Search found 9 matches
- Thu Oct 24, 2024 9:13 pm
- Forum: Not a bug
- Topic: Mods/scenarios with multiple forces broken
- Replies: 4
- Views: 171
Re: Mods/scenarios with multiple forces broken
Hello, I'm unable to reproduce it. Enemy forces can't alter each other's entities in remote view. This is likely a mod error. If you still think it's a bug in the engine, please share the save file. Hmm, okay. Yes sorry it turned out a false alarm. The mod owner just messaged me that it could be be...
- Thu Oct 24, 2024 8:53 pm
- Forum: Not a bug
- Topic: Mods/scenarios with multiple forces broken
- Replies: 4
- Views: 171
Re: Mods/scenarios with multiple forces broken
Do you have some examples where it isn’t working correctly? I have uploaded a video showing the bug. You can check it out yourself on the same server that I got on. But it requires 2.0.9. Also you will have to join any team to get out of the new player staging area. Recorded bug here: https://www.y...
- Thu Oct 24, 2024 7:24 pm
- Forum: Not a bug
- Topic: Mods/scenarios with multiple forces broken
- Replies: 4
- Views: 171
Mods/scenarios with multiple forces broken
Hello, One the the very popular PvPish mod called OARC is simply broken due to the remote view capabilities of 2.0. So players of one force can simply change recipes or inserter filters of another force remotely. This is completely game breaking and also allows griefing from someone not belonging to...
- Mon Jul 29, 2024 4:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.85] Icon dump truncates names with `:`
- Replies: 15
- Views: 3062
Re: [1.1.85] Icon dump truncates names with `:`
Thanks for the report. There are a few options here but the easiest one is for mods to not use that character in prototype names if they want to work with icon dumping. Windows does not allow you to create a file with the ":" character in the filename. The underlying filesystem might 'acc...
- Sat Jun 29, 2024 9:20 pm
- Forum: Multiplayer
- Topic: The "Mega Cities" / "Trade Cities" server abuses reset API
- Replies: 2
- Views: 1323
The "Mega Cities" / "Trade Cities" server abuses reset API
Dear devs, I would like to report an issue which is kinda in the grey area. Devs probably doesn't care about it, but it puts a sour taste in my experience of multiplayer lobby. There is this server that goes by "Mega Cities" or sometimes as "Trade Cities". It abuses the `reset_ti...
- Thu Feb 29, 2024 11:30 pm
- Forum: Outdated/Not implemented
- Topic: Splitter filter and input priority
- Replies: 4
- Views: 853
Re: Splitter filter and input priority
Don't know how to delete, please consider this thread closed.
- Thu Feb 29, 2024 11:29 pm
- Forum: Outdated/Not implemented
- Topic: Splitter filter and input priority
- Replies: 4
- Views: 853
Re: Splitter filter and input priority
oof, worry wrong observation I mixed up with something I was thinking about output priority. I will delete this thread.
- Wed Feb 28, 2024 6:40 pm
- Forum: Outdated/Not implemented
- Topic: Splitter filter and input priority
- Replies: 4
- Views: 853
Splitter filter and input priority
Currently if you have a Splitter with a filter set, and then if you change the input priority to left or right, the filter gets reset.
Filter and Input priorities should be separate things, and should not override each other.
Filter and Input priorities should be separate things, and should not override each other.
- Wed Feb 28, 2024 6:38 pm
- Forum: Ideas and Suggestions
- Topic: Suggestions for 2.0 ASMs
- Replies: 1
- Views: 313
Suggestions for 2.0 ASMs
There are a few pain points related to Assemblers in current Factorio version. 1. Currently when you copy paste a recipe from an Assembler to a Requester chest, it copies based on 30 seconds worth of crafting resources. While its a great initiative, but can be too developer opinionated sometimes. It...