Search found 3 matches
- Fri Mar 08, 2024 9:55 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 31590
Re: Friday Facts #401 - New terrain, new planet
I like the rivers in mapgen, adding fords to connect paths through them would prevent them from being a total obstacle. Something traversable by the player and biters, but not able to be built on. There could also be an early to midgame research to unlock artificial fords that work similarly, but al...
- Sun Dec 10, 2023 9:41 am
- Forum: Ideas and Suggestions
- Topic: Reduce need for Alt-Mode by putting Modules/recipes on building sprites
- Replies: 4
- Views: 977
Re: Reduce need for Alt-Mode by putting Modules/recipes on building sprites
I wasn't requesting the removal of Alt-mode, just to add some of its features to regular mode. Alt-mode itself would remain unchanged. You want always on Alt-mode, it works just like it does now. If you don't like Alt-mode but need it, with my suggestion you could turn it off and have a factory that...
- Sat Dec 02, 2023 7:24 am
- Forum: Ideas and Suggestions
- Topic: Reduce need for Alt-Mode by putting Modules/recipes on building sprites
- Replies: 4
- Views: 977
Reduce need for Alt-Mode by putting Modules/recipes on building sprites
TL;DR Reduce reliance on Alt-Mode by making Modules, Recipes, and Chest Contents visible in 'normal mode'. What? Integrate beacon style module attachment points into the sprites of all applicable buildings. (Assemblers, Miners, Furnaces, Centrifuge, Chem Plant, Refinery, Rocket Silo, Pumpjack, etc)...