Search found 5 matches
- Thu Oct 31, 2024 1:47 pm
- Forum: Technical Help
- Topic: [2.0.12] Multiple problems with parametrized blueprints
- Replies: 0
- Views: 113
[2.0.12] Multiple problems with parametrized blueprints
Hi. Sorry if it was posted before, a quick search yielded nothing. 1) It appears impossible to use negative numbers as arguments while instantiating a blueprint, they are just converted to large positive numbers, close to maxint. Might be that uint was used there by mistake? 2) When instantiating a ...
- Thu Oct 31, 2024 1:37 pm
- Forum: Gameplay Help
- Topic: How can I edit train station (or combinators) settings in a blueprint?
- Replies: 0
- Views: 98
How can I edit train station (or combinators) settings in a blueprint?
Sometimes before capturing blueprint I might forget to set some settings, for instance, disable train limit, define some constants in combinator, etc. It was not much of an issue in 1.x, as I would just fix the setup and recapture the blueprint. But in 2.0, with parametrized blueprints, each time I ...
- Sat Oct 05, 2024 10:45 am
- Forum: Ideas and Suggestions
- Topic: Combinator scalability and maintainability
- Replies: 18
- Views: 5761
Re: Combinator scalability and maintainability
I was going to suggest the same idea, thankfully, found this topic.
Factorio needs circuit abstraction.
Huge bump.
Factorio needs circuit abstraction.
Huge bump.
- Wed Jan 31, 2024 11:35 am
- Forum: General discussion
- Topic: Regarding the last FFFs about trains
- Replies: 4
- Views: 1016
Re: Regarding the last FFFs about trains
First of all, thanks for an elaborate and thoughtful response. I have some counter-arguments, but I will start with a disclaimer. I understand that my ideas of train schedule functionality is some massive work that is oriented towards rather hardcore players which make up just a small percentage, an...
- Tue Jan 30, 2024 4:03 pm
- Forum: General discussion
- Topic: Regarding the last FFFs about trains
- Replies: 4
- Views: 1016
Regarding the last FFFs about trains
Regarding the last FFFs about trains, i have some concerns about the upcoming changes. I think that using station names for game logic it hacky. It feels like trying to anticipate some specific user stories and cover these exact scenarios by implementing legalized workarounds. I don't think it will ...