Search found 3 matches
- Sun Feb 02, 2025 10:42 am
- Forum: Outdated/Not implemented
- Topic: Items held by the inserters shouldn't spoil.
- Replies: 15
- Views: 4081
Re: Items held by the inserters shouldn't spoil.
I suspect both of those posts were created due to 2.0.30 recently becoming stable when there was a bug in it where an inserter could incorrectly decide to grab a spoilage from a belt when it was freshly spoiled and inserter was already trying to pickup the previous item. This should be fixed ...
- Sat Oct 12, 2024 8:51 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 56788
Re: Friday Facts #432 - Aquilo
i just read through the FF about Aquilo and now I'm wondering: where are the enemies?
- Sat Nov 11, 2023 9:58 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 106373
Re: Friday Facts #384 - Combinators 2.0
I really like these changes but I want to point out that I'm currently missing the following features:
a timer combinator to trigger events after some time: for example my bots are starting to repair the mines too early so they get destroyed by flames or bugs so I would like to delay them. or I ...
a timer combinator to trigger events after some time: for example my bots are starting to repair the mines too early so they get destroyed by flames or bugs so I would like to delay them. or I ...