My questions:
What's the difference between trees and coral trees?
Why should I use fertilizer? TreeFarms grow just with saplings, and fertilizer production eats a lot of resources.
Search found 11 matches
- Tue Jun 28, 2016 4:19 pm
- Forum: Questions, reviews and ratings
- Topic: HowTo Treefarm aka Q&A
- Replies: 17
- Views: 70514
- Sun Jun 05, 2016 7:41 pm
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 100821
Re: Bug Reports
My biggest gripe with the mod (which either is a bug, or a lack of feature, IMO): Using the regular treefarm and using a single belt that both supplies the seeds and exports the wood (left side/right side). I find that the common inserter that is supposed to feed the seeds to the farm box also picks...
- Sun May 08, 2016 5:15 pm
- Forum: Technical Help
- Topic: Game freezes in MP
- Replies: 4
- Views: 2547
Re: Game freezes in MP
I dare bump this issue, because this still ruins MP for us :/ .
- Thu May 05, 2016 8:34 am
- Forum: Technical Help
- Topic: Game freezes in MP
- Replies: 4
- Views: 2547
Re: Game freezes in MP
We tried without mods. Without (or with less mods) it seems to happen somewhat less often, but it still happens. It's hard to tell if it has a real effect because the freezes happen so irregularly. Ports are open, we play regular online. We both should have a sufficiently powerful connection (ping o...
- Wed May 04, 2016 7:03 pm
- Forum: Technical Help
- Topic: Game freezes in MP
- Replies: 4
- Views: 2547
Game freezes in MP
When playing in SP, I can play for hours on end. When I play with my brother over internet (IPv6), the game irregularly freezes for both of us. I have to terminate Factorio (either by Alt+F4, but sometimes only the taskmanager can help). Then the game continues for my brother and I can rejoin. After...
- Thu Apr 21, 2016 7:16 am
- Forum: Mods
- Topic: [MOD 0.13.x] Better Fluid Colors
- Replies: 12
- Views: 13365
Re: [MOD 0.12.x] Better Fluid Colors
Most importantly, the fluid colors fit perfectly to the icon colors, making it much easier to identify on first glance.
Great idea, great implementation. Thanks for this mod!
Great idea, great implementation. Thanks for this mod!
- Mon Apr 11, 2016 8:16 am
- Forum: Mods
- Topic: [MOD 0.13.X] Fractional Distillation
- Replies: 22
- Views: 13674
Re: [MOD 0.12.30] Fractional Distillation
Very interesting mod. I like more complex uses for my oil refineries. And more complex pipe layouts... :) The correct German translation for fractional distillation is "Fraktionierte Destillation". "Teil-Destillation" would be "partial destillation", which is not really...
- Sat Apr 09, 2016 1:47 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 289093
Re: [MOD 0.12.x] The Fat Controller. Remote train management
Just encountered an issue, not sure if already known/reported. We use Fat in MP (which works fine), but I encountered an issue which caused me to lose my character entirely: While manually sitting in a train, I used the "C" button to remotely "jump into & control" a train. No...
- Thu Apr 07, 2016 8:07 am
- Forum: Mods
- Topic: [MOD 0.12.x] Time-Lapse Maker v 0.1.2
- Replies: 15
- Views: 9299
Re: [MOD 0.12.x] Time-Lapse Maker v 0.1.1
I like this mod, the GUI is simple and works well. Two issues I noticed: The day/night cycle can be very annoying for "long-duration" timelapses which are transformed in a high-fps gif. Example of why this can be annoying: https://www.youtube.com/watch?v=2FusxEWCw2I - It's hard to actually...
- Thu Apr 07, 2016 7:07 am
- Forum: Mods
- Topic: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
- Replies: 24
- Views: 24745
Re: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
Looks very interesting, will have to give it a try. You said the reactor produces "no pollution", which is a warning sign for me: Unless the remaining production cycle requires good amounts of energy, complexity and/or pollution, that is. Most energy mods have difficulties finding a balanc...
- Fri Apr 01, 2016 11:30 pm
- Forum: Ideas and Suggestions
- Topic: MP Map transfer with TCP
- Replies: 9
- Views: 3614
Re: MP Map transfer with TCP
How is map transfer "clearly bugged"? I had no trouble with it so far.