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by Tomarse
Wed Jan 10, 2024 9:51 am
Forum: Modding help
Topic: Trouble with auto_barrel [SOLVED]
Replies: 2
Views: 592

Re: Trouble with auto_barrel

For anyone coming here with a similar problem, here is my solution: I made a script in my migrations folder called "barreling.lua", which checks to see if the barreling technologies are unlocked, and if they are, it enables the recipes. for index, force in pairs(game.forces) do if force.te...
by Tomarse
Tue Jan 09, 2024 7:33 am
Forum: Modding help
Topic: Trouble with auto_barrel [SOLVED]
Replies: 2
Views: 592

Trouble with auto_barrel [SOLVED]

Hello, I am currently working on a mod. I have a fluid which I have created. The following is in a file required by my data.lua: local liquid_pyrolysis_oil ={{ type = "fluid", name = "liquid-pyrolysis-oil", default_temperature = 25, heat_capacity = "0.1KJ", base_color =...

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