Would be cool if alerts were muted when Demolishers destroys an empty stone furnace.
Search found 12 matches
- Mon Aug 11, 2025 11:59 am
- Forum: Ideas and Suggestions
- Topic: Mute alert when Demolisher eats stone furnace
- Replies: 2
- Views: 371
Mute alert when Demolisher eats stone furnace
I'm using stone furnaces as an early cliff explosives on Vulcanus 
Would be cool if alerts were muted when Demolishers destroys an empty stone furnace.
Would be cool if alerts were muted when Demolishers destroys an empty stone furnace.
- Fri Aug 08, 2025 7:06 am
- Forum: Balancing
- Topic: [2.0.63] Cheat for Logistic Network Embargo achievement
- Replies: 0
- Views: 567
[2.0.63] Cheat for Logistic Network Embargo achievement
It is not a bug but funny cheat.
Player can use logistic network without breaking Logistic Network Embargo achievement.
By using tank as mobile armored requester chest : )
Edit:
Turns out I'm not first to invent it https://www.reddit.com/r/factorio/comments/1m7sqe9/tanks_dont_count_for_the ...
Player can use logistic network without breaking Logistic Network Embargo achievement.
By using tank as mobile armored requester chest : )
Edit:
Turns out I'm not first to invent it https://www.reddit.com/r/factorio/comments/1m7sqe9/tanks_dont_count_for_the ...
- Wed Jan 08, 2025 6:54 pm
- Forum: Not a bug
- Topic: [2.0.29] Space Age - Pistol have insane rocket capacity
- Replies: 1
- Views: 485
[2.0.29] Space Age - Pistol have insane rocket capacity
I opened factoriopedia and didcovered that pistol have ridiculous rocket capacity.
From factoriopedia:
Stack size: 5
Rocket capacity: 10000 (5k stacks)
Looks like either a cheat/easter egg or just a bug.
(No I'm not trying to ship pistols, I want to signal a spaceship presense by requesting a ...
From factoriopedia:
Stack size: 5
Rocket capacity: 10000 (5k stacks)
Looks like either a cheat/easter egg or just a bug.
(No I'm not trying to ship pistols, I want to signal a spaceship presense by requesting a ...
- Wed Nov 06, 2024 1:09 pm
- Forum: Gameplay Help
- Topic: Deploying specific spidertron
- Replies: 1
- Views: 1171
Deploying specific spidertron
I sended a spidertron to Fulgora. It was colored and filled with equipment. I want bots to place this spidertron.
When the spidertron arrived I Q on a spidertron item in a chest then placed it on a planet. Placed ghost lose the color. Instantly after this spidertron gets placed on a surface the ...
When the spidertron arrived I Q on a spidertron item in a chest then placed it on a planet. Placed ghost lose the color. Instantly after this spidertron gets placed on a surface the ...
- Sun Oct 27, 2024 9:57 am
- Forum: Technical Help
- Topic: Can I mute Nauvis music?
- Replies: 2
- Views: 562
Re: Can I mute Nauvis music?
Thank you.
I looked at the docs and turns out there is a quick and dirty way.
I just replaced every file in Factorio/data/base/sound/ambient with world-ambience-1.ogg
Some of original music is still playing but it much better.
I looked at the docs and turns out there is a quick and dirty way.
I just replaced every file in Factorio/data/base/sound/ambient with world-ambience-1.ogg
Some of original music is still playing but it much better.
- Sat Oct 26, 2024 8:58 am
- Forum: Duplicates
- Topic: [2.0.11] E does not close UI when editing "Set a constant" textfield
- Replies: 1
- Views: 303
[2.0.11] E does not close UI when editing "Set a constant" textfield
Not really a bug but inconvenience.
New numeric text fields now allows expressions like 0xff + 10k + 0x10k + 2.5e3
It is cool! But I like the old behavior when key E applies changes and closes the UI.
