As stated here a year ago (https://forums.factorio.com/viewtopic.php?t=117885)
I just started playing again and forgot how large the default warning Icons are.
I forgot how I changed it last time so I am posting this for my memory when I inevitably forget after the next update :)
1. Go to the ...
Search found 6 matches
- Tue Dec 23, 2025 9:00 pm
- Forum: Gameplay Help
- Topic: Resize Alert Icons
- Replies: 1
- Views: 94
- Tue Dec 24, 2024 8:46 pm
- Forum: Gameplay Help
- Topic: Asteroid collector not collecting all chunks
- Replies: 2
- Views: 1067
Asteroid collector not collecting all chunks
Good day,
I am sitting in Nauvis Orbit creating and dropping Calcite to the planet. My calcite factory isn't keeping up with the demands to the planet, so I tried to find out what is wrong.
My understanding is the Asteroid Collector should (if no filter applied and has power) collect everything ...
I am sitting in Nauvis Orbit creating and dropping Calcite to the planet. My calcite factory isn't keeping up with the demands to the planet, so I tried to find out what is wrong.
My understanding is the Asteroid Collector should (if no filter applied and has power) collect everything ...
- Fri Dec 20, 2024 9:49 pm
- Forum: Gameplay Help
- Topic: Spoilage removal and circuitry counting
- Replies: 4
- Views: 1514
Re: Spoilage removal and circuitry counting
If you are willing to simplyfy a bit, just reading the belt content (belt set to read content hold and read the entire belt) should do the trick, no need to keep track of adding or removing stuff as you allways know the exact number of things on the belt.
The belt is 232 pieces. I've never ...
- Fri Dec 20, 2024 6:35 am
- Forum: Gameplay Help
- Topic: Spoilage removal and circuitry counting
- Replies: 4
- Views: 1514
Re: Spoilage removal and circuitry counting
Thanks, I'll give that a go.
- Fri Dec 20, 2024 2:16 am
- Forum: Gameplay Help
- Topic: Spoilage removal and circuitry counting
- Replies: 4
- Views: 1514
Spoilage removal and circuitry counting
I need some help with circuitry design.
I am using a sushi-belt design for science packs. The issue I'm having is when I switch to a science which doesn't use the agricultural science pack, they (the ag-sci) time out and spoil. I am counting the packs going onto the belt so it doesn't overload ...
I am using a sushi-belt design for science packs. The issue I'm having is when I switch to a science which doesn't use the agricultural science pack, they (the ag-sci) time out and spoil. I am counting the packs going onto the belt so it doesn't overload ...
- Fri Nov 22, 2024 12:54 am
- Forum: Ideas and Suggestions
- Topic: Make inserters actually grab from the *end* of the belt
- Replies: 6
- Views: 1373
Re: Make inserters actually grab from the *end* of the belt
I am having the exact same problem with the agricultural science pack going into my science belt. The two at the front are never chosen and will go bad just sitting there. I can circuit this to stop feeding the belt if there's something there so it has an on/off belt system but I think it should be ...