Search found 10 matches
- Wed Nov 20, 2024 4:52 pm
- Forum: Ideas and Requests For Mods
- Topic: [Earendel] Questions and suggestions.
- Replies: 0
- Views: 49
[Earendel] Questions and suggestions.
Hello, I hope Earendel is able to read this. Given that you are working in Wube and have intimate knowledge of the codebase, together with being able to modify the modding api if something is missing, I respecfully would like to give out some suggestions for your mods. These are in no way "requ...
- Fri Nov 15, 2024 10:56 pm
- Forum: Ideas and Suggestions
- Topic: [Space Age] Allow inventory slot filtering/fixing in space platforms.
- Replies: 1
- Views: 99
[Space Age] Allow inventory slot filtering/fixing in space platforms.
I would like to be able to middle-button click on space platform's inventory slots to make them specific for an item like the player's inventory. Refer to the given savefile: Go to space platform "Wayfinder" Look into the inventory, it increases and decreases constantly as stuff goes in/ou...
- Wed Nov 13, 2024 11:39 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.15] Crash marking roboports for deconstruction
- Replies: 3
- Views: 757
Re: [Genhis][2.0.15] Crash marking roboports for deconstruction
Thank you, glad to be of help. Do you know what happened?
- Tue Nov 05, 2024 7:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.15] Crash marking roboports for deconstruction
- Replies: 3
- Views: 757
[Genhis][2.0.15] Crash marking roboports for deconstruction
Hi Wube. This is quite literally the first crash I have ever experienced on Factorio in 10 years or so, so congratulations! I'm in the process of building a city block-like base, and in the process I've been deconstructing stuff to remodel and refactorize stuff. At some point after using the deconst...
- Mon Nov 04, 2024 3:38 am
- Forum: Ideas and Suggestions
- Topic: Ice Gun
- Replies: 0
- Views: 84
Ice Gun
Considering we now can go to an ice planet adnd we get supercoolant and at that point the game is super advanced, why not just for fun add a flamethrower analogous that lets us shoot ice? It could freeze the enemies or freeze water temporarily. It wouldnt really matter much because at that point is ...
- Tue Oct 29, 2024 7:18 pm
- Forum: Not a bug
- Topic: [2.0.11] Fulgora ruins damage tank
- Replies: 2
- Views: 224
Re: [2.0.11] Fulgora ruins damage tank
Makes sense. Thanks for the answer
- Tue Oct 29, 2024 2:39 am
- Forum: Not a bug
- Topic: [2.0.11] Fulgora ruins damage tank
- Replies: 2
- Views: 224
[2.0.11] Fulgora ruins damage tank
When ramming Fulgora ruins with a tank, the tank suffers damage. I don't know if this is intended, but if it isn't it works differently to rocks in Nauvis.
- Mon Oct 28, 2024 8:23 am
- Forum: Ideas and Suggestions
- Topic: [2.0.11] Liquid Barreling vs New Fluid Types
- Replies: 6
- Views: 694
[Space Age] Electrolyte Barrel
Electrolyte and Holmiun Solution do not have barreling recipes/products.
I don't know if other fluids are lacking barreling recipes at the moment, please consider adding the barreling recipes for all fluids if its a sensible approach.
I don't know if other fluids are lacking barreling recipes at the moment, please consider adding the barreling recipes for all fluids if its a sensible approach.
- Fri Oct 25, 2024 11:20 pm
- Forum: Ideas and Suggestions
- Topic: Lab circuit connection - read technology cost
- Replies: 4
- Views: 315
Re: Lab circuit connection - read technology cost
Adding to this, I would like the labs to output the currently available science packs that have been unlocked. For example, I have unlocked red, green and blue science, the lab would output a 1 on each of those science packs. This would allow to make circuitry enabling new lines or factories or inpu...
- Fri Jan 19, 2024 4:08 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 66354
Re: Friday Facts #393 - Putting things on top of other things
I just remembered a previous FFF about Underground Belts not being distinguishable in blueprints, and this new olive color of the highest Tier Belts is insanely close to the yellow of first Tier Belts to the point that even with normal 100% color vision it can be difficult to distinguish those two ...