I am a late adopter of Win 11... good to know that it is stable. I have initiated a repair online... just need them to get back to me about what they want me to do. I bought the computer in Europe (Sweden), so the warranty is likely to cover it for some time.
Again, thank you all for your help. I'm ...
Search found 128 matches
- Tue Jan 27, 2026 7:14 pm
- Forum: 1 / 0 magic
- Topic: Crash report
- Replies: 6
- Views: 609
- Tue Jan 27, 2026 12:51 pm
- Forum: 1 / 0 magic
- Topic: Crash report
- Replies: 6
- Views: 609
Re: Crash report
Thank you both for the information.
I have been getting a bluescreen crash every day at least once, so the hardware might already be damaged. I had no idea about this issue. Will figure out how to update the BIOS and hope that helps. The computer is less than 6 months old, so warranty is still in ...
I have been getting a bluescreen crash every day at least once, so the hardware might already be damaged. I had no idea about this issue. Will figure out how to update the BIOS and hope that helps. The computer is less than 6 months old, so warranty is still in ...
- Tue Jan 27, 2026 9:10 am
- Forum: 1 / 0 magic
- Topic: Crash report
- Replies: 6
- Views: 609
Crash report
0.001 2026-01-27 09:49:40; Factorio 2.0.73 (build 84377, win64, steam, space-age)
0.001 Operating system: Windows 11 (build 26200)
0.000 Initializing Steam API.
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Config path: C:/Users ...
0.001 Operating system: Windows 11 (build 26200)
0.000 Initializing Steam API.
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Config path: C:/Users ...
- Sat Aug 30, 2025 3:36 pm
- Forum: Not a bug
- Topic: Crusher doesn't show energy reduction with Beacon Modules
- Replies: 1
- Views: 447
Crusher doesn't show energy reduction with Beacon Modules
Tested with this setup on a space platform:
For whatever reason, one of the crushers shows the energy reduction through efficiency modules, and the other doesn't...
I was testing this in the editor.
- Fri Mar 29, 2024 5:10 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 54174
Re: Friday Facts #404 - Frustration not found
In addition....
The BIGGEST QoL you could make for the Spidertron is allow it to path around lakes!!!! If biters can do it, spidertrons should be allowed to. Surely spiders are smarter than biters...
One thing that I was thinking about as I was playing today was that I would love to be able to ...
The BIGGEST QoL you could make for the Spidertron is allow it to path around lakes!!!! If biters can do it, spidertrons should be allowed to. Surely spiders are smarter than biters...
One thing that I was thinking about as I was playing today was that I would love to be able to ...
- Fri Mar 29, 2024 4:59 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 54174
Re: Friday Facts #404 - Frustration not found
Spidertron remote' as the new 'RTS Tool'
I don't like this name change at all, specifically because it would make no sense to new players (especially if they never played RTS games). I have played some RTS games, but I don't consider that a personal vehicle would need an "RTS Tool". I prefer the ...
I don't like this name change at all, specifically because it would make no sense to new players (especially if they never played RTS games). I have played some RTS games, but I don't consider that a personal vehicle would need an "RTS Tool". I prefer the ...
- Fri Mar 22, 2024 5:18 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 59260
Re: Friday Facts #403 - Train stops 2.0
I just posted my reaction to this news on my channel, but TLDR = YAY!
To round out the improvements to remote access, I would like to suggest a fuel drone, something like a long distance drone that will carry 1 stack of fuel to a train that has run out. The awesome solution would be something like ...
To round out the improvements to remote access, I would like to suggest a fuel drone, something like a long distance drone that will carry 1 stack of fuel to a train that has run out. The awesome solution would be something like ...
- Fri Mar 01, 2024 2:04 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 122
- Views: 58787
Re: Friday Facts #397 - Factoriopedia
One thing that is missing from the GUI is the machine that the item is crafted in. This is crucial information for new players, and even experienced ones because of the new machine on Fulgora
- Fri Sep 08, 2023 2:54 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 383164
Re: Friday Facts #375 - Quality
Wow, just wow! This looks AMAZING! I love that you are not just "adding more recipes" as many mods do, but adding quality gameplay depth! This is going to revolutionize play, and I am sooooo excited for it!
- Sat Sep 02, 2023 1:34 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 114748
Re: Friday Facts #374 - Smarter robots
Wow, these changes are AWESOME! Thank you so much for improving the QoL items. While all of us are looking forward to new features, I DEFINITELY appreciate the quality of life stuff because I play the game so much, and all improvements lead to a smoother gameplay experience. Thank you! <3
- Tue Jun 13, 2023 11:40 am
- Forum: Resolved Problems and Bugs
- Topic: Blueprints borked after loading modpack
- Replies: 11
- Views: 4950
Re: Blueprints borked after loading modpack
Sorry I havent had time to post. My life has been the tiniest bit crazy. Currently in Sweden.
