Search found 203 matches

by computeraddict
Wed Nov 20, 2024 7:30 pm
Forum: Bug Reports
Topic: [2.0.15] Electromagnetic plant electrolyte disappears with no output
Replies: 15
Views: 537

Re: [2.0.15] Electromagnetic plant electrolyte disappears with no output

I thought people would understand the internal pipe but I was WRONG. I think it's just a visibility thing. If there were some way to see the internal pipes it would alleviate most of the problem. I'll do some MS-Paint UI design tonight. The functionality provided by the internal pipes is great so I...
by computeraddict
Wed Nov 20, 2024 5:04 am
Forum: Ideas and Suggestions
Topic: Fix that floating yeild messages on Fulgora make a mess
Replies: 6
Views: 234

Re: Fix that floating yeild messages on Fulgora make a mess

Y'all went offworld without a stack of construction bots? You can't bring bots with you into space. You have to gather resources and build a cargo landing pad first to receive them. You can drop stuff manually to the surface without a landing pad. You just can't do it automatically. I landed on Vul...
by computeraddict
Tue Nov 19, 2024 11:58 pm
Forum: Ideas and Suggestions
Topic: Fix that floating yeild messages on Fulgora make a mess
Replies: 6
Views: 234

Re: Fix that floating yeild messages on Fulgora make a mess

Y'all went offworld without a stack of construction bots?
by computeraddict
Tue Nov 19, 2024 11:20 pm
Forum: Ideas and Suggestions
Topic: Space Platform Inventory moves constantly making it hard to select.
Replies: 1
Views: 93

Re: Space Platform Inventory moves constantly making it hard to select.

I think you can block the whole inventory to prevent automatic interaction, do your manual adjustments, then clear the block. Should work unless you have a block already in place.
by computeraddict
Tue Nov 19, 2024 10:19 pm
Forum: Not a bug
Topic: Trash Unrequested ignores inf. maximum
Replies: 21
Views: 749

Re: Trash Unrequested ignores inf. maximum

You can set a maximum of 2^32-1 and get an effective infinity, or just mash 9 5-6 times /shrug Okay, and? Being able to work around them with an ugly kludge doesn't mean obviously wrong things shouldn't be fixed. Why is it obviously wrong? I still don't know what the use case is for "I want a ...
by computeraddict
Tue Nov 19, 2024 9:40 pm
Forum: Not a bug
Topic: Trash Unrequested ignores inf. maximum
Replies: 21
Views: 749

Re: Trash Unrequested ignores inf. maximum

It trashes what I didn't request. I only set one value. No, you didn't. You created a request with max of infinity, and requests with a max of infinity shouldn't have special behavior that doesn't make sense just because you happen to find that behavior more useful than what should logically happen...
by computeraddict
Tue Nov 19, 2024 8:32 pm
Forum: Not a bug
Topic: Trash Unrequested ignores inf. maximum
Replies: 21
Views: 749

Re: Trash Unrequested ignores inf. maximum

I'm not the Factorio team, but "trash unrequested" not overriding "to inf" would make it almost useless. 99% of my use for it is "set max to min on all requests". It doesn't make any sense for that use case to be satisfied by Trash Unrequested. If I create a request fo...
by computeraddict
Tue Nov 19, 2024 8:13 pm
Forum: Balancing
Topic: Modules of different levels and qualities need to be adjusted to be more consistent
Replies: 6
Views: 240

Re: Modules of different levels and qualities need to be adjusted to be more consistent

Aricitic wrote: Tue Nov 19, 2024 4:27 pm However, for Quality Module 3 the difference in tiers is as follows: Normal to Uncommon: 0.7; Uncommon to Rare: 0.8; Rare to Epic: 0.7
This is display rounding iirc. The bonus has two digit precision but the display only has one digit precision and omits the 0.05 tail on some values.
by computeraddict
Tue Nov 19, 2024 7:55 pm
Forum: Duplicates
Topic: [2.0.11] rocket launches before all logistic bots have arrived
Replies: 8
Views: 234

Re: [2.0.11] rocket launches before all logistic bots have arrived

I have a space platform requesting 1000 Bioflux with a minimum of 100. On planet there are 1000 Bioflux available and the rocket silo seems to request them all. Tons of bots start delivering them. But then the rocket launches with just ~100 Bioflux, the minimum set for a rocket. Right after the sec...
by computeraddict
Tue Nov 19, 2024 7:32 pm
Forum: Duplicates
Topic: [2.0.11] rocket launches before all logistic bots have arrived
Replies: 8
Views: 234