I suggest to add a special rebindable hotkey to close numeric textfields. I would set it to E ...
New numeric text fields now allows expressions like 0xff + 10k + 0x10k + 2.5e3
It is cool! But I like the old behavior when key E applies changes and closes the UI.
I suggest to add a special rebindable hotkey to close numeric textfields. I would set it to E ...
- Sat Oct 26, 2024 8:24 am
- Forum: Technical Help
- Topic: Can I mute Nauvis music?
- Replies: 2
- Views: 562
Can I mute Nauvis music?
After thousands hours of... listening Factorio music I can't hear it any longer. But I want to hear new music. Fulgora's is really interesting.
Is there a way to disable/replace/mute/mod old Nauvis music but keep new music playing?
(other than starting on another planet and not visiting Nauvis at ...
Is there a way to disable/replace/mute/mod old Nauvis music but keep new music playing?
(other than starting on another planet and not visiting Nauvis at ...
- Wed Oct 23, 2024 11:06 pm
- Forum: Duplicates
- Topic: [2.0.8][space age] Got "Nuclear power" archievement without reactor
- Replies: 1
- Views: 909
[2.0.8][space age] Got "Nuclear power" archievement without reactor
Minor bug.
I got archievement "Nuclear Power" when I placed really hot steam into a Steam Turbine. I have some nuclear technologies researched. But I have used other technologies to get the steam... Pure chemical stuff...
But still I got the arhievement without using a reactor.
I got archievement "Nuclear Power" when I placed really hot steam into a Steam Turbine. I have some nuclear technologies researched. But I have used other technologies to get the steam... Pure chemical stuff...
But still I got the arhievement without using a reactor.
- Sat Oct 12, 2024 8:07 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 72614
Re: Friday Facts #432 - Aquilo
Just random funny thoughts about the railgun:
- ammo recipe should contain rails :)
- there is railgun wagon. Like an artillery wagon. It easily destroys a locomotive and rails if not used properly. Rail railgun :)
- the same technology unlocks Delivery Canon (as in Space Exploration). But here it ...
- ammo recipe should contain rails :)
- there is railgun wagon. Like an artillery wagon. It easily destroys a locomotive and rails if not used properly. Rail railgun :)
- the same technology unlocks Delivery Canon (as in Space Exploration). But here it ...
- Sun Mar 24, 2024 10:42 am
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 51977
Re: Friday Facts #403 - Train stops 2.0
When I played the Space Exploration mod I sometimes stuck on a small island without fuel (for jetpack, not for train).
This is what I used to get out:
Just build some roboports on a landfill. And make a logistic request for fuel.
Shot a capsule with a fuel using a delivery canon. Delivery ...
This is what I used to get out:
Just build some roboports on a landfill. And make a logistic request for fuel.
Shot a capsule with a fuel using a delivery canon. Delivery ...
- Sun Jan 14, 2024 3:29 pm
- Forum: Ideas and Suggestions
- Topic: Hints for inserters
- Replies: 1
- Views: 820
Re: Hints for inserters
Ok. I see there is a mod that already do a lot of this stuff https://mods.factorio.com/mod/FilterHelper
- Sun Jan 14, 2024 3:05 pm
- Forum: Ideas and Suggestions
- Topic: Hints for inserters
- Replies: 1
- Views: 820
Hints for inserters
TL;DR
Add hints/suggestions to inserter UI
What ?
Small window on the right let you an quickly pick up/pipette the ghost of item and put it to filters (or logistic network settings).
factorio-filter-hints-enrichment.png
The idea.
I want hints/suggestions in inserter/loader/splitter/belt UI ...
Add hints/suggestions to inserter UI
What ?
Small window on the right let you an quickly pick up/pipette the ghost of item and put it to filters (or logistic network settings).
factorio-filter-hints-enrichment.png
The idea.
I want hints/suggestions in inserter/loader/splitter/belt UI ...