Search found 454 matches
- Tue Oct 01, 2024 10:33 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 318
- Views: 41594
Re: Friday Facts #430 - Drowning in Fluids
Not sure I like the change, in real life pipelines easily go for thousands of miles.
- Fri Jul 05, 2024 7:42 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 49922
Re: Friday Facts #418 - Space Age release date
Guessing all old saves will no longer work in new dlc?
- Sat Jun 01, 2024 4:46 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 122
- Views: 28560
Re: Friday Facts #413 - Gleba
Looks nice but I'm missing Jungle wibe, it's Fungish, Algaeish, but not very Junglish. Large ferns like on ancient Earth could be nice addition too.
- Fri Dec 29, 2023 4:52 am
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 73
- Views: 20856
Re: Friday Facts #390 - Noise expressions 2.0
Reminds me of dwarf fortress map generator
- Sun Oct 06, 2019 2:55 pm
- Forum: This Forum
- Topic: Forgot my password (or not)
- Replies: 3
- Views: 2732
Re: Forgot my password (or not)
Ok nevermind this all, fortunately I were still logged in on my old laptop so I know my email here now.
- Sat Aug 31, 2019 11:59 am
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 44858
Re: Friday Facts #310 - Glowing Heat pipes
If glow was animated, heated up pipes radiated a bit from super bright to less bright, I think their brightness wouldn't be much of a problem.
- Mon Aug 05, 2019 7:16 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 329166
Re: Friday Facts #305 - The Oil Changes
A lot of issues related to oil wall would be solved if we had construction bots earlier. We could have construction bots earlier if electric engines didn't require lubricant. Why not just remove lubricant from electric engines recipe and maybe add it to other higher-level recipes instead? Or (as muc...
- Mon Jul 29, 2019 8:46 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 329166
Re: Friday Facts #305 - The Oil Changes
Tbh with changes to oil being still an open debate, PLEASEEEEE use this last chance to introduce fluid fuels for trains without having to use barrels like mentioned above. It not only just makes sense, it also partially solves problems of getting locked down with too much fluid/oil/gas/etc of one t...
- Mon Jul 29, 2019 5:47 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 329166
Re: Friday Facts #305 - The Oil Changes
Tbh with changes to oil being still an open debate, PLEASEEEEE use this last chance to introduce fluid fuels for trains without having to use barrels like mentioned above. It not only just makes sense, it also partially solves problems of getting locked down with too much fluid/oil/gas/etc of one ty...
- Sun Jul 28, 2019 9:08 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 329166
Re: Friday Facts #305 - The Oil Changes
Wouldn't it have been easier to just remove lubricant altogether instead? It barely have any uses anyway and bots wouldn't be pushed that far into later game? Leaving alone that to me it always felt weird that electric engines of all things require lubricant, but all other things for which lubricant...
- Sat Jul 27, 2019 8:04 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 329166
Re: Friday Facts #305 - The Oil Changes
Partial solution is to have just 2 products from oil refiery - 'gas' and 'refined oil' or somesuch. And removing entire cracking chain in chem plants from vanilla game.
- Sat Jul 27, 2019 8:14 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 329166
Re: Friday Facts #305 - The Oil Changes
Wouldn't it be better to remove cracking of oils in chemical plants and move it to refineries instead with new recipes or somesuch? That way unlocking new recipes for refineries wouldn't require huge overhaul of entire refinery area.
- Fri Jul 26, 2019 5:06 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 329166
Re: Friday Facts #305 - The Oil Changes
I were complaining about stuff like that right at the start when changes to science packs, chemical in particular were announced... Better late than never I guess. Now, if only you took a look at complexity of red circuits the same way - that it's too early in progression path to require them in che...
- Sat Jul 20, 2019 1:09 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 242705
Re: Friday Facts #304 - Small bugs; Big changes
I still think that main difficulty spike reason at chemical science pack are red circuits, not refineries.
- Sat Jun 29, 2019 1:51 pm
- Forum: News
- Topic: Friday Facts #301 - Crash site: First state
- Replies: 52
- Views: 29080
Re: Friday Facts #301 - Crash site: First state
Would be cool if there was a scenario with not-crash landing site, where you start with most of technologies unlocked and can go straight to end-game.
- Fri Apr 19, 2019 4:53 pm
- Forum: News
- Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
- Replies: 40
- Views: 22925
Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
You can unlock construction bots tech before you can actully construct them, because they need batteries which require yet higher tech. Constuction robotics requires Robotics which requires Battery. Yeah, tha's what I'm saying - to get batteries you need MUCH MORE set up than fits green science. Or...
- Fri Apr 19, 2019 2:14 pm
- Forum: News
- Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
- Replies: 40
- Views: 22925
Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
I think you SHOULD change tech tree a bit;
You can unlock construction bots tech before you can actully construct them, because they need batteries which require yet higher tech.
Things like these seem an obvious candidate to such changes, even moreso because they confuse new players.
You can unlock construction bots tech before you can actully construct them, because they need batteries which require yet higher tech.
Things like these seem an obvious candidate to such changes, even moreso because they confuse new players.
- Mon Mar 11, 2019 3:07 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 32678
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
I like it. I've even used a mod that did it. But really is it THAT bad that you have a chest somewhere with all the junk you never use anymore? It isn't bad, it's just that ability to recycle old junk seems to fit so well into the game of automation. Any automated means of discarding old junk would...
- Sun Mar 10, 2019 11:24 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 32678
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
I don't think the main problem is that they are no longer burnable. The problem is that we eventually end up with various items like wooden power poles, wooden boxes, steel furnaces that are no longer used and there is nothing to do with them. Burning was a way to 'recycle' them. Elegant solution wo...
- Fri Mar 08, 2019 4:58 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 32678
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
My bug report screenshoot made it into FFF
Feels like winning a lottery.
Feels like winning a lottery.