Re: [2.0.11] rocket launches before all logistic bots have arrived

This behavior seems fine. The alternative is that the rocket waits for bots in-flight, but if there's a steady production far enough away such that a new bot departs before the previous one arrives we'd have someone making the inverse of this post that the minimum value wasn't doing anything.
by computeraddict
Tue Nov 19, 2024 4:34 pm
Forum: Gameplay Help
Topic: leave after XXX seconds broken
Replies: 7
Views: 339

Re: leave after XXX seconds broken

nuhll wrote: Tue Nov 19, 2024 4:10 pm yeah but the option is useless when it is literally not working, and wube wont allow a bug report for it. :lol: :roll:
viewtopic.php?f=7&t=121870&p=641293

They definitely allow properly explained bug reports for it.
by computeraddict
Tue Nov 19, 2024 2:18 pm
Forum: Ideas and Requests For Mods
Topic: New chest for the Logitic Network
Replies: 3
Views: 79

Re: New chest for the Logitic Network

My main struggle is with the Construction Robots, because they can carry only one item at a time, I often struggle with deconstructing large districts because of it. The bots will ignore all empty Storage Chests and fly all the way to the other end of the Logistic Network to dump the 1 rail they pi...
by computeraddict
Mon Nov 18, 2024 5:59 pm
Forum: Ideas and Suggestions
Topic: Items sitting loose in space is weird
Replies: 1
Views: 80

Re: Items sitting loose in space is weird

The platform is a highly polarized electret to enable neutrally charged small items to stick to it.
by computeraddict
Sun Nov 17, 2024 11:34 pm
Forum: Gameplay Help
Topic: Delete everything at once
Replies: 6
Views: 205

Re: Delete everything at once

If i want to totally delete and redo a large area is there a hotkey or something i can do to delete an entire area rather than right click on each item to recover it into my inventory? Thx! Construction bots and a deconstruction planner. Nuclear bombs. Removing defenses and letting biters do the wo...
by computeraddict
Sun Nov 17, 2024 5:16 pm
Forum: Not a bug
Topic: Frozen snowflake icon is wrong
Replies: 5
Views: 330

Re: Frozen snowflake icon is wrong

boskid wrote: Sun Nov 17, 2024 11:58 am If frozen entities would be covered by snow that would mean there is water on aquilo.
Near as I can find, solid ammonia has tetrahedral symmetry. Also, there is water ice on Aquilo. The ocean when you pump it up and separate it is a solution of water ice in liquid ammonia.
by computeraddict
Sat Nov 16, 2024 10:42 pm
Forum: Resolved for the next release
Topic: [Rseding91] [2.0.12] Stone walls take more damage from asteroids.
Replies: 11
Views: 1070

Re: [2.0.12] Stone walls take more damage from asteroids.

Bumping this thread. Belts can defend against asteroids better than walls, that cannot be intended behaviour. Screenshot from 2024-11-16 13-16-55.png Screenshot from 2024-11-16 13-17-09.png Throwing a medium asteroid. on_entity_damaged event tells me the incoming damage is 100 impact damage. Belt: ...
by computeraddict
Sat Nov 16, 2024 12:56 am
Forum: Assigned
Topic: [v435000] [2.0.15] higher tier modules in beacons: no visual feedback
Replies: 6
Views: 254

Re: [2.0.15] higher tier modules in beacons: no visual feedback

BraveCaperCat wrote: Sat Nov 16, 2024 12:48 am Note that this could be fixed by adding all modules to alt-view overlays, instead of just the non-visible ones.
This is how it used to be, but beacons were huge amounts of visual clutter as a result. Maybe a setting? But there's already a billion settings...
by computeraddict
Fri Nov 15, 2024 10:07 pm
Forum: Gameplay Help
Topic: ReAssign space platform to another planet?
Replies: 3
Views: 182

Re: ReAssign space platform to another planet?

nitrofen wrote: Fri Nov 15, 2024 8:58 pm that part is completed. i just either cant understand how to make it fly to Gleba, or cant understand how to reassign it to fly to Gleba and be stationed in there :shock: :?
Click on the hub, add a stop at Gleba like you would with a train, then click the play button next to the Gleba stop.

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