Search found 72 matches
- Thu May 15, 2025 9:49 pm
- Forum: Spread the Word
- Topic: How to stop playing Factorio 8 hours straight?
- Replies: 3
- Views: 1599
Re: How to stop playing Factorio 8 hours straight?
You're essentially entering a crackhouse and asking a group of people holding pipes how do I stop.
- Tue May 13, 2025 4:38 pm
- Forum: Multiplayer
- Topic: Where did everyone go?
- Replies: 14
- Views: 1874
Re: Where did everyone go?
Experimental has like 1 public server, stable is where you'll find all of them.
- Fri May 02, 2025 3:17 pm
- Forum: General discussion
- Topic: How do you deal with emptiness after "finishing" the game?
- Replies: 18
- Views: 2482
Re: How do you deal with emptiness after "finishing" the game?
Yeah. And even though the interest is certainly there from the fans for continued development/iteration, Wube evidently has little/no interest in this and wants to move to other ideas. Kindof a disappointing end to the game but it was a fun time playing since 2016 and following along with its ...
- Fri May 02, 2025 4:58 am
- Forum: General discussion
- Topic: How do you deal with emptiness after "finishing" the game?
- Replies: 18
- Views: 2482
Re: How do you deal with emptiness after "finishing" the game?
I have a few hundred hours in my current save, with the goal to megabase and get all prod research to level 30. After getting everything legendary and hitting a ceiling in terms of setups/items, the game honestly became boring and felt more like a chore to play and do stuff. The climb was much more ...
- Fri Apr 25, 2025 12:37 am
- Forum: Duplicates
- Topic: [2.0.45] Shadows darken circuit enable lights
- Replies: 1
- Views: 131
[2.0.45] Shadows darken circuit enable lights
As the title says.
- Tue Apr 08, 2025 5:23 am
- Forum: Minor issues
- Topic: [2.0.44] Nuclear crater obscures railroad ties
- Replies: 1
- Views: 250
[2.0.44] Nuclear crater obscures railroad ties

- Tue Apr 01, 2025 4:48 pm
- Forum: General discussion
- Topic: [Poll] Would you be happy to pay for more official planets and expansions?
- Replies: 67
- Views: 6814
Re: [Poll] Would you be happy to pay for more official planets and expansions?
...
I felt the exact same way. Like they probably needed another 1-2 years of time for the game to be fully baked. Maybe devs will address this someday, maybe not. But if not, this would be the perfect community-led mod to add to the game. Stretching out the tech tree on all of the planets ...
- Sun Mar 30, 2025 7:56 pm
- Forum: General discussion
- Topic: [Poll] Would you be happy to pay for more official planets and expansions?
- Replies: 67
- Views: 6814
Re: [Poll] Would you be happy to pay for more official planets and expansions?
...
I felt the exact same way. Like they probably needed another 1-2 years of time for the game to be fully baked. Maybe devs will address this someday, maybe not. But if not, this would be the perfect community-led mod to add to the game. Stretching out the tech tree on all of the planets. New ...
- Wed Mar 19, 2025 5:12 am
- Forum: General discussion
- Topic: Random thought about Fulgora
- Replies: 5
- Views: 1488
Re: Random thought about Fulgora
Ackshually, Fulgora has plants. Have fun making sense out of this one.

- Wed Mar 19, 2025 5:02 am
- Forum: General discussion
- Topic: [Poll] Would you be happy to pay for more official planets and expansions?
- Replies: 67
- Views: 6814
Re: [Poll] Would you be happy to pay for more official planets and expansions?
100%. Kovarex has other game ideas and wants to see them realized, and thats fine. I just hope this isn't the end of the game.
- Tue Jan 21, 2025 5:54 pm
- Forum: Releases
- Topic: Version 2.0.32
- Replies: 7
- Views: 13317
Re: Version 2.0.32
The other part of the equation is the lava being a glowing source of light as well. Just something about its current state looks off.
- Mon Jan 20, 2025 4:06 pm
- Forum: Releases
- Topic: Version 2.0.32
- Replies: 7
- Views: 13317
Re: Version 2.0.32
Thinking about the lava changes, should shadows be cast on it at all from bots/other objects? Not to say the original bright reflection was optimal either, but perhaps a more muted, darker reflection.
- Wed Jan 15, 2025 10:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
- Replies: 19
- Views: 6297
Re: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
Are you certain that you're looking at nutrients, not inputs? My experience is that this problem is way more common in 2.0.30 than this unusual timing would explain. I believe that when the FUEL spoils in the inserter hand, it blocks.
+1. I AFK run my game almost every night to grind out ...
- Sat Jan 11, 2025 8:16 am
- Forum: General discussion
- Topic: Lightning Collector vs. Lightning Rod
- Replies: 8
- Views: 3012
Re: Lightning Collector vs. Lightning Rod
Lightning rods may be much cheaper, but if you're making anything halfway functional on Fulgora you should be drowning in resources. Lightning strikes don't change in density depending on rods/collectors, each area gets a random range of strikes. By using collectors, you're getting a higher ...
- Mon Jan 06, 2025 4:26 pm
- Forum: Releases
- Topic: Version 2.0.29
- Replies: 9
- Views: 11537
Re: Version 2.0.29
Here is the new one at least. The animation is similar but also refined.
- Thu Dec 26, 2024 7:09 pm
- Forum: Ideas and Suggestions
- Topic: You die when a rocket lands on you
- Replies: 27
- Views: 2569
Re: You die when a rocket lands on you
Its fine as is. The game doesn't need safety bumpers for stuff like this, if anything it makes things a bit more exciting. Its basically 2.0 of dodging trains before you get your mech suit lol. Don't stand next to the landing zone, and run away from it if you see cargo pods dropping down if you're ...
- Wed Dec 25, 2024 9:28 pm
- Forum: Ideas and Suggestions
- Topic: Custom minimal payload for auto request missing construction materials
- Replies: 7
- Views: 2539
Re: Custom minimal payload for auto request missing construction materials
I second this. An easy way to implement this is to have a checkmark next to it that says "request minimum amount," so only what will be needed is launched. Granted the rocket launches will be less efficient, but for the later game thats a smaller annoyance than carrying a bunch of extra stuff you'll ...
- Tue Dec 17, 2024 5:15 pm
- Forum: Not a bug
- Topic: [2.0.26] Fulgora lightning protection coverage map overlapping into unmapped area
- Replies: 2
- Views: 293
[2.0.26] Fulgora lightning protection coverage map overlapping into unmapped area
I assume you want that hidden completely. Also, one point to consider when fixing this- if there are lightning collectors in the unmapped area, will their coverage be included in the discovered map? Or should that area be discovered before showing its coverage? My vote is for the latter since it ...
- Mon Nov 25, 2024 8:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][2.0.16][Space Age] Display panel text overlaps onboard rocket launch cinematic
- Replies: 4
- Views: 1565
- Mon Nov 25, 2024 6:04 pm
- Forum: General discussion
- Topic: How hard is it to reach the systems outer edge?
- Replies: 7
- Views: 2886
Re: How hard is it to reach the systems outer edge?
You were probably going too fast relative to the ship's armament/replenishment speed.