Search found 9 matches

by bits-orio
Thu Oct 24, 2024 9:13 pm
Forum: Not a bug
Topic: Mods/scenarios with multiple forces broken
Replies: 4
Views: 171

Re: Mods/scenarios with multiple forces broken

Hello, I'm unable to reproduce it. Enemy forces can't alter each other's entities in remote view. This is likely a mod error. If you still think it's a bug in the engine, please share the save file. Hmm, okay. Yes sorry it turned out a false alarm. The mod owner just messaged me that it could be be...
by bits-orio
Thu Oct 24, 2024 8:53 pm
Forum: Not a bug
Topic: Mods/scenarios with multiple forces broken
Replies: 4
Views: 171

Re: Mods/scenarios with multiple forces broken

Do you have some examples where it isn’t working correctly? I have uploaded a video showing the bug. You can check it out yourself on the same server that I got on. But it requires 2.0.9. Also you will have to join any team to get out of the new player staging area. Recorded bug here: https://www.y...
by bits-orio
Thu Oct 24, 2024 7:24 pm
Forum: Not a bug
Topic: Mods/scenarios with multiple forces broken
Replies: 4
Views: 171

Mods/scenarios with multiple forces broken

Hello, One the the very popular PvPish mod called OARC is simply broken due to the remote view capabilities of 2.0. So players of one force can simply change recipes or inserter filters of another force remotely. This is completely game breaking and also allows griefing from someone not belonging to...
by bits-orio
Mon Jul 29, 2024 4:41 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.85] Icon dump truncates names with `:`
Replies: 15
Views: 3062

Re: [1.1.85] Icon dump truncates names with `:`

Thanks for the report. There are a few options here but the easiest one is for mods to not use that character in prototype names if they want to work with icon dumping. Windows does not allow you to create a file with the ":" character in the filename. The underlying filesystem might 'acc...
by bits-orio
Sat Jun 29, 2024 9:20 pm
Forum: Multiplayer
Topic: The "Mega Cities" / "Trade Cities" server abuses reset API
Replies: 2
Views: 1323

The "Mega Cities" / "Trade Cities" server abuses reset API

Dear devs, I would like to report an issue which is kinda in the grey area. Devs probably doesn't care about it, but it puts a sour taste in my experience of multiplayer lobby. There is this server that goes by "Mega Cities" or sometimes as "Trade Cities". It abuses the `reset_ti...
by bits-orio
Thu Feb 29, 2024 11:30 pm
Forum: Outdated/Not implemented
Topic: Splitter filter and input priority
Replies: 4
Views: 853

Re: Splitter filter and input priority

Don't know how to delete, please consider this thread closed.
by bits-orio
Thu Feb 29, 2024 11:29 pm
Forum: Outdated/Not implemented
Topic: Splitter filter and input priority
Replies: 4
Views: 853

Re: Splitter filter and input priority

oof, worry wrong observation I mixed up with something I was thinking about output priority. I will delete this thread.
by bits-orio
Wed Feb 28, 2024 6:40 pm
Forum: Outdated/Not implemented
Topic: Splitter filter and input priority
Replies: 4
Views: 853

Splitter filter and input priority

Currently if you have a Splitter with a filter set, and then if you change the input priority to left or right, the filter gets reset.

Filter and Input priorities should be separate things, and should not override each other.
by bits-orio
Wed Feb 28, 2024 6:38 pm
Forum: Ideas and Suggestions
Topic: Suggestions for 2.0 ASMs
Replies: 1
Views: 313

Suggestions for 2.0 ASMs

There are a few pain points related to Assemblers in current Factorio version. 1. Currently when you copy paste a recipe from an Assembler to a Requester chest, it copies based on 30 seconds worth of crafting resources. While its a great initiative, but can be too developer opinionated sometimes. It...

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