Search found 5 matches

by Calid
Thu Oct 31, 2024 1:47 pm
Forum: Technical Help
Topic: [2.0.12] Multiple problems with parametrized blueprints
Replies: 0
Views: 113

[2.0.12] Multiple problems with parametrized blueprints

Hi. Sorry if it was posted before, a quick search yielded nothing. 1) It appears impossible to use negative numbers as arguments while instantiating a blueprint, they are just converted to large positive numbers, close to maxint. Might be that uint was used there by mistake? 2) When instantiating a ...
by Calid
Thu Oct 31, 2024 1:37 pm
Forum: Gameplay Help
Topic: How can I edit train station (or combinators) settings in a blueprint?
Replies: 0
Views: 98

How can I edit train station (or combinators) settings in a blueprint?

Sometimes before capturing blueprint I might forget to set some settings, for instance, disable train limit, define some constants in combinator, etc. It was not much of an issue in 1.x, as I would just fix the setup and recapture the blueprint. But in 2.0, with parametrized blueprints, each time I ...
by Calid
Sat Oct 05, 2024 10:45 am
Forum: Ideas and Suggestions
Topic: Combinator scalability and maintainability
Replies: 18
Views: 5761

Re: Combinator scalability and maintainability

I was going to suggest the same idea, thankfully, found this topic.

Factorio needs circuit abstraction.

Huge bump.
by Calid
Wed Jan 31, 2024 11:35 am
Forum: General discussion
Topic: Regarding the last FFFs about trains
Replies: 4
Views: 1016

Re: Regarding the last FFFs about trains

First of all, thanks for an elaborate and thoughtful response. I have some counter-arguments, but I will start with a disclaimer. I understand that my ideas of train schedule functionality is some massive work that is oriented towards rather hardcore players which make up just a small percentage, an...
by Calid
Tue Jan 30, 2024 4:03 pm
Forum: General discussion
Topic: Regarding the last FFFs about trains
Replies: 4
Views: 1016

Regarding the last FFFs about trains

Regarding the last FFFs about trains, i have some concerns about the upcoming changes. I think that using station names for game logic it hacky. It feels like trying to anticipate some specific user stories and cover these exact scenarios by implementing legalized workarounds. I don't think it will ...

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