Search found 11 matches

by Senshi
Tue Jun 28, 2016 4:19 pm
Forum: Questions, reviews and ratings
Topic: HowTo Treefarm aka Q&A
Replies: 17
Views: 70514

Re: HowTo Treefarm aka Q&A

My questions:
What's the difference between trees and coral trees?
Why should I use fertilizer? TreeFarms grow just with saplings, and fertilizer production eats a lot of resources.
by Senshi
Sun Jun 05, 2016 7:41 pm
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 100821

Re: Bug Reports

My biggest gripe with the mod (which either is a bug, or a lack of feature, IMO): Using the regular treefarm and using a single belt that both supplies the seeds and exports the wood (left side/right side). I find that the common inserter that is supposed to feed the seeds to the farm box also picks...
by Senshi
Sun May 08, 2016 5:15 pm
Forum: Technical Help
Topic: Game freezes in MP
Replies: 4
Views: 2547

Re: Game freezes in MP

I dare bump this issue, because this still ruins MP for us :/ .
by Senshi
Thu May 05, 2016 8:34 am
Forum: Technical Help
Topic: Game freezes in MP
Replies: 4
Views: 2547

Re: Game freezes in MP

We tried without mods. Without (or with less mods) it seems to happen somewhat less often, but it still happens. It's hard to tell if it has a real effect because the freezes happen so irregularly. Ports are open, we play regular online. We both should have a sufficiently powerful connection (ping o...
by Senshi
Wed May 04, 2016 7:03 pm
Forum: Technical Help
Topic: Game freezes in MP
Replies: 4
Views: 2547

Game freezes in MP

When playing in SP, I can play for hours on end. When I play with my brother over internet (IPv6), the game irregularly freezes for both of us. I have to terminate Factorio (either by Alt+F4, but sometimes only the taskmanager can help). Then the game continues for my brother and I can rejoin. After...
by Senshi
Thu Apr 21, 2016 7:16 am
Forum: Mods
Topic: [MOD 0.13.x] Better Fluid Colors
Replies: 12
Views: 13365

Re: [MOD 0.12.x] Better Fluid Colors

Most importantly, the fluid colors fit perfectly to the icon colors, making it much easier to identify on first glance.

Great idea, great implementation. Thanks for this mod!
by Senshi
Mon Apr 11, 2016 8:16 am
Forum: Mods
Topic: [MOD 0.13.X] Fractional Distillation
Replies: 22
Views: 13674

Re: [MOD 0.12.30] Fractional Distillation

Very interesting mod. I like more complex uses for my oil refineries. And more complex pipe layouts... :) The correct German translation for fractional distillation is "Fraktionierte Destillation". "Teil-Destillation" would be "partial destillation", which is not really...
by Senshi
Sat Apr 09, 2016 1:47 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 289093

Re: [MOD 0.12.x] The Fat Controller. Remote train management

Just encountered an issue, not sure if already known/reported. We use Fat in MP (which works fine), but I encountered an issue which caused me to lose my character entirely: While manually sitting in a train, I used the "C" button to remotely "jump into & control" a train. No...
by Senshi
Thu Apr 07, 2016 8:07 am
Forum: Mods
Topic: [MOD 0.12.x] Time-Lapse Maker v 0.1.2
Replies: 15
Views: 9299

Re: [MOD 0.12.x] Time-Lapse Maker v 0.1.1

I like this mod, the GUI is simple and works well. Two issues I noticed: The day/night cycle can be very annoying for "long-duration" timelapses which are transformed in a high-fps gif. Example of why this can be annoying: https://www.youtube.com/watch?v=2FusxEWCw2I - It's hard to actually...
by Senshi
Thu Apr 07, 2016 7:07 am
Forum: Mods
Topic: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod
Replies: 24
Views: 24745

Re: [MOD 0.12.x] Thunder Stone - Thorium and Rare Earth Mod

Looks very interesting, will have to give it a try. You said the reactor produces "no pollution", which is a warning sign for me: Unless the remaining production cycle requires good amounts of energy, complexity and/or pollution, that is. Most energy mods have difficulties finding a balanc...
by Senshi
Fri Apr 01, 2016 11:30 pm
Forum: Ideas and Suggestions
Topic: MP Map transfer with TCP
Replies: 9
Views: 3614

Re: MP Map transfer with TCP

How is map transfer "clearly bugged"? I had no trouble with it so far.

Go to advanced search