Search found 16 matches
- Tue Apr 25, 2017 2:33 am
- Forum: Releases
- Topic: Version 0.15.1
- Replies: 54
- Views: 45913
Re: Version 0.15.1
First impression, I miss my tree collision mod! Don't understand why it is not yet built into base game?
- Fri Nov 11, 2016 7:22 am
- Forum: Releases
- Topic: Version 0.14.20
- Replies: 19
- Views: 28549
Re: Version 0.14.20
Seems to be quite unstable as it locks up 2-3 times per hour...
- Wed Aug 31, 2016 5:01 am
- Forum: Mod portal Discussion
- Topic: Mods for 0.14
- Replies: 5
- Views: 3897
Re: Mods for 0.14
crap, crap, CRAP! Do a back up! Dammit, I know this from the DOS days... Windows has made me lazy.DukeAl wrote: just do a backup like any reasonable person would do.
- Wed Aug 31, 2016 4:50 am
- Forum: Releases
- Topic: Version 0.14.2
- Replies: 35
- Views: 30580
Re: Version 0.14.2
Odd, came up as an auto update...tacgnol wrote:tehroach wrote:Is it just me?
but I cant find the DL Link for 0.14.2
it's not just you
- Fri Aug 26, 2016 5:56 pm
- Forum: Releases
- Topic: Version 0.14.0
- Replies: 58
- Views: 63797
Re: Version 0.14.0
I want my Tree-collision mod back! That is the one mod I think should have been part of the base game.
- Sat Aug 06, 2016 12:02 am
- Forum: Technical Help
- Topic: Unable to see my network inventory
- Replies: 4
- Views: 2206
Unable to see my network inventory
Is there a new way to bring up network inventory? used to be able to mouse over a network chest to see everything, now half of it is hidden so unless what you are looking for is in the top 4 rows the whole thing is pretty useless.
- Tue Jul 26, 2016 11:00 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Spawn Belt 0.1.1
- Replies: 30
- Views: 22759
Re: [MOD 0.12.x] Spawn Belt 0.1.1
This is the message I get
Error while running the eventhandler__spawn-belt__/control.lua:116:An area of zero size is not supported. Either don't define area to seach the entrire surface or use 'position'.
No idea what it means but crashes the game.
Error while running the eventhandler__spawn-belt__/control.lua:116:An area of zero size is not supported. Either don't define area to seach the entrire surface or use 'position'.
No idea what it means but crashes the game.
- Mon Jun 06, 2016 3:03 am
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 88446
Re: Friday Facts #141 - Mod Portal
Damn you people for telling me about Slither! been there for 2 days!
- Sun May 08, 2016 10:00 pm
- Forum: Duplicates
- Topic: [0.12.29] Starting in the middle of an ocean
- Replies: 166
- Views: 62444
Re: Weirdest start I've ever had
So.... How far did you get?
- Thu May 05, 2016 8:44 pm
- Forum: Off topic
- Topic: What is some good news in your life right now?
- Replies: 14
- Views: 6212
Re: What is some good news in your life right now?
Passed my Pee test!... On the other hand, going to have a long talk with my dealer.
- Mon May 02, 2016 11:28 pm
- Forum: Mods
- Topic: [MOD 0.12.x] More Locomotives!
- Replies: 30
- Views: 21830
Re: [MOD 0.12.x] More Locomotives!
Thank you Daniel34 that did it. I should have asked my Grandson before posting, oh well.
- Mon May 02, 2016 10:50 pm
- Forum: Mods
- Topic: [MOD 0.12.x] More Locomotives!
- Replies: 30
- Views: 21830
Re: [MOD 0.12.x] More Locomotives!
This is what I get.Sebb767 wrote:I tested and it works for me (the 0.3 version, not sure about dev-master). What version are you using and whats failing?winkieman wrote:Was really looking forward to using this mod, but does not seem to like 12.31... And now I see that 12.32 is out.
- Sat Apr 30, 2016 7:13 pm
- Forum: Mods
- Topic: [0.14.something](almost)Pointless mod 0.0.0.5.2
- Replies: 71
- Views: 44834
Re: [just 0.12+](almost)Pointless mod 0.0.0.5.1
How about a factory that replicates your mouse pointer! You turn them out by the hundreds and place them around your map for no apparent reason!
- Sat Apr 30, 2016 2:39 am
- Forum: Mods
- Topic: [MOD 0.12.x] More Locomotives!
- Replies: 30
- Views: 21830
Re: [MOD 0.12.x] More Locomotives!
Looking forward to it sir!Sebb767 wrote:I've made a break from Factorio, so I didn't check. But I'll do soon, stay tuned
- Fri Apr 29, 2016 4:56 pm
- Forum: Mods
- Topic: [MOD 0.12.x] More Locomotives!
- Replies: 30
- Views: 21830
Re: [MOD 0.12.x] More Locomotives!
Was really looking forward to using this mod, but does not seem to like 12.31... And now I see that 12.32 is out.
- Fri Apr 01, 2016 11:11 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
- Replies: 25
- Views: 31858
Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
Darn, not working in 12.29. Really wanted this one...