Search found 9 matches

by Marvin01
Fri Nov 22, 2024 12:21 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 74
Views: 7355

Re: Friday Facts #438 - Space Age wrap up

Thank you for the soundtrack update, it means a lot to me (and probably many others). This is yet another instance of Wube listening to the community and making things better, I don't know many other companies which have such high standards here. The many months/years leading up to space age have be...
by Marvin01
Sat Nov 02, 2024 11:20 pm
Forum: News
Topic: Friday Facts #435 - Space Age Soundtrack release
Replies: 26
Views: 4984

Re: Friday Facts #435 - Space Age Soundtrack release

As others have said, many great tracks are missing, I hope that will be addressed in the future :/
by Marvin01
Wed Oct 30, 2024 7:29 pm
Forum: Releases
Topic: Version 2.0.13
Replies: 15
Views: 8811

Re: Version 2.0.13

I really appreciate how all of you manage to release the most polished product of the industry and still don't get complacent and fix way more bugs than other studois / companies. I respect and appreciate all of you a lot!
by Marvin01
Sun Jul 21, 2024 3:30 pm
Forum: Ideas and Suggestions
Topic: Take blocked slots into account when reporting chest usage
Replies: 13
Views: 3199

Add chest limit info to hover tooltip of chest entities.

TL;DR Add chest limit info to the hover tooltip of chest entities so that one can quickly see if the limits are set correctly. What ? Currently, chests (even with limit) show something like this: "Storage: 3/48" If it had a limit of 10, it would be nice if it showed "Storage: 3/10 (/...
by Marvin01
Sat Feb 17, 2024 4:18 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 34345

Re: Friday Facts #398 - Fulgora

The icon from fff-372 also seems to be processing some sort of gold wire. Maybe gold is one if the things we get fom recycling scrap, just like with real electronic waste?
by Marvin01
Fri Feb 16, 2024 6:25 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 34345

Re: Friday Facts #398 - Fulgora

Knowing that one of them is the foundry fom Vulcanus, this will probably be related to the blue enegy thing from https://factorio.com/blog/post/fff-372
by Marvin01
Fri Feb 09, 2024 12:11 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 121
Views: 27025

Re: Friday Facts #397 - Factoriopedia

MatHack wrote: ↑Fri Feb 09, 2024 12:09 pm Considering Alt is bound to Alt-mode, wouldn't Alt + LMB toggle the alt mode every time you use it to open the new feature?
Creating a blueprint with Alt+B doesn't toggle it, so that shouldn't be an issue.
by Marvin01
Thu Jan 18, 2024 1:11 pm
Forum: Ideas and Suggestions
Topic: Check map exchange string when overwriting a save
Replies: 7
Views: 711

Check map exchange string when overwriting a save

TL;DR Add additional check(s) before overwriting a save file. A good candidate is the map exchange string. What ? Pretty much what the TL;DR says. Why ? It is currently too easy to overwrite a different game file when saving and it can cost a lot of time and be really frustrating. Especially when o...
by Marvin01
Sat Jan 13, 2024 3:14 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][1.1.101] Crash when quitting game during non-blocking-saving
Replies: 2
Views: 1317

[raiguard][1.1.101] Crash when quitting game during non-blocking-saving

I started a non-blocking save and before it was finished, I immediately quit to the main menu. The game correctly switches to the main menu and there is a progress bar where the normal main menu would usually be. But as soon as the progress bar is finished, the game crashes. (The save completed succ...

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