Search found 15 matches

by Tohim
Fri May 10, 2024 11:37 am
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 86
Views: 10526

Re: Friday Facts #410 - Rocket turret & Target priorities

I wonder whether nukes in these are just a meme or if they can actually be used. Nobody wants to blow up his base The real question to ask here is - What would happen if we used nukes against asteroids? Could our space platforms eventually encounter a hazard so great, that they would actually be ne...
by Tohim
Fri Apr 05, 2024 12:36 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 138
Views: 16230

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

The new logic/graphics for circuited belt lines look superb! Although, the lines being broken by splitters is a bit dissappointing, even if understandable. Can they still read the belt contents on the side of the splitter they connect to, at least? Better yet, you should be able to connect a splitte...
by Tohim
Fri Mar 15, 2024 12:40 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 169
Views: 24111

Re: Friday Facts #402 - Lightspeed circuits

Found the teaser! Notice this excavator-claw-looking arm... thing on the player, hidden behind the UI window? ;)
Screenshot_20240315-072952_Firefox.jpg
Screenshot_20240315-072952_Firefox.jpg (130.05 KiB) Viewed 10173 times
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Screenshot_20240315-073010_Firefox.jpg (126.97 KiB) Viewed 10173 times
by Tohim
Sun Mar 10, 2024 6:42 am
Forum: Ideas and Suggestions
Topic: Stacked Belts should be their own item.
Replies: 15
Views: 1225

Re: Stacked Belts should be their own item.

I do like & agree with this idea, but other criticisms of it considered, I also agree that the only good way to implement it would be via replacing the role of the new Green belt. That said, I like that idea a great deal in itself; Rather than having a belt that goes faster than 45 item/second(w...
by Tohim
Sun Mar 10, 2024 6:04 am
Forum: Ideas and Suggestions
Topic: Fulgoran Oil Processing Reimagined
Replies: 2
Views: 285

Fulgoran Oil Processing Reimagined

TL;DR I think Fulgora's oil collection/processing, as it stands, is far too simple and makes little thematical sense. What ? Think about it: https://cdn.discordapp.com/attachments/910355992720576562/1216215844917608558/image.png?ex=65ff9445&is=65ed1f45&hm=2935b25b9ee44d92b1fefcf36888385520f...
by Tohim
Sat Feb 17, 2024 9:31 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 25331

Re: Friday Facts #398 - Fulgora

Absolutely love the ruins. I remember there used to be a Factorio mod that added strewn ruins to discover, but IIRC it wasn't kept updated/compatible? Does anyone else get Kenshi vibes from the structures? The rounded-ness, the desolate sand, the audio track? Absolutely one of my favourite games fo...
by Tohim
Fri Jan 26, 2024 11:31 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 18351

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Man, I love train FFFs. Wouldn't it be great if ALL FFFs were train-related in some way? :)
by Tohim
Fri Dec 01, 2023 7:40 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 41237

Re: Friday Facts #387 - Swimming in lava

If you have to build multiple bases then it's important to reduce points of repetition between planets so that nothing feels stale. Over time we have consistently tried to simplify and cut excessive things. If something is repetitive but can't be cut, then we can add a new twist or a new shortcut i...
by Tohim
Fri Nov 03, 2023 1:57 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 30773

Re: Friday Facts #383 - Super force building

On the topic of massive building system improvements such as these, I must once again humbly ask: Could the functionality of that of Construction Planner (https://mods.factorio.com/mod/ConstructionPlanner) be brought to the base game as well, perhaps?
As long as it's not too much to ask... :)
by Tohim
Wed Nov 01, 2023 6:56 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 37171

Re: Friday Facts #382 - Logistic groups

Wait a second, do landing pads have cargo bay extensions? Aren't those cargo bay extensions limited to Space Platform Hubs? [...] I don't think those cargo bays are mentioned with a landing pad at any point, or did I miss something? I was just about to suggest making the landing pads extendable to ...
by Tohim
Sun Oct 29, 2023 7:22 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 37171

Re: Friday Facts #382 - Logistic groups

I'm here to join the anti 1 platform club. Intentionally limiting throughout feels really anti the spirit of factorio. Perhaps we could be allowed to have multiple space platforns and then 1 landing pad per platform. Just putting this out there as your wording makes me think you thought otherwise: ...
by Tohim
Fri Oct 20, 2023 2:13 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 44011

Re: Friday Facts #381 - Space Platforms

Are asteroid chunks really the only source of materials for the machines on the platform? Or can inserters pull from the hub invetory as well? It was shown that inserters can pull from the hub when they were making space science in space Oh, of course :mrgreen: I guess it makes sense why the setups...
by Tohim
Fri Oct 20, 2023 1:51 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 44011

Re: Friday Facts #381 - Space Platforms

Are asteroid chunks really the only source of materials for the machines on the platform? Or can inserters pull from the hub invetory as well?
by Tohim
Fri Oct 13, 2023 10:09 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 31545

Re: Friday Facts #380 - Remote view

Thus, might I suggest adding a way to 'alt-place' blueprints which construction bots ignore, and then mark them for construction later, with a new "Construction Planner" perhaps? Even outside of my personal playstyle, this functionality would be beneficial to the player in many other ways...
by Tohim
Fri Oct 13, 2023 6:17 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 31545

Re: Friday Facts #380 - Remote view

I created a forum account just to say this - With all of these new changes to blueprinting and all, This could be the perfect opportunity to add something else massively helpful to the player: For context, whenever I'm building my factory, I like to use blueprints in large swaths at a time to plan a...

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