Search found 7 matches
- Mon Sep 23, 2024 8:25 pm
- Forum: Outdated/Not implemented
- Topic: Gleba research and ore yield solution
- Replies: 3
- Views: 3202
Re: Gleba research and ore yield solution
There's other space stuff suggested on this forum and the FFF and LAN party were all public. I assume we're allowed to talk about it??? If not, then an admin can take care of it.
- Mon Sep 23, 2024 5:51 pm
- Forum: Outdated/Not implemented
- Topic: Gleba research and ore yield solution
- Replies: 3
- Views: 3202
Gleba research and ore yield solution
TL;DR
Currently one of the big issues with Gleba is the tiny, but dense ore fields, a mining research tier for deeper mining could resolve this without reconstructing the entire ecosystem.
WHAT
Gleba is resource hell. Gleba could be equipped additionally with small, but "deep" ore patches that are ...
Currently one of the big issues with Gleba is the tiny, but dense ore fields, a mining research tier for deeper mining could resolve this without reconstructing the entire ecosystem.
WHAT
Gleba is resource hell. Gleba could be equipped additionally with small, but "deep" ore patches that are ...
- Fri Jan 12, 2024 7:00 pm
- Forum: Modding help
- Topic: How to set a modded entity to a force that is untargetable
- Replies: 9
- Views: 2295
Re: How to set a modded entity to a force that is untargetable
You've read somewhere (not seen where) that setting an entity's force to neutral stops Rampant AI from targeting it. That sort of makes sense because by default the neutral force isn't enemies with anyone, but it's a definitely using a sledgehammer to crack a walnut. What you are really asking for ...
- Fri Jan 12, 2024 4:20 pm
- Forum: Modding help
- Topic: How to set a modded entity to a force that is untargetable
- Replies: 9
- Views: 2295
Re: How to set a modded entity to a force that is untargetable
https://lua-api.factorio.com/latest/
all the info you need with tutorial etc
I know where modding resources are, what I need is a hand to guide where I go from there outside of: "here's a dictionary, learn the entire thing," when what I want is to know the definition of one word and I don't ...
- Fri Jan 12, 2024 4:08 am
- Forum: Modding help
- Topic: How to set a modded entity to a force that is untargetable
- Replies: 9
- Views: 2295
Re: How to set a modded entity to a force that is untargetable
Okay, I'm more informed about a few steps I tried before asking for help here, but I am still unaware of where this information could possibly be in IR3's files. Searching for "pole" in the control luas doesn't reward me with anything relevant. I'm afraid I am a complete novice (an overstatement ...
- Fri Jan 12, 2024 3:57 am
- Forum: Modding help
- Topic: How to set a modded entity to a force that is untargetable
- Replies: 9
- Views: 2295
Re: How to set a modded entity to a force that is untargetable
This is all incredible information that would solve my problem in a jiffy if I knew how to use it, instead, I am a pleb. Could you be so kind as to define the tools by which I can implement your heroic information?
EDIT: I totally skipped what control.lua meant when I read this, but reading it out ...
EDIT: I totally skipped what control.lua meant when I read this, but reading it out ...
- Thu Jan 11, 2024 9:49 pm
- Forum: Modding help
- Topic: How to set a modded entity to a force that is untargetable
- Replies: 9
- Views: 2295
How to set a modded entity to a force that is untargetable
I'm attempting to make IR3's Big Wooden Pole entity untargetable for Rampant's AI. Previous discussions show that making [entity] invulnerable is not an option that works well; however, that same discussion failed to note how they made [entity] neutral, which fixed the issue to an acceptable degree ...