This issue has been around since at least 2016. I remember Steejo mentioning it on his videos, when he was recording Factorio back in the day.
This issue has been around since at least 2016. I remember Steejo mentioning it on his videos, when he was recording Factorio back in the day.
- Sun Jan 01, 2023 4:17 pm
- Forum: Resolved Problems and Bugs
- Topic: Blueprints borked after loading modpack
- Replies: 11
- Views: 4950
Blueprints borked after loading modpack
The nearest I can figure out is this:
I create blueprints in a COMPLETELY Vanilla game. These blueprints contain modules.
The mere act of loading a save game with a conversion mod (B/A/Seablock) completely WIPES the modules from the blueprints. I did not even open the BP book within that game!
Not ...
I create blueprints in a COMPLETELY Vanilla game. These blueprints contain modules.
The mere act of loading a save game with a conversion mod (B/A/Seablock) completely WIPES the modules from the blueprints. I did not even open the BP book within that game!
Not ...
- Thu Oct 13, 2022 12:34 am
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 44839
Re: Friday Facts #370 - The journey to Nintendo Switch
Question:
Will Switch users be able to use shared blueprints?
I donät know of a copy & paste function, but there is the removable SD card where files have the potential to be transferred.
Will Switch users be able to use shared blueprints?
I donät know of a copy & paste function, but there is the removable SD card where files have the potential to be transferred.
- Tue Oct 11, 2022 5:34 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 44839
Re: Friday Facts #370 - The journey to Nintendo Switch
Thanks,
Yes, you're right, there is a setting there. Just used to PC games where they have to be disabled individually for every game... >.>
Yes, you're right, there is a setting there. Just used to PC games where they have to be disabled individually for every game... >.>
- Tue Oct 11, 2022 5:21 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 44839
Re: Friday Facts #370 - The journey to Nintendo Switch
I was really disturbed to see the additional of custom "rumbles" added to "enhance the experience".
I can't deal AT ALL with rumble. Because of my neuropathy in my hands, it feels like an electric shock :o It literally hurts, and I drop the controller.
So I ask please that you put in an option to ...
I can't deal AT ALL with rumble. Because of my neuropathy in my hands, it feels like an electric shock :o It literally hurts, and I drop the controller.
So I ask please that you put in an option to ...
- Fri Feb 05, 2021 3:46 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 264611
Re: Friday Facts #365 - Future plans
Congrats Earendel!!!! WOOOT! So glad you are on the team!
Welcome, welcome to Jerzy and Lucas! Hope you find Wube to be a lovely place to be. There are many adoring fans awaiting your contributions to the addiction we know as "Factorio" :D
I'm excited about the decision to create new content for ...
Welcome, welcome to Jerzy and Lucas! Hope you find Wube to be a lovely place to be. There are many adoring fans awaiting your contributions to the addiction we know as "Factorio" :D
I'm excited about the decision to create new content for ...
- Tue Nov 24, 2020 2:30 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 199947
Re: Version 1.1.0
I'm pressed for time atm, so I won't go into everything about the new update, but I do have one topic that I want to raise:
The new flat GUI positioning is so useless to me. When I set my Logistics filters, I do it ONCE for the entire playthrough. I liked having it on the right because of the logi ...
The new flat GUI positioning is so useless to me. When I set my Logistics filters, I do it ONCE for the entire playthrough. I liked having it on the right because of the logi ...
- Mon Nov 16, 2020 6:55 am
- Forum: Ideas and Suggestions
- Topic: Combination of Crafting and Logistics Menu
- Replies: 22
- Views: 13276
Re: Combination of Crafting and Logistics Menu
I saw that it was pointed out earlier that's why I added the slash.
But there is no reason it can't work: the alternate products can be listed on the materials tab. It's not a big issue.
But there is no reason it can't work: the alternate products can be listed on the materials tab. It's not a big issue.
- Mon Nov 16, 2020 5:23 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 141282
Re: Friday Facts #363 - 1.1 is getting close
2. Machine small window - today when we click on inserter we give small window with necesary options and things. Nothing more. Why large empty space and covering screen is better than today small window?
I agree with this... TBH when I wrote my earlier post, I had no idea what to make of it ...
- Mon Nov 16, 2020 5:19 am
- Forum: Ideas and Suggestions
- Topic: Combination of Crafting and Logistics Menu
- Replies: 22
- Views: 13276
Re: Combination of Crafting and Logistics Menu
I like that idea. Extra bonus points if we can drag the recipe/item down to the logistics menu.