Search found 412 matches
- Sat Nov 22, 2025 9:01 pm
- Forum: Minor issues
- Topic: [2.0.62] Build order affects belt throughput of direct-to-splitter mining
- Replies: 5
- Views: 1438
Re: [2.0.62] Build order affects belt throughput of direct-to-splitter mining
If you don't sideload the other half of the splitter back to the other side does it work consistently? If so, isn't the workaround to just point two miners into the same splitter and get two full belts?
- Sat Nov 22, 2025 1:56 am
- Forum: Modding help
- Topic: [solved] The productivity effect is not working.
- Replies: 3
- Views: 214
Re: The productivity effect is not working.
The input is the same as the output? I'd wager they're all getting treated as catalysts.
- Thu Nov 20, 2025 6:08 am
- Forum: Ideas and Suggestions
- Topic: Snapper in space
- Replies: 6
- Views: 353
Re: Snapper in space
Humans eat ~2 kilograms of food a day. We burn about 0.8 kg of oxygen. It wouldn't be too crazy to imagine an alien biology that consumes the vast majority of its oxidizer in solid or liquid form alongside its fuel.
- Mon Nov 10, 2025 10:45 pm
- Forum: Ideas and Suggestions
- Topic: Add request from buffer chests to rocket silo
- Replies: 3
- Views: 293
Re: Add request from buffer chests to rocket silo
You want to disable its ability to draw from buffer chests?
- Sat Nov 08, 2025 8:18 pm
- Forum: Modding help
- Topic: How to make a leaky accumulator
- Replies: 3
- Views: 339
Re: How to make a leaky accumulator
I am speaking from almost no Factorio modding experience, but could you just have a composited entity with a tiny drain?
- Sat Nov 08, 2025 8:12 pm
- Forum: Not a bug
- Topic: [2.0.72] Water in pipe always going to the same machine.
- Replies: 7
- Views: 426
Re: [2.0.72] Water in pipe always going to the same machine.
Prod modules would help in two ways:
1) Slowing down the greedy machine, allowing the others a chance to get inputs while it's working
2) Decreasing the amount of water it requires for its output to back up
- Sat Nov 08, 2025 12:00 am
- Forum: Modding help
- Topic: [2.0.72] Intermediate products are not working
- Replies: 12
- Views: 1895
Re: [2.0.69] How fixed?? It's a bug??
It is still unclear what the problem is from reading the English.
- Tue Nov 04, 2025 2:21 am
- Forum: Modding discussion
- Topic: AI generated assets and disclosure
- Replies: 23
- Views: 1556
Re: AI generated assets and disclosure
I have a philosophical objection to it and will take a child's crayon drawing over an image used with any form of generative AI as the point of artistic expression to me is to see the work done by another person, to connect with someone via their creations. To me AI is counter productive and a ...
- Fri Oct 31, 2025 5:26 pm
- Forum: Gameplay Help
- Topic: Land Mine Question
- Replies: 4
- Views: 353
Re: Land Mine Question
Ultimately, just a bit of fruit
- Fri Oct 31, 2025 5:22 pm
- Forum: Gameplay Help
- Topic: Over 70k holmium plates for 1 legendary Mech Armour
- Replies: 11
- Views: 924
Re: Over 70k holmium plates for 1 legendary Mech Armour
Were you reprocessing plates directly or crafting them into something then breaking it down? Last time I ran the numbers (which was a while ago) doing a craft/breakdown loop on the desired end product itself was the most efficient use of resources. Especially since you get like a 1% chance to just ...
- Thu Oct 30, 2025 10:16 pm
- Forum: Show your Creations
- Topic: Earlygame On-Patch Mining Setups and the Importance of Expiration Awareness
- Replies: 3
- Views: 722
Re: Earlygame On-Patch Mining Setups and the Importance of Expiration
This is an on-patch smelter I made in a Space Exploration save. Hideously overengineered to make the belts do fuel/plate duty with a splitter per furnace.
