Search found 7 matches
- Thu Oct 31, 2024 11:19 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 422
- Views: 217834
Re: 3 and 4 way intersections
Three way, LHT, one plane, spacing 4. Less fancy than previous wiggly idea, it returns slightly better results with careful signal placement. 3 way.png 0eNqdmN1u4jAQhV8F+TpUHv/GvMqqWgWw2kiQViGgrVDefQMt0MKEnuEKkeBPh/EZz0n2ar7a5ve2bjo126t68dZs1OzPXm3ql6ZaHa411TqrmWqreqX6QtXNMv9TM+qfC5Wbru7q/Lni+OXjb7N...
- Thu Apr 04, 2024 10:25 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1407204
Problem with plastics
Hello All, I'm here again with another problem with Angel's petrochem mod. I want to produce Orange Boards, which need Cellulose Fiber and Liquid Plastic. The problem is with liquid plastic: the Plastic 1 techonology may be unlocked only with orange circuits, which of course are made with orange boa...
- Tue Mar 26, 2024 5:35 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1407204
Able to produce Green Circuits!!
Hello All, I don't know if it was the intended solution to the problem I presented in my previous post , but I was able to produce Green Circuits! The main problem is that I couldn't find a way to produce Fermentation Base, nedded to produce Ethanol, then Liquid Resin, then Green Board and so on. I ...
- Mon Mar 25, 2024 3:18 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1407204
Unable to produce Green Board
I suppose the one explained here is a bug, but I'll let someone else decide. In my current game I am playing with nearly all BobAngel's mods and also MadClown01's Extended minerals and Processing mods. In Angel's industry I also enabled the component overhaul and the technology overhaul flags. I lik...
- Wed Jan 17, 2024 1:21 pm
- Forum: Gameplay Help
- Topic: Cybersyn active provider station
- Replies: 6
- Views: 1734
Re: Cybersyn active provider station
Thank you all for the replies. For the vanilla implementation: That's almost straightforward in vanilla with circuits. As NineNine wrote, the approach is to set the train limit of the station to 1 if there is enough material in the station chests for a full train, and 0 otherwise. The idea of using ...
- Tue Jan 16, 2024 2:30 pm
- Forum: Gameplay Help
- Topic: Cybersyn active provider station
- Replies: 6
- Views: 1734
Re: Cybersyn active provider station
My two answers: I know there a discord for Cybersyn, but unfortunately, I cannot join discord :cry: As an example, here is what I'd like to achieve. My base is using bobangel's mods, and I'm at the hydro-refining stage for mineral resource processing. Sorting the mineral chunks produces five differe...
- Tue Jan 16, 2024 8:44 am
- Forum: Gameplay Help
- Topic: Cybersyn active provider station
- Replies: 6
- Views: 1734
Cybersyn active provider station
Hello All, This is my first post here, so please pardon me if I break some forum customs or use odd terms. I'd like to implement with Cybersyn something similar to active provider chests, but with stations. My idea is that I stockpile items of different kinds at a station, and when I pass a given nu...