Search found 7 matches

by Barerock
Mon Sep 23, 2024 8:25 pm
Forum: Outdated/Not implemented
Topic: Gleba research and ore yield solution
Replies: 3
Views: 3202

Re: Gleba research and ore yield solution

There's other space stuff suggested on this forum and the FFF and LAN party were all public. I assume we're allowed to talk about it??? If not, then an admin can take care of it.
by Barerock
Mon Sep 23, 2024 5:51 pm
Forum: Outdated/Not implemented
Topic: Gleba research and ore yield solution
Replies: 3
Views: 3202

Gleba research and ore yield solution

TL;DR
Currently one of the big issues with Gleba is the tiny, but dense ore fields, a mining research tier for deeper mining could resolve this without reconstructing the entire ecosystem.

WHAT
Gleba is resource hell. Gleba could be equipped additionally with small, but "deep" ore patches that are ...
by Barerock
Fri Jan 12, 2024 7:00 pm
Forum: Modding help
Topic: How to set a modded entity to a force that is untargetable
Replies: 9
Views: 2295

Re: How to set a modded entity to a force that is untargetable


You've read somewhere (not seen where) that setting an entity's force to neutral stops Rampant AI from targeting it. That sort of makes sense because by default the neutral force isn't enemies with anyone, but it's a definitely using a sledgehammer to crack a walnut. What you are really asking for ...
by Barerock
Fri Jan 12, 2024 4:20 pm
Forum: Modding help
Topic: How to set a modded entity to a force that is untargetable
Replies: 9
Views: 2295

Re: How to set a modded entity to a force that is untargetable


https://lua-api.factorio.com/latest/

all the info you need with tutorial etc


I know where modding resources are, what I need is a hand to guide where I go from there outside of: "here's a dictionary, learn the entire thing," when what I want is to know the definition of one word and I don't ...
by Barerock
Fri Jan 12, 2024 4:08 am
Forum: Modding help
Topic: How to set a modded entity to a force that is untargetable
Replies: 9
Views: 2295

Re: How to set a modded entity to a force that is untargetable

Okay, I'm more informed about a few steps I tried before asking for help here, but I am still unaware of where this information could possibly be in IR3's files. Searching for "pole" in the control luas doesn't reward me with anything relevant. I'm afraid I am a complete novice (an overstatement ...
by Barerock
Fri Jan 12, 2024 3:57 am
Forum: Modding help
Topic: How to set a modded entity to a force that is untargetable
Replies: 9
Views: 2295

Re: How to set a modded entity to a force that is untargetable

This is all incredible information that would solve my problem in a jiffy if I knew how to use it, instead, I am a pleb. Could you be so kind as to define the tools by which I can implement your heroic information?

EDIT: I totally skipped what control.lua meant when I read this, but reading it out ...
by Barerock
Thu Jan 11, 2024 9:49 pm
Forum: Modding help
Topic: How to set a modded entity to a force that is untargetable
Replies: 9
Views: 2295

How to set a modded entity to a force that is untargetable

I'm attempting to make IR3's Big Wooden Pole entity untargetable for Rampant's AI. Previous discussions show that making [entity] invulnerable is not an option that works well; however, that same discussion failed to note how they made [entity] neutral, which fixed the issue to an acceptable degree ...

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