- Thu Oct 30, 2025 10:09 pm
- Forum: Questions, reviews and ratings
- Topic: Space Exploration mod issue
- Replies: 4
- Views: 303
Re: Space Exploration mod issue
To get the basic questions out of the way, did you place a power pole in range of the burner turbine generator?
- Wed Oct 22, 2025 5:23 pm
- Forum: Ideas and Suggestions
- Topic: Turret's target priority, do not fire at
- Replies: 8
- Views: 820
Re: Turret's target priority, do not fire at
Blueprints copy filters. I think you might be able to shift right click and shift left click copy settings too.JackTheSpades wrote: Wed Oct 22, 2025 4:03 pm it's a bit of a hassle to set the filter in the turrets to every biter/spitter variant
- Fri Oct 10, 2025 8:27 pm
- Forum: Balancing
- Topic: Make Lamp in Electromagnetic Plant
- Replies: 34
- Views: 3011
Re: Make Lamp in Electromagnetic Plant
We can automate wood production in vanilla now, so... why not? It'd give a boost to one of silliest possible items to grind legendary for. (The other being burner miners, of course.)Koub wrote: Fri Oct 10, 2025 3:28 pm https://wiki.factorio.com/Small_electric_pole![]()
Maybe not any, but I get your point.
- Fri Oct 10, 2025 7:29 pm
- Forum: Ideas and Suggestions
- Topic: Fifo chest
- Replies: 24
- Views: 2020
Re: Fifo chest
To hearken back to the OP, the desire is for a FIFO system that's better than just a single longboi belt. With smart splitters you can accomplish this by doing a few shorter belts in parallel. As soon as an item enters a lane, it's set as the priority to send more items to. As soon as a lane hits ...
- Thu Oct 09, 2025 4:57 pm
- Forum: Duplicates
- Topic: Spoiled first does not work on space station
- Replies: 12
- Views: 926
Re: Spoiled first does not work on space station
I sometimes turn sorting off in order to set up inventory filters, which requires that there not already be a different item sorted into the slot I am filtering.
(Now you're going to say “I haven’t seen a single other person set up inventory filters on their character inventory”…)
I usually ...
- Thu Oct 09, 2025 3:34 pm
- Forum: Duplicates
- Topic: Spoiled first does not work on space station
- Replies: 12
- Views: 926
Re: Spoiled first does not work on space station
Is the merge utilized to accelerate inventory access with a binary search or something?
The merge is so you don't have to micromanage available slots in a building with limited slot availability that both sources and sinks items. Likely the only reasons trains and buffer chests don't do this is ...
- Thu Oct 09, 2025 8:06 am
- Forum: Duplicates
- Topic: Spoiled first does not work on space station
- Replies: 12
- Views: 926
Re: Spoiled first does not work on space station
That would make platform hubs almost unusableShadowhawk wrote: Thu Oct 09, 2025 6:09 am Would be nice to change this undocumented feature to not resort stacks.
- Thu Oct 09, 2025 3:23 am
- Forum: Ideas and Suggestions
- Topic: Fifo chest
- Replies: 24
- Views: 2020
Re: Fifo chest
This would still back up the belt for a while causing issues down the line. The whole point of having a chest for a few stacks is to have a overflow buffer for a short while. I dont want to destroy the items ( easy just burn them ) because i will need them in the next minute.
Belt will back up ...
- Tue Oct 07, 2025 12:33 am
- Forum: Ideas and Suggestions
- Topic: When mining drills run out of expected resources, they should mark themselves for deletion
- Replies: 26
- Views: 12576
Re: When mining drills run out of expected resources, they should mark themselves for deletion
why not go just one additional step and know to mark yourself for deletion?
Fluid miners, and lack of storage for miners. If a fluid-using miner deconstructs itself it breaks the mine. And if it deconstructs itself without any available logistics inventory you freeze a c-bot and get an annoying ...