Search found 106 matches
- Wed Dec 30, 2020 7:24 pm
- Forum: Gameplay Help
- Topic: A few questions I haven't manage to find an answer for yet...
- Replies: 5
- Views: 1982
Re: A few questions I haven't manage to find an answer for yet...
Thanks guys. A few notes: Bots: Well, apparently, one day, I had this brilliant idea of covering my entire base with roboports so that they are always reachable from anywhere. To be honest, it was an experiment, because I saw a streamer doing that and I thought, why not. I typically only cover the a...
- Tue Dec 29, 2020 6:09 pm
- Forum: Gameplay Help
- Topic: A few questions I haven't manage to find an answer for yet...
- Replies: 5
- Views: 1982
A few questions I haven't manage to find an answer for yet...
Good day all, I got a few questions I can't seem to find an answer for, so I'm hoping someone might have some knowledge to share. 1) What is the logic for calling construction bots to work? My map is getting to be about medium size now, and I use bots extensively to build outposts. All the material ...
- Tue Oct 09, 2018 12:54 pm
- Forum: News
- Topic: Friday Facts #263 - Trains in blueprints
- Replies: 99
- Views: 43191
Re: Friday Facts #263 - Trains in blueprints
Just a few weeks left now until it has been 1 year since 0.16 was released. I think the devs tend to forget this as time passes a lot more quickly when playing around and having fun with experimental future features instead. For customers that wait on the other hand these years of postponing releas...
- Thu Feb 08, 2018 2:34 pm
- Forum: General discussion
- Topic: trains, bridges and improvements to the rail system
- Replies: 33
- Views: 23699
Re: trains, bridges and improvements to the rail system
I am no wiring expert, far from that.. is there a way to turn a signal red when a player is within proximity of said signal? That would cause havoc on some train traffic, but it should prevent you from being run over...
- Sat Dec 30, 2017 5:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.10] Requester chests still do not work
- Replies: 8
- Views: 3685
Re: [0.16.10] Requester chests still do not work
The following console command seemed to fix things for me: /c for k,v in pairs(game.player.surface.find_entities_filtered{name="logistic-chest-requester"}) do local s1 = v.get_request_slot(1); if (s1) then local n = s1.name; local c=s1.count; v.clear_request_slot(1); v.set_request_slot({n...
- Sun Dec 24, 2017 2:54 am
- Forum: Technical Help
- Topic: Retrieving blueprints
- Replies: 1
- Views: 1175
Re: Retrieving blueprints
I figured it out.. but for anyone else looking for it, in Windows, the blueprints file is in %appdata%\Factorio\blueprint-storage.dat. You just need to copy it to ~/.factorio/blueprint-storage.dat
Then restart the game, and blueprints will show up.
Then restart the game, and blueprints will show up.
- Sun Dec 24, 2017 2:02 am
- Forum: Technical Help
- Topic: Retrieving blueprints
- Replies: 1
- Views: 1175
Retrieving blueprints
Hello all,
Steam player here, migrating from Windows to Ubuntu (Currently on dual boot). I had no problems with the save games, as I use Steam Cloud but the one thing I seem to have lost is all the blueprints. Is this something I need to copy from/to somewhere manually?
thanks!
Steam player here, migrating from Windows to Ubuntu (Currently on dual boot). I had no problems with the save games, as I use Steam Cloud but the one thing I seem to have lost is all the blueprints. Is this something I need to copy from/to somewhere manually?
thanks!
- Sat Oct 07, 2017 1:28 pm
- Forum: Logistic Train Network
- Topic: [Feature Request] Return to Depot
- Replies: 5
- Views: 4806
Re: Reset option
What do you mean by pending requests? Do you want a way to reset the time stamp since when request threshold was reached? I have no idea what you hope to gain from that. The only reset option that would make sense is to order trains already en route back to their depot. In most cases where this mig...
- Fri Oct 06, 2017 4:59 pm
- Forum: Logistic Train Network
- Topic: [Feature Request] Return to Depot
- Replies: 5
- Views: 4806
[Feature Request] Return to Depot
I can probably do this manually, but with 80 or so trains, that'll be a pain... Is there a way to clear all "pending" requests, and have all trains return to the depot?
