Search found 18 matches

by TioQueToca74
Sat Oct 26, 2024 9:50 am
Forum: Gameplay Help
Topic: Left handed movement with arrows
Replies: 2
Views: 180

Re: Left handed movement with arrows

Thanks, it may also be a bug, the behavior is pretty strange unfortunately I don't know how to show the keystrokes on the screen, so I can record a small video where you see exactly the problem. I didn't open it as a bug, because it may be some mistake I'm making, but feels pretty strange that the a...
by TioQueToca74
Sat Oct 26, 2024 12:06 am
Forum: Off topic
Topic: Windows vs linux backward compatibility, split from "No Marathon mode in 2.0 confirmed?"
Replies: 8
Views: 986

Re: Windows vs linux backward compatibility, split from "No Marathon mode in 2.0 confirmed?"

What Steam is going to do depends entirely on Wube, not on Steam Wrong, because I'm on Windows 7 and literally cannot run Steam anymore. This was Steam's choice and not Wube. I dont understand why either Wube or Steam dropped support for it when afaik Linux has a smaller user share. In either case,...
by TioQueToca74
Fri Oct 25, 2024 11:36 pm
Forum: General discussion
Topic: Space Age.. feels a little flat
Replies: 36
Views: 58465

Re: Space Age.. feels a little flat

What is the problem there? That they have a % chance to return a chunk again? xD I solved that by using 2 filtered inserters for output. One filtered inserter takes the iron ore/carbon/ice out of the rock crusher and puts it on a belt to the follow up machinery. The other filtered inserter takes ou...
by TioQueToca74
Fri Oct 25, 2024 8:36 pm
Forum: Gameplay Help
Topic: Left handed movement with arrows
Replies: 2
Views: 180

Left handed movement with arrows

Hello, I'm left handed, I use the arrows to move my character and in the map. I had a issue where, when opening the map (defaults to M) in Nauvis, If using up/down arrow, it would move to the next location, the space platform. Well, that was fixable in the settings, I changed it, and map started to ...
by TioQueToca74
Thu Oct 24, 2024 8:54 am
Forum: Gameplay Help
Topic: Destroyer bots not following, why?
Replies: 2
Views: 215

Destroyer bots not following, why?

Hello, Back then in 1.1 when I used destroyer robots they followed me whenever I move, but now they are static since spawn, why? Sample image: https://imgur.com/x8dXP8o Look at the image they are far behind, they won't move Edit: Just to avoid resurrecting this thread, it was my fault, my memory fai...
by TioQueToca74
Sat Sep 21, 2024 5:22 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 154
Views: 31790

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

Looks cool, and I'm not generally a fan of biters / combat in the game right now. New enemy abilities like this will encourage me to leave enemies on when I play. Is it me, though, or does there seem to be a lot of work left before the expansion launches in just one month? I hope they're able to fi...
by TioQueToca74
Sat Sep 21, 2024 5:17 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 154
Views: 31790

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

Hiekie wrote: ↑Fri Sep 20, 2024 2:15 pm If this comes to the game this would be an immediatly loose of interest in the game for me.
I am not good at combatting at all en it removes the fun completely in my eyes..
I guess you can always disable combat
by TioQueToca74
Thu Jul 18, 2024 7:53 pm
Forum: Maps and Scenarios
Topic: PvP faction war
Replies: 2
Views: 1978

Re: PvP faction war

I don't know if there's a mod, but what I can say, is that it can be implemented by overriding the on_player_changed_force and defining a custom "add_to_team" command or UI, just note that afaik, pvp is not played in Factorio due to hard to balance, only bitter battles is played I can impl...
by TioQueToca74
Sat Jun 22, 2024 10:10 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 75483

Re: Friday Facts #416 - Fluids 2.0

That's the first FFF about the new Factorio that I have just read and thought... hold on... so... you just did that? And this wasn't a build up to a series of trial and errors that eventually came out with something that worked similarly to the old system and was still workable? It's disappointing ...
by TioQueToca74
Sat Jun 22, 2024 10:02 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 75483

Re: Friday Facts #416 - Fluids 2.0

This looks really nice, but I do miss the directional flows in the pipes. This was always such a nice moment when you turn on a chemical/fluid plant and you see all the water and oil rushing in. Any chance that might be added again? I don't think that makes sense at all, the segment itself has not ...
by TioQueToca74
Sun May 05, 2024 12:50 pm
Forum: General discussion
Topic: Most SPM vanila downloadable megabase
Replies: 2
Views: 838

Most SPM vanila downloadable megabase

Hello, I want just for fun run the highest available save that provides the highest possible SPM with vanila 1.1 game, I was not able to find out on Internet

Thanks in advance
by TioQueToca74
Mon Mar 25, 2024 2:04 am
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 132
Views: 29706

Re: Friday Facts #403 - Train stops 2.0

Is there something we have missed? Another problem came up to my mind. I have a problem, where a train departs to a certain station, but in the middle of the trip it decides "I will go to a different one (with the same name)". It does this because the station, which it initially chooses, ...
by TioQueToca74
Sun Mar 17, 2024 12:25 pm
Forum: General discussion
Topic: Nintendo switch current status
Replies: 3
Views: 1199

Re: Nintendo switch current status

Thanks, I know that you can link Steam to Factorio account, so you can download the regular binaries (I use that to play older versions to compare progress), the question is, is there a way to link to Nintendo, and only pay the Nintendo store fee instead of the entire game? Is Steam Deck version hav...
by TioQueToca74
Sun Mar 17, 2024 12:02 pm
Forum: General discussion
Topic: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]
Replies: 21
Views: 4555

Re: Is there a specific reason why wood is so useless? [edit: I was wrong, it's not]

I actually always find use for wood (as small poles are nearly free to produce), I have robots move the stored wood to a small poles factory that produces chest unlimited number of small poles, I prefer that than the medium poles, because wood is "free", it's hard to me to have more than 2...
by TioQueToca74
Sun Mar 17, 2024 11:47 am
Forum: General discussion
Topic: Nintendo switch current status
Replies: 3
Views: 1199

Nintendo switch current status

Hello, I have searched some results about the current status of Factorio for nintendo Switch, as I have a friend that wants to buy it to play with me, but she prefers to use the Switch rather than the PC, some posts comes about it not supporting access to regular PC multiplayer list nor mods... are ...
by TioQueToca74
Sat Mar 16, 2024 12:03 am
Forum: Ideas and Suggestions
Topic: Identification of signals based on their source in the circuit network
Replies: 3
Views: 1869

Allow to see which entity generated a circuit signal

TL;DR Be able to see which entity writes a signal Example of potential buggy circuit network hard to see if multiple entities.mp4 What? Add some gui to see which entity writes a signal, and even create a ping to that referenced machine when clicked. The GUI may be tricky as it's a tooltip now and s...
by TioQueToca74
Fri Mar 15, 2024 7:40 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 35530

Re: Friday Facts #402 - Lightspeed circuits

Well, no need for separate entity, I think you can add simple checkboxes to the radar such as: [ ] Send & Receive circuit signals [ ] (future or mod feature) log stats about biters (this can look like the roboport one where you can choose signal symbol, I would add "number of mele biters, n...
by TioQueToca74
Sun Mar 10, 2024 7:42 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 18088

Re: Friday Facts #400 - Chart search and Pins

Hello!

I think it would be nice to be able to configure alerts, I for example don't want to receive wall damage/destroyed alerts in late game

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