Search found 15 matches
- Wed Nov 20, 2024 7:57 pm
- Forum: Ideas and Suggestions
- Topic: Add 2 outputs to Decider Combinator
- Replies: 5
- Views: 158
Add 2 outputs to Decider Combinator
TL;DR I would like to have Decider Combinators produce 2 outputs: one for True and one for False. What? The mechanics are simple: Have one output enabled if the condition is true, the other output enabled if the condition is false. A picture's worth a thousand bits: decider2.png Why? All too freque...
- Tue Nov 19, 2024 2:40 pm
- Forum: General discussion
- Topic: Beacon diminishing returns
- Replies: 9
- Views: 1070
Re: Beacon diminishing returns
I'll admit I was a sceptic when it came up in the FFF, but after playing with it, I really like the way it has given legs to what I call the new mid-game+ phase. Early game is your jump start base with stone furnaces, Assembler 1's, yellow inserters, yellow belts, coal power. Mid Game was red belts,...
- Mon Nov 11, 2024 7:32 pm
- Forum: Gameplay Help
- Topic: Ghost turret with ammo
- Replies: 2
- Views: 322
Re: Ghost turret with ammo
You can do it from the planet you're currently on as well. The key is you have to do it from Map mode, not in direct mode.
- Fri Nov 01, 2024 1:14 pm
- Forum: Ideas and Suggestions
- Topic: Gleba science pack research micronmanagement solution
- Replies: 28
- Views: 2378
Re: Gleba science pack research micronmanagement solution
This is my preferred solution. In fact I prefer this solution so much that once I'm done hitting all the achievements I care about, I'm immediately going to install (or create) a mod that specifically does this if Wube doesn't.
- Thu Oct 31, 2024 12:59 pm
- Forum: Ideas and Suggestions
- Topic: Please add a button to add a new blueprint parameter variable
- Replies: 29
- Views: 1851
Re: Please add a button to add a new blueprint parameter variable
As I posted in another, similar thread, I too would very much like to see this implemented as I also found myself reinventing the exact same solution as the others in this thread: an extra, ultimately unnecessary, constant combinator that can be deleted after the blueprint has been built.
- Tue Oct 29, 2024 1:45 pm
- Forum: Ideas and Suggestions
- Topic: Please add a button to add a new blueprint parameter variable
- Replies: 29
- Views: 1851
Re: Blueprint parameters: new "Add Parameter Value" button
I want to second this request. For my train station circuit, I needed to add 3 extra parameters for use in formulas in the parametrisation dialog, but they are not needed as direct inputs in any of the circuit assemblies. My workaround was to add a superfluous constant combinator with placeholder va...
- Fri Oct 04, 2024 3:25 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 31943
Re: Friday Facts #431 - Gleba & Captivity
Whether we finally broke the imbalance of Vulcanus and Fulgora being clearly superior to Gleba, we will see I don't think you've accomplished the goal here. You've certainly moved the needle, I just don't think enough. Thing is, the super-lab isn't useful in the early-mid game when you're hitting t...
- Fri Oct 04, 2024 3:17 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 31943
Re: Friday Facts #431 - Gleba & Captivity
From the beginning of the announcements, we’ve known that some existing techs would be moved to the new planets, and T3 modules were mentioned as one of them. This isn’t a new decision. Also, the modules are spread evenly across the planets: Productivity on Gleba, speed on Vulcanus (technically unc...
- Fri May 03, 2024 12:11 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 36249
Re: Friday Facts #409 - Diminishing beacons
Perhaps I missed it, but one of the concerns about meddling with the beacons was whether the user would be able to calculate the benefits quickly in their head. I am not saying head calculus should be a showstopper, but the need for more clear presentation of throughput numbers becomes even more pa...
- Fri Apr 12, 2024 1:14 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 32623
Re: Friday Facts #406 - Space Age Music
That final music track. Metronomic and repetitive. It evokes images of... crystals. Other folks talk rain, and I can see that, too, but I'm throwing crystals into the hat as my guess. Oh, also, I fully expect trupen to build a wall of missile turrets, arm them with nukes, and christen it "The W...
- Fri Mar 15, 2024 1:00 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 170
- Views: 35409
Re: Friday Facts #402 - Lightspeed circuits
I checked the original foundry video and yeah, its not in there. I think you are right that it is on the player but I can't imagine what use the player would have for an excavator dig-arm. Anybody else got any ideas? Didn't they mention early on that there was going to be Power Armour beyond Mk II?...
- Fri Mar 15, 2024 12:56 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 170
- Views: 35409
Re: Friday Facts #402 - Lightspeed circuits
You know, just last night I was re-organizing my overly-complicated train station blueprints, and moving combinators around was such a pain in the ass because I had to remember what was connected where, and then you get to that situation where you want to move one combinator one spot, but decide &qu...
- Fri Mar 08, 2024 2:03 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 31372
Re: Friday Facts #401 - New terrain, new planet
Well done. I might actually consider turning cliffs on again.
- Fri Jan 19, 2024 2:14 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 31969
- Fri Nov 10, 2023 4:10 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 69890
Re: Friday Facts #384 - Combinators 2.0
I'd like to +1 the requests to add an R/S and/or S/R latch to the Selector Combinator. I know we can do these with existing combinators, I do it all the time. Still a pain in the butt every time, though. A nice Latch section where you define a Set value, a Reset value, and an output signal would mak...