- Wed Oct 04, 2017 1:06 am
- Forum: Gameplay Help
- Topic: Rocket launching without satellite, despite checkbox
- Replies: 10
- Views: 6048
Re: Rocket launching without satellite, despite checkbox
Well, I believe I figured it out. I was using the loaders from loader redux to feed the silo. I think it probably was faster at putting some random part in the cargo area than an inserter. Once I replaced all the loaders with inserters, the problem disappeared.
- Tue Oct 03, 2017 3:01 am
- Forum: Gameplay Help
- Topic: Rocket launching without satellite, despite checkbox
- Replies: 10
- Views: 6048
Re: Rocket launching without satellite, despite checkbox
I would uncheck the auto launch check box and see if something is being placed in the slot, it launches with cargo, not necessarily a satellite. I tried that as well, and when I uncheck the box, the rocket doesn't launch. Nothing gets thrown in as cargo (I thought maybe one of the rocket component ...
- Tue Oct 03, 2017 1:39 am
- Forum: Gameplay Help
- Topic: Rocket launching without satellite, despite checkbox
- Replies: 10
- Views: 6048
Re: Rocket launching without satellite, despite checkbox
I'm not sure.. I'll have to start a new game with no mods I guess...Loewchen wrote:Can you produce this in vanilla as well?
- Tue Oct 03, 2017 1:08 am
- Forum: Gameplay Help
- Topic: Rocket launching without satellite, despite checkbox
- Replies: 10
- Views: 6048
Re: Rocket launching without satellite, despite checkbox
Thanks! Not sure why I typed png instead of jpg...Jap2.0 wrote:The links don't work. I fixed them:
- Tue Oct 03, 2017 12:52 am
- Forum: Gameplay Help
- Topic: Rocket launching without satellite, despite checkbox
- Replies: 10
- Views: 6048
Re: Rocket launching without satellite, despite checkbox
Edit: Fixed image links.. Hi all, So am I the only one having this issue? I'm not sure what information to provide to help out, but in case any of this is significant, here's what I got. Updated to the latest (0.15.35), steam version. I have the following mods installed/active: Angel's Addons - Ware...
- Sat Sep 30, 2017 1:49 pm
- Forum: Gameplay Help
- Topic: insert fuel only in locomotive but not wagon
- Replies: 8
- Views: 4461
Re: insert fuel only in locomotive but not wagon
Doing that loop tho, will basically void the "inactivity" condition for your train, won't it?
- Sat Sep 30, 2017 1:26 pm
- Forum: Gameplay Help
- Topic: Rocket launching without satellite, despite checkbox
- Replies: 10
- Views: 6048
Rocket launching without satellite, despite checkbox
As the title says, rockets are launching without a satellite. This is a new game started about a week ago, 0.15.34. Did something change or is my memory failing me in thinking there's no other requirement than the checkbox to prevent the rocket from launching?
- Sat Sep 23, 2017 11:16 pm
- Forum: Mods
- Topic: [MOD 1.1] Loader Redux
- Replies: 132
- Views: 85424
Re: [MOD 0.15] Loader Redux 0.2.8
Any chance we'll see the possibility of using them like a filter inserter? (i.e. be able to use them along with LTN, and select the item being extracted by wiring it?) I already asked that very question on the previous page in this thread. Yikes, I totally missed that. Thanks for pointing it out!!
- Sat Sep 23, 2017 8:44 pm
- Forum: Mods
- Topic: [MOD 1.1] Loader Redux
- Replies: 132
- Views: 85424
Re: [MOD 0.15] Loader Redux 1.1.2
Any chance we'll see the possibility of using them like a filter inserter? (i.e. be able to use them along with LTN, and select the item being extracted by wiring it?)
- Thu Sep 21, 2017 12:29 pm
- Forum: Logistic Train Network
- Topic: Trains coming to pick up items at requester locations
- Replies: 8
- Views: 3454
Re: Trains coming to pick up items at requester locations
Yep, that fixed it, thank you so much! it was driving me nuts!!
- Thu Sep 21, 2017 12:00 am
- Forum: Logistic Train Network
- Topic: Trains coming to pick up items at requester locations
- Replies: 8
- Views: 3454
Trains coming to pick up items at requester locations
I'm having an issue with one station. I've remove/rebuilt it thinking somehow the wiring got messed up, yet, I can't figure out what the problem is. That one particular station requests 2 items: red and green circuits. I see green circuits coming on a regular basis, as expected, but I see empty trai...