...
- Sun Apr 12, 2026 1:58 pm
- Forum: Ideas and Suggestions
- Topic: Option to allow long trains to work reliably with roundabouts
- Replies: 7
- Views: 444
Re: Option to allow long trains to work reliably with roundabouts
You are right that this change does not eliminate all possibilities for collisions in self-intersecting paths, especially when a train path crosses itself at (e.g.) a right angle, since in that case there are no segments (which are delimited by intersections, signals, and stops) in common between ...
- Sat Apr 11, 2026 8:38 pm
- Forum: Ideas and Suggestions
- Topic: Option to allow long trains to work reliably with roundabouts
- Replies: 7
- Views: 444
Re: Option to allow long trains to work reliably with roundabouts
Could you explain why the cost adjustment I suggested won't work?
The one you suggested, a penalty at pathing time, only applies to the train's initial position and doesn't actually eliminate self intersection, even in all the examples you gave (the 270 degree turn). It also would result in ...
- Sat Apr 11, 2026 5:43 am
- Forum: Ideas and Suggestions
- Topic: Option to allow long trains to work reliably with roundabouts
- Replies: 7
- Views: 444
Re: Option to allow long trains to work reliably with roundabouts
A minimal example of a self-deadlocking setup if the "never pass red signal" rule is applied, that is avoided with current logic. The train in this example is short enough that it will not self-collide, but the proposed pathing logic would deadlock it anyway.
- Fri Apr 10, 2026 12:35 pm
- Forum: Questions, reviews and ratings
- Topic: Space Exploration Extreme Entity update time usage
- Replies: 6
- Views: 393
Re: Space Exploration Extreme Entity update time usage
The issue is completely removed when not using long range turrets... Thanks a lot. I really did not think something that small would cause so much lag.
My theory was that if turrets were scanning much larger than average areas for targets it'd add up pretty badly. How big of a range did you ...
- Fri Apr 10, 2026 10:04 am
- Forum: Questions, reviews and ratings
- Topic: Space Exploration Extreme Entity update time usage
- Replies: 6
- Views: 393
Re: Space Exploration Extreme Entity update time usage
Going entirely by vibes, my money would be on long range turrets or rampant.
- Fri Apr 10, 2026 6:24 am
- Forum: Questions, reviews and ratings
- Topic: Space Exploration Extreme Entity update time usage
- Replies: 6
- Views: 393
Re: Space Exploration Extreme Entity update time usage
Those don't look like normal laser turrets. No one can really answer your modded performance question without your mod list.
- Fri Apr 10, 2026 6:09 am
- Forum: Not a bug
- Topic: [0.17.74] Train pathfinding creates a looped path, self-destructs the train
- Replies: 8
- Views: 2856
Re: [0.17.74] Train pathfinding creates a looped path, self-destructs the train
[*] This bug makes building large bases a fool's errand because the game will randomly cause my trains to crash despite correct signaling.
It's not random. Simply don't build loops shorter than your longest train.
Even without the collision failure mode, loops like this would cause a one-train ...
- Sat Mar 28, 2026 4:25 pm
- Forum: Energy Production
- Topic: 1TW fusion setup
- Replies: 1
- Views: 311
Re: 1TW fusion setup
If it's flow rate limited and the generator arms and reactor cores are tileable then this could be scaled up to work with normal quality, yes?
- Fri Mar 27, 2026 12:32 pm
- Forum: Ideas and Suggestions
- Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
- Replies: 57
- Views: 4296
Re: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
Method 2 doesn't require any rewiring of the existing plant
- Wed Mar 25, 2026 10:14 pm
- Forum: General discussion
- Topic: Website lets people buy Space Age without factorio base game clarification
- Replies: 2
- Views: 429
Re: Website lets people buy Space Age without factorio base game clarification
I saw it called an "expansion" several times and that you can "upgrade" an account, and no indication it was an independent game. It also describes it as "continuing" the player's journey.
- Thu Mar 19, 2026 1:16 am
- Forum: Not a bug
- Topic: [2.0.73] max_pipeline_extent not respected for input or output machine fluid_boxes
- Replies: 2
- Views: 355
Re: [2.0.73] max_pipeline_extent not respected for input or output machine fluid_boxes
>bug report about something fluid box related
>bet it's EM plant again
>it's EM plant again
>bet it's EM plant again
>it's EM plant again
- Wed Mar 18, 2026 2:00 am
- Forum: Ideas and Suggestions
- Topic: Increase Cargo Landing Pad Throughput
- Replies: 12
- Views: 4391
Re: Increase Cargo Landing Pad Throughput
And regarding player limitations, the limitations of the game are meant to be in the mechanics, not in your PC hardware.
TL;DR - Limits via mechanics and complexity are fine. Limits via CPU shouldn't be.
Factorio has been memory bound for as long as I've been aware of the upper ends of ...
- Tue Mar 17, 2026 1:27 am
- Forum: Ideas and Suggestions
- Topic: Spidertron legs could target instead of avoid squishy things...
- Replies: 3
- Views: 361
Re: Spidertron legs could target instead of avoid squishy things...
Just put a saddle on a Stomper!
- Mon Mar 16, 2026 6:03 pm
- Forum: Outdated/Not implemented
- Topic: Adding modules to building should not wait for building to be constructed
- Replies: 5
- Views: 565
Re: Adding modules to building should not wait for building to be constructed
Bots already wait to construct building in place sopmething that needs to be deconstructed.
Robots won't be assigned to build something until a robot is assigned to remove anything that needs to be deconstructed.
Could we change the suggestion to similar behavior? So the module bots will ...
- Thu Mar 12, 2026 7:22 pm
- Forum: Fixed for 2.1
- Topic: [2.0.73]Mining drills outputting into lava cause a massive UPS drain
- Replies: 7
- Views: 1021
Re: [2.0.73]Mining drills outputting into lava cause a massive UPS drain
"You want us to handle a weird edge case around insane levels of mining productivity? Eh sure, why not." Based Factorio devs as usual.
- Wed Mar 11, 2026 9:07 am
- Forum: General discussion
- Topic: The rationality of using AM-3 and SP-3 everywhere
- Replies: 6
- Views: 1312
Re: The rationality of using AM-3 and SP-3 everywhere
Ironically I'd say that power usage optimization really only becomes a thing with the Space Age expansion, because in vanilla you just build one big power net, fill all your assemblers with prod3's, and spam your choice of solar or nuclear to keep up with the demand. Full prod + speed beacons uses ...
- Sun Feb 22, 2026 5:15 pm
- Forum: Ideas and Suggestions
- Topic: Accumulator Wagon
- Replies: 3
- Views: 499
Re: Accumulator Wagon
(Also if you just want to play with delivering power by train, fluid wagons can transport steam.)
- Tue Feb 10, 2026 7:02 pm
- Forum: Not a bug
- Topic: [2.0.73] Inserter gives itself a signal
- Replies: 5
- Views: 495
Re: [2.0.73] Inserter gives itself a signal
In general circuit connection will see all incoming signals from a circuit network even if they are being sent by the entity itself. So far the only exceptions are asteroid collector with set filters and assemblers with set recipe, but they were intentionally made to subtract their own output ...