Search found 3 matches
- Wed Jan 21, 2026 6:30 pm
- Forum: Won't implement
- Topic: Cannot build on [surface] event trigger
- Replies: 3
- Views: 198
Re: Cannot build on [surface] event trigger
That was four years ago, perhaps the situation changed
- Wed Jan 21, 2026 10:38 am
- Forum: Won't implement
- Topic: Cannot build on [surface] event trigger
- Replies: 3
- Views: 198
Cannot build on [surface] event trigger
TL;DR
An event that is triggered when the engine's built-in "Cannot build on [surface]." error is shown (Ex: "Cannot build on Grass 2")
What?
While looking into a suggestion made in my buildings on concrete mod about having heavier/more sophisticated buildings require more sophisticated tiles ...
An event that is triggered when the engine's built-in "Cannot build on [surface]." error is shown (Ex: "Cannot build on Grass 2")
What?
While looking into a suggestion made in my buildings on concrete mod about having heavier/more sophisticated buildings require more sophisticated tiles ...
- Fri Feb 16, 2024 4:27 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Game Save File and -Speed Related Suggestions
- Replies: 19
- Views: 14288
Re: Game Save File and -Speed Related Suggestions
I thought of something while working. My computer (windows) has a stupid amount of RAM (due to job-related reasons). How feasible would it be for Factorio to create a RAM drive, save the world there, and in a separate thread save the ram drive to disk without interrupting (or minimizing the time it ...