Thanks, appreciate it and the entire wube team!
Search found 5 matches
- Fri Nov 08, 2024 12:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.110] "find_tiles_filtered" doesn't correctly take orientation using rotated areas in filtered searches
- Replies: 4
- Views: 2442
Re: [Rseding91] [1.1.110] "find_tiles_filtered" doesn't correctly take orientation using rotated areas in filtered searc
Sweet 
Thanks, appreciate it and the entire wube team!
Thanks, appreciate it and the entire wube team!
- Wed Nov 06, 2024 5:09 am
- Forum: Assigned
- Topic: [Klonan] [2.0.15] Quality does not show for Rich Text Planets
- Replies: 0
- Views: 431
[Klonan] [2.0.15] Quality does not show for Rich Text Planets
You can make space locations / planet rich text icons with quality using the text `[planet=vulcanus,quality=rare]` but it will not show the quality.
11-06-2024, 14-59-55.png
Display contents:
> [planet=vulcanus,quality=rare] Rare
> [planet=vulcanus] Normal
Also applies for
> [space-location ...
11-06-2024, 14-59-55.png
Display contents:
> [planet=vulcanus,quality=rare] Rare
> [planet=vulcanus] Normal
Also applies for
> [space-location ...
- Fri Nov 01, 2024 6:31 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.12] choose-elem-button doesn't open filter menu when clicking with wrong item in cursor
- Replies: 4
- Views: 2417
Re: [2.0.12] choose-elem-button doesn't open filter menu when clicking with wrong item in cursor
+1 have the same issue
I have tested in 1.1.110 -> it will open the filter.
In 2.0+ it will silently fail.
> This would also fix mods that work in 1.1 that have UI open only when specific items are in cursor and use choose-elem-buttons.
I do this for my mod.
I have tested in 1.1.110 -> it will open the filter.
In 2.0+ it will silently fail.
> This would also fix mods that work in 1.1 that have UI open only when specific items are in cursor and use choose-elem-buttons.
I do this for my mod.
- Wed Oct 30, 2024 9:50 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.110] "find_tiles_filtered" doesn't correctly take orientation using rotated areas in filtered searches
- Replies: 4
- Views: 2442
Re: Using rotated areas in filtered searches
This issue still exists in Factorio version 2.0.11.
Is it possible to move this thread to Bug Reports?
Is it possible to move this thread to Bug Reports?
- Fri Feb 09, 2024 11:32 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.110] "find_tiles_filtered" doesn't correctly take orientation using rotated areas in filtered searches
- Replies: 4
- Views: 2442
[Rseding91] [1.1.110] "find_tiles_filtered" doesn't correctly take orientation using rotated areas in filtered searches
I've been developing a mod that places tiles under entities and knew I'd have some trouble with curved rails.
I've seen others make bitmasks for rails specifically but I wanted to be able to have it work for any entity (including ones with secondary bounding boxes with orientation).
I've found that ...
I've seen others make bitmasks for rails specifically but I wanted to be able to have it work for any entity (including ones with secondary bounding boxes with orientation).
I've found that ...